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jdude97

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Everything posted by jdude97

  1. 104 days of Summer vacation. And School comes along just to end it.
  2. That looks great. I've started making a couple pirate banners, but not much else Skull-wise.
  3. Actually, you have to attack Astrid in the Cabin to "Destroy the Dark Brotherhood". Not too sure if you knew that.
  4. I'm not really focused on making armors myself, though others might be. it's coming together. The main NPCs are made, and I have to finish the Underground "Market" and add the voice acting.
  5. I might can make this, if I can get the time.
  6. It wouldn't be too hard, but it'd be kinda like the armored trolls in Dawnguard. You could hire a few "sailors", and they'd fight with you until they leave or die.
  7. I've been considering making a "Crew" recruitment for a raid-like feature, where you recruit some "help" and go "reclaim" some "goods". Nothing really solid yet, though.
  8. I've made a short "initiation" quest to get into the underground market, but that's about it quest-wise so far.
  9. I think someone was making a Hidden Blade mod a couple months ago. Not sure who it was though.
  10. I could make the "Smoke Cloud" escape. You do mean something similar to this, right? http://i57.tinypic.com/de74lj.jpg
  11. I think what you have to do is to set your creature as "ActorTypeHorse" in the CK, and it adds the dialogue for you.
  12. Maybe the bandits could be Jews. PS : (I'm Joking.)
  13. I can probably make this, as soon as I get a break from my other mods.
  14. I actually started working on something kinda like this a couple days ago. Haven't worked on it much yet, but should have some screenshots ready in a day or two. EDIT : Here it is. http://www.nexusmods.com/skyrim/mods/50209/? Actually finished it a bit faster than I thought I would.
  15. Non-human parts would be pretty cool. Perhaps a script could be made to use the game's existing (and semi-unused) limb system to factor-in how much damage a limb takes, which then converts into a fallout-like limb status. When it takes enough damage, it "falls off" and you can go get a artificial one.
  16. It wouldn't be so much cutting off your own limbs, but more like a battle-damage kind of thing.
  17. So, I'm playing Skyrim, and my character takes a few dozen arrows to his arm (not unusual), and it gets me thinking; What about an Artificial Limb mod? Explanation : It seems quite unrealistic that your character can take so much damage without any 'permanent' physical damage. So, say your character takes a certain amount of damage to a specific limb (which then proceeds to "fall off", leaving you with sort of a 'ghost' limb maybe); You could then have several choices about what to do about it. You could pay an archaeologist to fix you up a new one out of some Dwemer parts; You could have a Mage "summon" you a more permanent version of that 'ghost' limb; Or maybe have a creppy Necromancer make you a brand new limb with some 'spare' parts. It'd be great for Role-Playing and Realism.
  18. I wouldn't mind having the Batman armor............. Edit: Now that I think about it, I think I saw something kinda like this on the Workshop.
  19. Making a mod to turn a Medieval game Medieval? That'd be like making Cheese flavored Cheese (Which I like.). But to be serious, like the last guy said, Skyrim is based very roughly on the beginning of the fall of the Roman empire; Civil War, Bandits, Imperial Legion. Even the assassination of the Emperor is alluding to the assassination of Caesar. There are a few mods out there that turn Skyrim more "Medieval" but their few and far between.
  20. You probably can just use a character switch mod.
  21. Maybe with some texturing (magic) a few copies of the emperor's ship could be made. That would add some variety.
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