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HazyBass

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  1. This is amazing, many thanks to you. I'll probably back-burner this for now, because although TES scripting seems pretty straightforward I haven't tried it myself yet, plus as you said OpenMW compatibility may not currently be ideal. I will definitely come back to it for other mods down the line, though!
  2. Thank you for your reply. As I said, I know how to find the Spell Failure sounds in the CS. Let me take an example: when the Shield spell is completed, it triggers "shield.wav", but when failed to be completed, the generic alteration fail sound ("altrFAILwav") plays instead of "shieldFAIL.wav". I'm trying to find a way – or hoping there is one – to re-enable these unused sounds in order to get more variety (a lot of sounds in the "magic" folder are actually unused like this).
  3. Hello all, I've been examining spell sounds in the Construction Set, and I don't understand what record determines which "fail" sound plays for which magic effect. Though each school of magic has a "Spell Failure" record in the Sound panel, the Magic Effects menu only mentions cast, bolt, hit and area. I'm looking into this because I'm trying to restore some unused spell sounds, which of course includes spell failure sounds… Any ideas? EDIT: I only just found out about the modders subforum. Feel free to move this thread over there.
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