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Nexus Mods Profile

  1. Hello. I no longer have time do modding without getting paid for it. I can get help with games and modding elsewhere. I need this account deleted. This old email address will be expiring soon, due no usage. I will be proceeding with my Morrowind mod(s) at some later date, just for my own fun. FYI... Thanks to the website owners.
  2. It seems there is no modders left on here. :( It's an object, new clusters from the modding guide? I'm doing a crash course in modding. If I learn anything more, I'll post on here.
  3. I want to resign the long range scan. Need help walking me through it.
  4. I'm still stuck. Moving on to other games until get how to fix this mod in the editor.
  5. I'm stuck on 'acquire engineer'. I hired an engineer and did it again. I have one at a console onboard ship. The other is in a cabin. I can't get them to the other ship. I can't find any command to do this. I'v been stuck for 3 days. Need help. :huh: I'v not added any new ships. I'v done a few upgrades to my ship. Done 2[dot]5 million in trade deals. Found a place a with a 64% markup.
  6. I have 95% resistance to fire. I have 550 hit points. The flames kill my character in a second. This makes no sense. How to alter the mod to take this into account? The mod says to reach the water to avoid the flames. You can't do that! It's impossible. I have 100 speed+ This makes no sense. How do I 1/2 or 3/4 the flame speed so you can reach the water?
  7. I don't ask you to make your NPC's travel. I just inform you you nedd to give your merchant NPC's a travel AI so they offer services. The tutorials about scripting should help you making quests. Based on the reactions to my current mods for morrowind. No positives for such handy mods. Forget it, I'm keeping my best stuff to myself. If anyone else wants to make it, go ahead. I'll make this mod and not upload it. They warned me not to bother with uploading anything. I should have listened. The trick will be to get the damage and bow strength required ratio right. How much should vanilla bows require?
  8. I found it. :) There looks there's a trap there, but nothing happened. These dungeons are huge!
  9. I'm finished with the bandit cave and have the scroll. There is a locked chest over and under spikes on q grating. I looted every last bandit and most of the barrels and crates. Is there a key? Need hint as to where it is. Unless, this a bug.
  10. Those are patches 1-11. There are absolutely no versions of Lost Spires past v14. The latest version is on the website, and is all you need for the mod itself. Thanks, I have it installed. I'm up to the bandit cave, geez. Biggest bandit cave i'v ever seen! :)
  11. https://rd.nexusmods.com/oblivion/mods/12997?tab=files Look here. Patches 1.5,1.6,1.7,1.8,1.9
  12. How do I install properly? There many patches. Does it each patch include all the previous patches? I downloaded off the website version 1.4, http://www.lostspires.com/pages/downloads.htm There is patches v1.5,v1.6,v1.7,1.8v,1.9v Take the original unzip it into a folder, overwrite one patch at time. All 5 patches or just the last one??
  13. 2017/12/20 08:25:47 [004F3313] [ DEBUG ] Expression Error: SYNTAX 2017/12/20 08:25:47 [00516FA5] [WARNING] Script 'BHCExpandedStartScript', line 206: failed to evaluate expression. Removing the script might delete important code. I have to do it the hard way. The syntax error shouldn't be too hard to fix.
  14. Ok, I got the info from the mod forum. I finally finished both questlines. :)
  15. I have message logger working. However, I'v had CTD's, but no error show up in the log. These are most of the lines I could find. 2017/12/20 08:25:31 [004FC335] [WARNING] Script 'KOTNRPortcullisSwitchMainScript' in file 'Knights - Revelation.esp' has not been compiled. 2017/12/20 08:25:31 [004FC335] [WARNING] Script '' in file 'Knights - Revelation.esp' has not been compiled. 2017/12/20 08:25:31 [004FC335] [WARNING] Script 'KOTNRPortcullisSwitchInnerScript' in file 'Knights - Revelation.esp' has not been compiled. 2017/12/20 08:25:31 [004FC335] [WARNING] Script '' in file 'Knights - Revelation.esp' has not been compiled. 2017/12/20 08:25:31 [004FC335] [WARNING] Script 'KOTNRPrayerMatScript' in file 'Knights - Revelation.esp' has not been compiled. 2017/12/20 08:25:31 [004FC335] [WARNING] Script 'KOTNRPortcullisSwitchOuterScript' in file 'Knights - Revelation.esp' has not been compiled. 2017/12/20 08:25:31 [004FC335] [WARNING] Script '' in file 'Knights - Revelation.esp' has not been compiled. I tried compiling one, but got missing reference. How can it run without being compiled? 2017/12/20 08:25:46 [0051714E] [WARNING] Script 'KR3MannequinScript', line 8: Function 'StopMagicShaderVisuals' requires a reference. (50 lines+) 017/12/20 08:25:47 [0050A2C4] [WARNING] Disable is being called on reference 1F00500F DeactivateTragicMagesGuildAccident1 in script 1F007514 BHCExpandedStartScript even though it has an enable state parent. This is not valid behavior and will be ignored. More similar to it. 2017/12/20 08:25:47 [004F3313] [ DEBUG ] Expression Error: SYNTAX 2017/12/20 08:25:47 [00516FA5] [WARNING] Script 'BHCExpandedStartScript', line 206: failed to evaluate expression. Coding, I have experience. Need help. Error happening before I installed BHC.
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