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deathstar2Razor

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Everything posted by deathstar2Razor

  1. I have a weird issue currently, where after a set of tweaks everything seemed to look fine except for shadows created by a magic lightsource (like a spell being cast). The tweaks I've done were mostly following the tutorial released by NVidia. I don't have that much time right now, so I thought I'd ask if anyone had a similar problem and can tell me roughly which setting is responsible... Here's what I'm dealing with: Normal (only static light): With a torch (no problemo): With a spell (make sure to expand this screenshot!): Now I am using Realistic Lighting Overhaul, but that did not cause any issues before today, so I'm crossing it out. Some settings: Hope someone can help, Deathstar
  2. My biggest save (the one with the faulty script) is 10.600 kilobytes in size. It's not too advanced, game-progression wise, since I only put a couple of days into it. Unfortunately, I installed the majority of mods before I started playing from scratch again, so there are no old saves not affected by this. To further test, I will put some more time into a completely new savegame tomorrow to see if the freezes still happen. As of yet, I still cannot say for sure that the clean saves will not freeze, haven't played a clean save for more than one hour yet. I'll also go over my load-order again.
  3. Hi Nexus! A week ago, I decided to pick up Skyrim again, with a wide selection of mods to go with it. I stopped playing back then because I was careless while installing new content and managed to break my installation to a point of no recovery. This time, I took care not to mess with the game too much. I would only install mods using the Mod Manager, sort their load order through BOSS and clearn dirty ones with TESVEdit. So far no problems - until I installed one mod too much. It was a mod that came with a custom script for mannequins, presumably the one that was meant to prevent them from wandering off (came as part of another mod though). Playing the game, I noticed occasional, seemingly random freezes that forced me to kill the process and restart the game. I had no idea what could possibly cause this. I took a look at the Papyrus-logs in my documents and found out that, despite being simple .txt-files, they bloat up exponentially, reaching as much as 100 MB after about 50 minutes of playtime. Almost all of the stuff inside was the same thing, over and over again on loop: [None].MannequinActivatorSCRIPT.OnCellAttach() - "<savegame>" Line ? [02/21/2013 - 04:43:49AM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].MannequinActivatorSCRIPT.OnCellAttach() - "<savegame>" Line ? [02/21/2013 - 04:43:49AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.OnCellAttach() - "<savegame>" Line ? [02/21/2013 - 04:43:49AM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].MannequinActivatorSCRIPT.OnCellAttach() - "<savegame>" Line ? [02/21/2013 - 04:43:49AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? ...and so on and so forth. These lines, over and over again, made my log-files humongously large. Not being able to identify any other possible cause for my random freezes, I went so far as to say this script must be responsible. I uninstalled the mod containing the .pex and started a completely new game to make sure - and voilá! Tidy logs and (so far) no freezes with that new test-save. My problem though: The script is still active on my main-save and seems to be completely unable to be terminated. I did see the currently featured post on the Nexus, about the process of hex-editing your broken scripts out of your savegames. After taking precautions and making a lot of backups, I did the hex-editing, which was equivalent to cutting out a tumour with a chainsaw. While it -did- fix the broken script (and tidied up my main-save's log), it also killed off most of the previously working scripts including Claralux's better lights, followers and a wide selection of quests. I decided that this approach is not satisfactory and breaks too much of my save. Now, honestly, I don't really know what else to do. I have the latest version of the Skyrim Script Extender installed, as well as a SKSE.ini (in skyrim/data/SKSE/ ) with a command to clear invalid stuff. So far, this did not help. I would appreciate any leads you could provide for me, I'd hate to start over just because of this. Add.: Some 'trivia' to my problem. I cannot yet say if the script really is responsible for my problems. It is worth mentioning that my game never "crashed", as in a clean crash-to-desktop. Whenever it broke, it froze, with the background-music still playing. I have a powerful system and am still not running Skyrim on its highest settings, so this script, for me, has a higher probability of being the culprit than my system.
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