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Lugubrious0ne

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Everything posted by Lugubrious0ne

  1. THE SITE OF THE TRAUMA I just revamped my load order yet again, and am hyped to start playing with my new BEST MODLIST EVER. However... I've noticed that across all races and complexions, there is a subtle texture mismatch for my character. I've attached a screenshot so you can see what I mean. All the texture files are consistent with one another. I'm using the UUNP special body. And yet...neck seam! I don't have any idea what might be causing this at all, and I haven't touched any of the files involved. So far I have tried: Different skin textures (Demoniac, FSC, Unslaad Pale) Different body meshes build in bodyslide Adding Citrus high-poly heads to my load (smell the desperation) Lots of fiddling with racemenu Assets from Alt Navetsea UNP Seamless And yet...I still see it. I can't unsee it. It haunts me night and day. It's far from game-breaking, but I thought I'd post here just in case some smart person sees the screenshots and knows exactly what noob error I've made this time. The saddest thing is, I'm not even sure if this is a mesh or texture issue. I feel like it's the former, because of the amount of different textures I've tried, and the fact that neck/body tattoos such as that in my screenshot also carry a visible seam. Please, send help. Thanks, friends. EDIT: Also tried UNP texblend, very little difference.
  2. Thanks for the reply, I have tried the things you recommended, but to no avail - even recycled, or disabled/enabled, the actors are still invisible. On a new save, however, none of this is an issue. I'm fairly flummoxed, but that's always a great opportunity to refresh the load order, fix/replace/remove and start aqain, with my same character preset and a lot of content I was too scared to install mid-playthrough. I don't know what the culprit was, although I still can't see any way that it was HDT. On the latest playthrough, every NPC is present and visible, no stretching, with an identical HDT setup. My gut says I might have messed things up by rerunning DyndoLOD without following the recommended guidelines. I'm probably wrong. If it was something that simple, someone else would have made this thread before me.
  3. [Heavily NSFW load order HERE, shield your eyes] Guards in certain holds (most notably Whiterun), as well as some other NPCs, such as Belrand and Fianna, have turned invisible at some stage in my last round of modding. Not a single part of them is visible - head, weapons, shadow etc are all gone. They still talk to the player in passing and can we talked to or pickpocketed when pointing the cursor at where the noise is coming from - the hitbox is small, and slightly lower down than you would expect. These poor guards and NPCs can be made visible again through the awesome power of...ummm...sexlab (shhhh) scenes. When a scene is initiated with them, they appear next to the player character and remain visible afterwards, putting on normal armor and clothes after the scene. But if I leave the area and return, they are invisible again. Another thing - although I can talk to and pickpocket the invisible NPCs, I can't select them in console, until they have been returned to a visible state as described above I'm aware that HDT can make NPCs invisible, but that doesn't seem to be what's going on in this case. But it doesn't seem to be - the NPCs affected are mainly (but not only) male. And there is no 'stretching to infinity' going on. The majority of NPCs that are affected by the problem (e.g. male hold guards) have zero or close to zero HDT-enabled stuff. No HDT cloaks, no boobs, nothing except the properties needed for collisions for AIO. I'm fairly sure that this affects NPCs regardless of whether or not they are holding a havok object. I also have already installed the HDT invisibility fix - no change. I did a lot of modding prior to this, and as I was playing in Markarth, where the guards are 100% fine, I didn't see the problem (hah) at a time when I could have pinned it down to one mod. I've tried with a new game, on the exact same mod list and load order, and invisibility IS NOT a problem, even in the busiest cells. So this has to do with an effect that I've been able to achieve during my main playthrough. Possibly adding mods partway through (Book of UUNP, several other armor mods) was exactly as bad as people say - it just seems odd that this was the problem that appeared. So, might anything else ASIDE from HDT be causing the invisibility plague? Meshes, perhaps? Or am I just out of VRAM? Thanks for any advice, friends. (P.S. Sorry for the essay) - ADDITIONAL INFO: The hitbox for affected NPCs seems to be what you would expect. I hit Belrand with a Calm spell, and the spell FX shows up on the floor. Player headtracking also looks at the floor when near him. However, he definitely has not fallen through the floor. Is it possible that this is some kind of worldspace/navmesh problem? As in, the game wants to place certain NPCs models in positions that, through mods, I have made unavailable? And it requires the hard repositioning of something sexlab to make the models reappear? But a follower like Belrand seems equally affected in every cell he enters. It also kinda supports this idea that, when invisible, NPCs (or at least Belrand), can't seem to move. And when they are visible, they do.
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