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cwmatt11

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About cwmatt11

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  • Website URL
    http://xirus11.blogspot.com/2014/02/nyxs-elder-stats-profile.html
  • Country
    United States
  • Currently Playing
    TES V: Skyrim, WoW, D3, GW2. Portal 1+2, Prototype 1+2, SW:TFU 1+2, Stanley Parable, Sins of a Solar Empire[Stargate version], Pokemon FireRed, etc.
  • Favourite Game
    TES V: Skyrim, hands down.

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  1. i want to detonate realistic nukes in skyrim and watch them go boom w the pwetty glowy mushroom clouds, is there anyone out there who can make this fiery fantasy come true?
  2. Hello, i was wondering if anyone was interested in making a mod that allows you to toggle levitate and waterwalking off an on? Many people, including me, seem to use a lot of Bleach, Naruto, DBZ, and other anime mods...one thing i noticed is that all the flying spells are centered around constant motion, and that all the levitate spells ive seen require either constant casting and the loss of one hand, or a timed duration...i know this would sound overpowered, but in the animes ive seen (including bleach and dbz), there are abilities which allow people to stand in midair and use combat, which can be done with the levitate spell...the waterwalking part would be a personal request, since in bleach, the fullbringers can walk on water, and quincies and shinigami can stand in midair...my character is a combination of quincy, hollow, and fullbring...i tried doing this on my own with the tutorial and a levitate mod i had been using that i got from the nexus, but the effect didnt activate...it worked for the moment i cast then it just wore off...the mod i edited to do this was http://skyrim.nexusmods.com/mods/29600 i will ask the author too, but i figured i might get a faster response posting here as a mod request...
  3. Hello, i was trying to edit the script of a mod i am using for personal reasons, but i can't seem to figure out how to repack the bsa once i have unpacked it. I have scoured the internet through google and the nexus trying to find an answer, solution, tutorial, anything, but i have found nothing, which is getting frustrating--i mean, who would want to unpack a bsa without intending to repack it??? I would appreciate an answer as soon as possible because i really did not want to waste this much time trying to figure out something like this...
  4. o crap srry for that, didn't mean to spam srry :facepalm: well if that mod works out then great, and thank you for your advice! :) are there any modders out there reading this thread that might want to do something like this? like i said id be eternally grateful for this, and to add i would even try to repay you somehow, and id definitely help with the process! edit 1: its fine i understand life is more important is gaming, i was just curious to see if you knew his progress bc i looked at the comments and saw that you seemed to communicate closely...i also want to see if there are any other people interested in making a mod like this and i'm trying to provide some incentive for those who may lack the motivation...i mean cleaning the stairwell and making the door cant be too hard right? I'm heading off to bed though, since its nearly 6am where i'm at...ill check back tomorrow afternoon/evening and see if there are any updates to this thread or the overhaul mod we talked about. Goodnight! :) edit 2: after some thought i've decided im not as interested in this mod as i was...dragonborn is coming out and i can always use the cloud of bats mod to fly from the balcony to the entrance. Sorry for bothering everyone.
  5. i'd be happy to test what you have...im not picky, a passage is a passage, as long as its stable...id be eternally grateful for a fix to this issue with dawnguard :)
  6. Do you know if he still working on it as of this past week or two? Do you know if he has made that part, and just hasnt finished all of it yet?
  7. It hasn't been updated since august, so i'm not getting my hopes up for that...plus im not looking for a huge edit to the entire castle, just the staircase (though id tolerate the edit to the castle just to have the staircase open). thank you though for responding and giving some info
  8. ive noticed that the passageway between Valerica's Study and the main room of Castle Volkihar can't be cleared in game, like the courtyard. i was wondering if any of you could make a mod please that would clean up that passageway, which is just a starway going up, a small level with a light, then a stairway to the right going up. and a door linked to a door on Volkihar balcony. So one short, internal, cleaned-up staircase and door, and one external, cleaned-up door. As far as im concerned the doors dont even have to line up or be the same size...just as long as there is a sensible way for me to take Serana to go visit her mom (even though she probably doesnt want to) and play skull hockey in the Soul Cairn :)
  9. ive seen talk of glitches and mess-ups where the character becomes invisible but the armor is still present...i was looking for a mod that basically does this on purpose, but w more consistency, basically id like to see someone turn the base file for nords and other races into, well, nothing...or pure energy or shadows (think ebony mail effect), or ethereal or translucent/transparent, etc...id like to see the armor stay though...like when u put the armor on ur character is still there...idc if i can be technically "seen" by other characters in terms of interaction, i just want the effect of having an Anubis-like character from stargate...if someone is able to do this i think there are some people like me who would find this really epic and cool...a good start would be just making an invisible base body that can have armor equipped but still be visible (minus the person) :P
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