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jdude97

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Posts posted by jdude97

  1. Here is the Blood Horker outfit from Shadowjin, retexured by Tehandyman:

     

     

    http://i.imgur.com/zUiAxim.jpg

     

    That looks great.

     

     

    Not to mention the town is lacking skull and crossbones like nobody's business.

    I've started making a couple pirate banners, but not much else Skull-wise.

  2.  

    A lot of "good" people want to destroy the Dark Brotherhood, but are hindered by the fact that in order to do so, you must first kill an old, defenseless woman.

     

    Actually, you have to attack Astrid in the Cabin to "Destroy the Dark Brotherhood". Not too sure if you knew that.

  3. Also, is anyone making armor for the factions or at least intending to make use armors from other mods for their factions?

     

    I'm not really focused on making armors myself, though others might be.

     

    How's ur initiation quest going?

     

    it's coming together. The main NPCs are made, and I have to finish the Underground "Market" and add the voice acting.

  4. I meant that I don't care for complex script things, I'd just love to get some non-human parts :laugh:

     

    Non-human parts would be pretty cool.

     

    Perhaps a script could be made to use the game's existing (and semi-unused) limb system to factor-in how much damage a limb takes, which then converts into a fallout-like limb status. When it takes enough damage, it "falls off" and you can go get a artificial one.

  5. So, I'm playing Skyrim, and my character takes a few dozen arrows to his arm (not unusual), and it gets me thinking; What about an Artificial Limb mod?

     

    Explanation :

     

    It seems quite unrealistic that your character can take so much damage without any 'permanent' physical damage. So, say your character takes a certain amount of damage to a specific limb (which then proceeds to "fall off", leaving you with sort of a 'ghost' limb maybe); You could then have several choices about what to do about it. You could pay an archaeologist to fix you up a new one out of some Dwemer parts; You could have a Mage "summon" you a more permanent version of that 'ghost' limb; Or maybe have a creppy Necromancer make you a brand new limb with some 'spare' parts.

     

    It'd be great for Role-Playing and Realism.

  6.  

    I want to turn it into a more medieval setting.

     

    Making a mod to turn a Medieval game Medieval? That'd be like making Cheese flavored Cheese (Which I like.).

     

    But to be serious, like the last guy said, Skyrim is based very roughly on the beginning of the fall of the Roman empire; Civil War, Bandits, Imperial Legion. Even the assassination of the Emperor is alluding to the assassination of Caesar.

     

    There are a few mods out there that turn Skyrim more "Medieval" but their few and far between.

  7. Maybe with some texturing (magic) a few copies of the emperor's ship could be made. That would add some variety.

     

     

    P.S. : I made a good portion of a market area (with an entrance on ground-level) but my CK crashed (Forgot to save, LOL.). Going to try to remake it tomorrow.

     

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