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Posts
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Nexus Mods Profile
About tesprogrammer

Profile Fields
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Country
Germany
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Currently Playing
Final Fantasy XIV
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Favourite Game
FF XIV, FF XIII, Skyrim, Fallout 3, Oblivion, Metro 2033, the legend of zelda games, spore, okami, super mario galaxy, rpgs
tesprogrammer's Achievements
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nice. yeah stand up to the greedy bastards at bethesda! don't let them ruin everything
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As most of you already know, Bethesda has a reputation of giving lame quest rewards - they're extremely boring and superficial.... And so is the case with the thieves guild: after completing a billion jobs for Delvin/Vex, becoming a Nightingale and being nominated for the Thieves Guild BOSS, what do you get? Oh, a darker version of TG Armor (that you are already familiar with because the guild leaders use) with stronger enchantments, and a Guild chest with the "spoils". Other than that, your guild members still treat you like s*** with perhaps a few random lines of dialogue said by Delvin stating you're the Guild Boss. Other than that you still get the same pay for normal jobs, you can't decide who gets hired or fired, and you have absolutely NO control of what your guild is actually doing (Delvin and Vex speaking of their shipments and transactions? Forget it, you're still Bryinjolf's lackey according to the smartass at the Flagon). We know that Skyrim isn't the most rewarding RPG experience out there (they watered down story, skills and overall gameplay from its predecessors) but please... You become the BOSS!!! The motherf***ing leader! But it doesn't feel like it. Not. One. Bit. It would be nice to see a mod which actually lets you: 1. Be respected. But this is easy, changing the guild members default dialogue lines to the ones used during the guild leader ceremony should be enough. You are the boss, and they must respect you. 2. Recruit new crew members, and fire existing ones. Your Guild, your Rules. You can even fire the other guild leaders, promote them or demote them. 3. Send members on quests to steal. You send them on a quest, and they actually go there and steal from someone (they don't just vanish and return a week later, it wouldn't be realistic), and there's a chance they fail or succeed. If they succeed, you get your cut. If they fail or kill anyone in a mission, you can ban him from the guild or take his entire pay. Or maybe send him to work as the barman's assistant at the Flagon. 4. Having "Special" High-ranked thief missions for you and the other leaders. Such as stealing a rare artifact from a Jarl in a room with heavy security. Stealing treasure from a dungeon, stealing a treasury house/bank and other missions that require skill as a professional thief. These missions can net you 4000-8000 gold as reward, and they're radiant. You team up with the other leaders or go alone (it's up to you). 5. Deciding your percentage of the profits. That's right, you can be as abusive as taking 30% of a member's "salary". 6. More rival gangs. 7. Be able to slap Maven in the face. She deserves it. These are the basics. Of course, there's a lot of room for improvement, such as maybe adding new guild bases, drug dealing but that would require more time and effort.
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You should change the background image to a better quality image and change the green borders to darker green or maybe blue.
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So... I installed some custom follower mods and UFO and I decided to make them a bit stronger by editing their esp files in the CK. Added a few perks such as Bladesman80 and others. However, when I fast travel with the group their statuses reset to what they were before; they get weaker. I know that because the stat Damage resistance in the "So what are you good at" UFO option go down (with perk 527, without 230) AND they tested them in battle. before fast traveling they killed bandit marauders easily but after fast traveling they lose the perks and get owned. Also, when exiting to the main menu and reloading a save their perks & new stats are back. Why is the game reverting the changes whenever I fast travel? My current load order is the custom follower mods above UFO (and I tried placing them below UFO the bug still happens) Edit: Already solved the problem.
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LE Followers Scale with Player Difficulty! NEXT TOP LIST MOD!
tesprogrammer replied to SlayerxIVIx's topic in Skyrim's Mod Ideas
yes someone has to do this mod! it would make the game much more interesting if you could bring a party of followers to fight with you. WITHOUT breaking the gameplay! -
It would be nice if dungeons like that exists in skyrim, for you to challenge with a large number of followers (up to 8 followers) (because doing alone would be impossible) Think of it as the hard mode dungeons of Final Fantasy XIV. Of course mods like UFO would be required for you to bring your party. And the loot in the end should be very rewarding and unique. The dungeons should have everything from hard puzzles to ultra difficult bosses that can only be killed with your well geared party. If there are any mods like this out there, please let me know :D
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I just had this idea that the player can activate any tree in the world and it will play an animation of him going to the top of the tree and sitting in a tree's branches, where he could have the option to rest there and jump to get down. Using this mod to make the trees bigger might help in the development: Skysight - Simply Bigger Trees . This could also be used to escape from foes, and they would yield combat when you get there. I think this is a great idea and many people would use it. But the mod has to be good (just teleporting you to the tree's top without an animation to get there is boring). If someone do this... it would be awesome.
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Yes, it's safe and possible if you use it in your bed (if you use in other npc's bed they will be prevented from using it). Open the console (~), select the bed and type "setownership"(without quotes). With the information you provided, seems the quest just bugged and you weren't marked as the owner.
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- bug
- winderhold
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(and 1 more)
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Something feels wrong about the posts made in this mod
tesprogrammer replied to tesprogrammer's topic in Skyrim's Skyrim LE
Ok, I'll do that, thanks for your help. -
Ok so... I saw this mod on skyrim: "Poet Follower" (http://www.nexusmods.com/skyrim/mods/45862/), it adds a young follower who seems like a child to the game, but that wasn't clear. I created this topic because I was afraid to misuse the report feature and get a warning for doing so. Posts like this were made: Why can't we strip her naked for some skinny dipping in the Eastmarch hot springs? You can make completely naked in CK. Select Race below Actors look for Okrace and select Skin Naked from the drop down list. How to make her naked without CK? I already saw in the forums rules and warnings section a member getting banned for being a pedophile and posting a sick comment, in this mod's comment section. I'm not posting any names because i didn't think doing that was right. But, isn't that pedophilia? i mean she's too young and people are asking such things. If possible I'd like a moderator to answer and clarify this. If I'm wrong, apologies to those who made the comments.
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Nevermind, already solved
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I'd like to know if any of you guys know how to code hotkeys for Skyrim's programming language. It would be like this: while the player is pressing, for example the key |H| from the keyboard, this key activates a function/call a script. Similar to this code in C# (the key |H| enters in a toggle state (pressed once, do something, pressed again do other thing and after that clear the toggle state to support the first one;)) Hotkey hk = new Hotkey(); hk.KeyCode = Keys.1; hk.Windows = true; hk.Pressed += delegate { Console.WriteLine("Windows+1 pressed!"); }; hk.Register(myForm); Modders did this in mods for fallout 3 like Mothership zeta crew and CUBE experimental project, and I's like to know if this is possible. I'm really stuck with the mod update because I need this command :wacko:
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You requested this mod for tesprogrammer right? I received a private message in my email I'll see what I can do about it, if a mod could solve it. And check my mod Sovngarde - operation comeback
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Well, only converting oblivion script language to fallout 3 script language (both are basically the same) and than make the player play an idle of sleeping. I could do that (I'm a programmer) but I'm too busy lately. I'll try to do it when possible. If you're going to do, fine.