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Ianuarius

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Everything posted by Ianuarius

  1. Yeah, thanks, I installed the unofficial patch. So far all graphical enhancements I've seen have made the game look worse. :p The improved shadows or whatever bugged out like crazy and made everything just ugly as s#*! and completely tanked my fps while the 4K textures or whatever just looked really... mediocre and unbalanced. I threw some level scaling mod there but I have no idea if it is even active. I hope so.
  2. Hey! I just finished Morrowind yesterday and I was thinking I'm gonna start with Oblivion now. Gonna stream it at Twitch (http://twitch.tv/ianuarius) in 3.5 hours and was thinking of a handful of great mods I could load up. Can you make suggestions, thanks? :smile:
  3. I've been browsing around the latest Skyrim mods and idk might be a over-exaggeration but feels like half of the mods are translations. Is it possible to have a different section for translations or maybe link them together with the original mod? I'm playing English Skyrim and don't really mind browsing page after page of polish, czech and whatever translations of the mods, if you know what I'm saying. :)
  4. I'm wondering if there's a mod that moves the text under the crosshair down a bit... or a lot. It's distracting, especially since I'm playing without the crosshair. :)
  5. THIS! Definately! :o What's the game I'm thinking that had that kinda combining spells or something to make more awesome spells. All I can come up with is Magicka, but that's not it... Hmm... EDIT: AAAAAAAA.... it came to me! Castlevania: Order of Ecclesia! :>
  6. So, anything going on with this mod lately? I would be willing to write maybe a few quests and do some voice acting, if this ever gets anywhere. :)
  7. I just replied your PM, which was confusing to say the least. :/ I didn't mean any disrespect. Just wanna be clear how you're working here.
  8. Oh man. I just contacted a person and offered to do some voice acting for his mod. The response was pretty much just telling the name and occupation of the character and then: "There isn't much more to say, i don't want to ruin all the questline by explaining everthing. Anyway you'll see something in the dialogues if you win the audition". What on earth is that all about? I'm just gonna post here what I wrote to him: Ohh, I thought that since everyone in the forum is complaining how amateurish the voice actors here are that they themselves would be a bit more professional. You can't act if you don't know what you're supposed to do. Let me explain. Say that NPC contacts the player and tells the player that he wants someone dead. His intention, however, is to get the player killed so he's sending the player to an ambush. When the player returns and contacts the NPC, his response is: "You killed him?" Now if the voice actor doesn't know the background, how well do you suppose they're gonna deliver the line? Also I don't really care about "do this and that and maybe you'll see something in the final product if you're lucky". Come on. Give the people around you a bit more respect. I can do a line of audition. Then, I suggest, that if I pass, I'll do the other lines from that same character. Or are you suggesting that 10 different voice actors do the lines for the same character and you just mix and mash them together later? So yeah. I'm willing to do a good job but that requires good work conditions. Not some guessing games and treating people like drones. See what I'm saying?
  9. I'd be intrigued to do some voice acting. I've done a lot of singing (yeah, it's not the same thing) so I've got a proper mic for it (link). I could probably start with few lines to see how it goes. Just need a sound file from Skyrim for comparison to get the levels right while editing. I love the idea of doing Cyrodiil and Morrowind over and might even like to work in some quest/dungeon-mod. If they're too much "out there" (like flying sparkling mage castles) then I'm probably gonna have to decline. :) If your mod is almost ready or you just want some voice added to you're otherwise completed mod, drop me a PM. I won't promise quality, but I'll try my best!
  10. http://dl.dropbox.com/u/59633503/BG-pal.mp3 Yes!! :D
  11. Why on earth are you so hostile? Talking to people here is like going to a bar and yelling: "hey I'd like to have a good beating!" I guess that's the way communities need to be these days. If someone says something you don't like just beat him til he stays quiet. I'll just shut my mouth then. Cheers!
  12. modded skyrim is already pretty damn good. :) it's ONLY missing this: http://forums.nexusmods.com/index.php?/topic/643351-hardcore-journal-map/
  13. I got banned from the chatroom because I sweared and then tried to make a point that people could just act more friendly there instead of kicking otherwise well-behaving users off. Makes me really sad to try and be part of a community that I feel could be very interesting and then just getting beaten down for no other reason than: "I said so! Stop talking! Stop talking! Stop talking! Cos I said so! Shut up! You're BANNED!" :(
  14. I'd love to have a hardcore mode for journal and map. I always found it kinda immersion-breaking that the stuff just appers in journal and map. It would be SO MUCH cooler if you had to mark stuff down by yourself. So maybe there'd have to be something like this: * You need a quill and inkbottle to mark down stuff. * You can write stuff down on empty pages. * You need to buy a journal book and if it fills up (maybe 50 pages) then buy another one. * In the map something like "Draw a map symbol" and a selection of stuff you can place down. * Ability to write in maps. * Ability to draw in maps Thief (the game series) style. * You'd also have to buy map pieces in order for them to show up in the map screen. * Maybe a map bag you carry around? * Purchaseable dungeon maps. Of course if you need to write down the key points of quest dialogue then it would be preferable to have the journal accessable while in dialogue mode. Also if you forget something the NPC's would have to be able to repeat the key points and maybe give additional information about the location of the quest (yeah the vanilla dialogues suck that way). EDIT: Naturally this would also disable all quick travel (except the carriages) and make all the symbols on the map unclickable and disable the hovertexts etc. Just plain symbols and text under (or by the side of) them.
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