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ShadCroly

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Posts posted by ShadCroly

  1. I'm going to dip a bit into Tabletop RPG mechanics here, but I think the core principle of the matter still applies: Why do scrolls and spell books disappear after a single use? Because they're Spell Completion items.

     

    Spell Completion items are a fully powered spell that just needs to activate. When you create a scroll, the process is pretty much casting the spell but pausing the effect at the last second before it manifests in reality and sticking it into a piece of paper. You don't have to pay any Magicka cost, because that cost was already paid when the scroll was created. Activating the spell completion item unpauses the effect and the page the magic was stored in is destroyed in the process. Now, a scroll is a very typical spell completion item, as all they do is replicate a spell effect. A spell tome is no-doubt much more advanced, requiring multiple pages, because you're not manifesting the spell, you're transferring knowledge of the spell into the mind of the person using the spell tome, which would realistically take more effort and require more magic to do right (after all, you don't want to set on fire someone wanting to learn Firebolt).

     

    Now, this differs from staves, as those are just spell trigger items: in short, items similar to spell completion items, but instead of the magicka cost of the spell being paid with the caster's own magicka reserve (or paid at the time of creation), it's using the stave's magical reserve; the upshot is that said magica reserve can be replenished indefinitely. So why not make all scrolls and spellbooks able to be recharged like this?

     

    Cost. It's more expensive to make spell trigger items than it is to make spell completion items.

  2. Enchanting and Smithing are really my go-to methods of improving myself. Both can progress to allow for really strong boosts to your weapons and armor and, most importantly IMO, you don't have to worry about always refreshing them (magic weapon effects aside). Alchemical bonuses are nice, but it sucks when they wear off in the middle of a fight or you eventually run out.

     

    Personally, if you're interested, my favorite weapons are the Bound weapons from the Conjuration magic school. You can't be disarmed, their damage is pretty good, they weight nothing (so they don't count towards your encumberence), using them raise both your one-handed/two-handed/archery skill and Conjuration, they always soul trap on kill, and you can completely cripple any summoned atronach or raised undead. The only problem you might have with them is their short duration before they need to be resummoned, but there are a number of mods that boost their duration to levels where you never have to worry about it.

  3. I had the same game corruption issues the OP had, so I've had a number of characters, and most of them were Breton. Out of all of the human races, Bretons have the facial structure I like the best.

     

    I've honestly tried to branch out into other races, Khajiit and Orcs mainly, but for the life of me I just can't get them to look how I'd like them to look, and in the end I just scrap the character and make another Breton.

     

    I'd like to make one of the elf races, but for one reason or another I don't (can't get rid of the wrinkly-look on the dark elves, can't reduce down the high elf's stupid Jay Leno chin, and all of them feel like they have way-too-prominent cheek bones).

  4. Just a dumb question. Why are you limiting the number of dragonborn in the game?

     

    That's one option I'd been considering, but I also started to question how powerful a party full of Dragonborn characters might be (since, mechanically, a Dragon Shout is basically a dragon's breath weapon, only the player gets way more utility out of it).

  5. I can never seem to trigger kill-cams when I want to, so it's always an "unscripted" moment for me when I manage to kill someone in a truly epic situation via kill-cam.

     

    My favorite of them being putting an end to the Butcher in Windhelm: I just find out that the Butcher attempts to kill again at the markets and I'm making a mad-dash out of the palace to get there before it's too late. As soon as I'm outside I summon my Bound Swords as I'm sprinting down the streets of Windhelm. I round the corner and just as I'm coming upon the guy chopping logs for the inn, I see the bastard draw his knife to kill another woman (in broad daylight). At almost literally the last second as I close in on him, swinging my sword, kill-cam activates and I slice into his leg to drop him to his knees before slicing his head off with both weapons. The accompanying shocked outbursts from the spectating shoppers and guards made the situation a thousand times more heroic.

  6. I really hope a Jyggalag DLC comes along that lets you screw over the other Daedric Lords.

     

    I'll admit that I've got no problems doing stuff for Sanguine, Sheogorath, Meridia, and Azura (they all seem pretty cool), but I'd love to be able to team up with Jyggalag to screw over Mephala, Boethia, Molag Bal, and Peryite (and maybe Nocternal and Hermaeus Mora as well, if it doesn't screw over your progress in the Thieve's Guild or your acquisition of the Elder Scroll [Dragon]), and to be a bigger dick to Mehrunes Dagon, Namira, and Vaermina (I'm pretty neutral about Hircine and Clavicus Vile, though).

  7. So a bit of a forward: I and a number of my friends are fans of the Pathfinder Tabletop Role Playing Game and the idea was recently hit upon to try and create a campaign set in the Elder Scrolls universe during the events of TESV: Skyrim, following the events of the main storyline and as many of the sub-plots as possible (faction storylines, Civil War, Dawnguard DLC, Dragonborn DLC, etc.).

     

    The idea seems sound enough; there's more than enough content to build a full 1st-20th level campaign around (probably into epic levels as well), finding/creating maps might be difficult but not impossible, and as the game would use the Pathfinder RPG game rules, people are okay with there being a few little discrepancies between the game and the tabletop rules (really minor things, like the College of Winterhold having more than five schools of magic taught). Heck, someone on the Paizo player forums already came up with a mock-up for what the races of the Elder Scrolls might look like in a tabletop RPG format, so a couple people are already musing about what kind of race they wanna play.

     

    But here's the catch I've suddenly run into... who gets to be the Dragonborn? In a single player experience, of course the one player is going to be the Dragonborn, but what happens when you suddenly throw multiple people in the scenario, people who probably don't want to be stuck in the "And The Rest" crowd?

  8. I detest the Black-Briar family (along with the Silverblood family). There are entire families in Skyrim I'd like to see eliminated, and these are two of them. Unfortunately, with Maven, you can't. Bethesda made her essential for a reason. There's a chance, depending upon how you handle a certain quest, that she can become Jarl of Riften. Killing her could seriously break the game.

     

    If it meant kicking them bastages to the curb for being the bastages that they are, I'd rather have Law-Giver back on the throne of Riften than Maven.

     

     

    For those interesting in getting rid of Silver-Blood as well, I think he gets evicted if you give Markarth to the Stormcloaks during Season Unending and then take it back by siding for the Empire. If memory serves, Silver-Blood gets made Thane in Season Unending and then evicted to spend the rest of his days living in Windhelm's basement once it's taken back.

     

  9. So while it's a little sad that it took me this long to remember about this, I did in-fact go check out the Dawnstar Sanctuary after I destroyed the Dark Brotherhood. You can't access it via the TCL command, but a quick coc dawnstarsanctuary command got me right in.

     

    Cicero is nowhere to be found inside (I'm guessing he's removed from the game world as soon as Astrid is killed, since the moveto command did nothing), so the only things inside you need to remove are the Sanctuary ghosts and that one named Troll, so if someone was interested in trying this out, it could totally be done!

  10. Found the answer.

     

    Apparently, it's some kind of bug that happens with "DLC1KeeperSoulSCRIPT.psc", which the papyrus script called attention to at the very bottom of the text. I did a Google search for that .PSC file and found this: http://forums.nexusmods.com/index.php?/topic/747059-soul-cairn-ctd/

     

    and this: http://skyrim.nexusmods.com/mods/21699

     

    I'm no expert on the guts of how Skyrim functions, but what I do understand is that there's a problem with the Keepers that kicks in both in Skyrim and the Creation Kit whenever you approach the Keeper's towers. This causes the crash but the mod fixes the problem.

  11. Here's my mod list:

     

     

    Alternate Start - Live Another Life

    ApachiiSkyHair v1.5 Full

    ApachiiSkyHairMale v1

    ASAP - Automatic Perks and More

    Axestaff Weapon Pack

    Bandolier - Bags and Pouches

    Better Magic

    Daedric Punishment for Insults Related to Sweetrolls

    Disposable Follower - Trusting Begger

    Divine Punishment for Mention of Arrows in the Knee

    Easy Free cam - screen shot BAT file

    Fixed Mannequins - Mesh

    Heavy Armory - New Weapons v1.3

    High Res Face Maps for Men by Geonox v1.1

    High Res Face Maps for Men by Geonox Optional Smooth Maps

    High Res Warpaint and Dirt maps by Geonox

    Immersive Armors v6

    Invisibility Glitch - Eyes Fix v2

    KenMOD Lockpick Pro

    Lightweight Potions and Poisons

    Nicer-Looking Khajiit

    No Naked Comments

    Nordic Spellweaver Armor

    Run For Your Lives

    Serana-ish Vampires (eyes only)

    Shorter Shout Cooldowns

    Skill Interface Re-Texture

    SKSEScripts

    Skyrim HD 2k Textures v 1.5 Lite Dungeons

    Skyrim HD 2k Textures v 1.5 Lite Landscape

    Skyrim HD 2k Textures v 1.5 Lite Misc

    Skyrim HD 2k Textures v 1.5 Lite Towns

    Smooth Male Body Normal Map - Sundracon meshes

    Stones of Barenziah Quest Markers

    The Paarthunax Dilemma

    UFO

    UFO Dawnguard

    UFO Hearthfire

    Unread Books Glow

    Vampire Master Set

    Vanilla Mannequin Script Fix

    When Vampires Attack

     

    Bassem's Hoodless Arcgmage Robes

    Blue Archmage Robes

    Less Eternal Nocturnal Oath

    Realistic Lighting

    Helmet Requirement Remover

    Voidcraft The Armory - Core

    Voidcraft The Armory - Dawnguard

    Chopping Block / Wood Fires fix

    Shadow Stripping Fix

    Unofficial Skyrim Patch

    Unofficial Dawnguard Patch

    Unofficial Hearthfire Patch

    Riverside Lodge with Sauna

    Multiple Lycanthrope Regifts

    Lighter Dragon Loot

    Elder Scroll on Back

    Vamprie Lord Drain Life Fix

    Bassem's Better Deadly Aim perk

    Civil War Cleanup

    Oblivious Horses

    Flan's Eyes for Skyrim v2

    Localized Thieves Guild Jobs

    Realistic Maps + Roads

    Unlimited Bookshelves

     

     

    And here's a papyrus log of the crash. Dunno if it helps:

    http://www.mediafire.com/?lc6jn7o0shgsa0s

  12. Still in need of support on this.

     

    I did some digging around on my own to see if anyone else had experienced this problem, but no luck; the closest I found was someone experiencing a CTD because they had a mod that edited the Executioner's outfit.

     

    I don't have a mod running that does that, and even if I did, the issue would have been solved when I attempted to fix the issue by first shutting off all my mods.

  13. Nobody knows you're the Dragonborn when they decided to chop your head off, not even you, and Alduin's attack on Helgen is supposedly the very first reappearance of the dragons.

     

    I'm pretty sure that if the Empire was well aware of the dragon threat and that you were the only person able to permanently kill a dragon, they wouldn't be so quick to cut your head off.

  14. The method I use for checking mods is to deactivate all of them first to see if you still experience the issue. From there, reactive one half of them and see if you experience the error. Once you know which half the error is in, keep whittling down the list by reactivating mods until you found the one that is causing the error.
  15. I'm experiencing a CTD situation anytime I attempt to go near the Reaper's Lair in the Soul Cairne. I attempted to solve the issue via systematically shutting off mods to see what was creating the conflict, but even when I've disabled EVERYTHING except Skyrim.esm and Dawnguard.esm, the game still crashes whenever I go near it.
  16. Though, why not just disable the effects of the Disarm shout on the player ?

    It's much less work. (possibly only needs a few clicks in the CK, though I wouldn't know. I'm just guessing)

     

    That could be done easily. Going to the magic effect you can add a condition to the target tab to check if it's the player.

     

    Not the solution I was expecting, but that definitely could work. I'll poke around inside the Disarm shout a bit to see if it can be done.

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