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infinityXXL

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  1. Hi, I use Better Vampires and EFF. Is there a mod that allows me to let my (infected) followers transorm into vampire lords in combat (if I transform)? (I don't want to use AFT (updates/compatibility).) If not that would be my suggestions for a mod. Regards
  2. Hi there, I recently started research on raytracing in skyrim. The only thing out there (as it seems) is Marty McFly'S Raytracing Global Illumination (RTGI). Several months/years ago I already heard about it, but I hadn't the time to further research, but i catched up now. So in my understanding it is unfortunately just able to use screen space information (as it relies on Reshade, which is a only-post-processing(!) framework, with a strong focus on wide compatibility). (This results in light flashing&disappearing when a light source is not visible on the screen (e.g. behind the back or sidewise of the player -> turning the cam/view a bit leads to illumination of the previously dark(er) space) Thinking (or dreaming^^) about a new implementation/framework of raytracing for SkyrimSE/AE, there would be 2 options as a basis: ReShade or ENB. Comparing to ReShade, ENB has a more specific/optimized approach (regarding Skyrim(SE) - there are also the 'general' versions for not explicitly adjusted games). Furthermore there may be already some points to tie in with for catching geometry information from the game ('preprocessing')(?) (From my understanding ENB delivers much more options/features - and also not only post-processing options when it comes to Skyrim) see https://www.youtube.com/watch?v=ZOPgXRZSvzQ (RTGI) see https://www.youtube.com/watch?v=93_2NekAgPA (differences how ENB and Reshade work) So concerning SkyrimSE&Raytracing, wouldn't it be a better approach to create something that uses ENB? Creating a framework that provides access to the engine/game geometry (or using/modifing an alredy existing one)? And then raytracing shaders, that make use of those informations, which would eliminate/bypass the problems of the Reshade version? (I'm not talking about RTGI here, as I know, that this one has a different aim -> wide compatibility & ReShade... I'm aiming at the (current fictional) new implementation/framework for raytracing specifically for SkyrimSE/AE) Let me hear what you know or think about it. Regards
  3. Hi, I have a question to HDT-SMP. Since the mod author aers seems not to react to the posts-section at the HDT-SMP-mod (since january) (https://www.nexusmods.com/skyrimspecialedition/mods/30872?tab=description), I wanted to ask if someone else in this forum knows a bit more about the following: The HDT-SMP-mod bases (accordingly to the HDT-SMP-github repo) on bulletphysics (https://github.com/bulletphysics/bullet3). Since ~2010 the calculation via OpenCL(->GPU instead CPU) is also supported. HDT-SMP actually eats a lot of performance if using it via mods, that affect many NPCs. Now my question: Why does HDT-SMP do all the calculation on the CPU and not on GPU(->OpenCL)? Furthermore it would be more easy to increase GPU-power or at least power for OpenCL, by just using a MultiGPU-system (one for normal graphical output, and one for OpenCL-calculation, or both for both). Increasing CPU-power meanwhile is more difficult, cause bulletphysics only uses a specific number of cores, so that at some point all CPU-power gains have to come via IPC/Single-Core improvements. So wouldn't it make sense, to add OpenCL-Support to HDT-SMP? Greets Links: HydrogensaysHDT HDT-SMP repo: https://github.com/HydrogensaysHDT/hdt-skyrimse-mods Aers repo: https://github.com/aers/hdtSMP64
  4. Well, Installing Vortex was not the problem, but when using steamplay the .ini files and saves, normally under C://MyDocuments/MyGames/Skyrim are in another folder (.steam/.../compatdata/steamuser...). So Vortex isn't able to find them. Furthermore it crashes always when trying to install a mod (loading the mod in the manager works, but pressing "install" causes Vortex' window turning into white and freezing). So yeah, we definitely need a Vortex version for linux, but it should also be compatible with Steamplay/SteamProton! (different folder structure)
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