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IncarnationofInsanity

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Everything posted by IncarnationofInsanity

  1. I am currently working on a mod consisting of several new spells, a player home and some new items, and eventually a quest to obtain them (I'd prefer to get them into the game first though). The spell creation is going fine, as are the enchantments for the armour set, but the player home and items themselves not so much. The problem is that none of the structure pieces already in the game really work for what I want to do with the player home, and I want the new items to be entirely custom. However, I only know how to use the more basic aspects of the latest version of blender, and all tutorials for how to create models, texture and import them into the CK are for an older version, and almost always only cover weaponry. If someone is willing to provide a detailed tutorial on how to do this, with the latest version of blender, that would be great. Alternatively, if someone is willing to do it for me, that would be fine as well. I can send you some sketches I've done and describe them in detail should you offer. Thanks.
  2. Currently, I have an idea for an armour mod that I want to implement into Skyrim Special Edition. However, I am a complete beginner to modding, and thus have no idea as to how I should go about doing so. I would like to add a completely new set of armour to the game, but all the tutorials I have found require knowledge of NIFSkope and other programs I've never even heard of, and also use old versions of Blendr. If someone would be willing to provide a tutorial on how to go about creating custom armours and textures (using Blendr 2.7.9, as that is the version I have - I had to download it for a school project), including ways to ensure that the armour fits the vanilla & CBBE body, and how to install any additional programs required for this task, that would be a massive help. P.S. The armour I want to add does not exist for Oldrim, so a tutorial on porting would not be particularly useful. Thanks in advance.
  3. As it says in the title, how would I go about creating new pieces for buildings and import them into the SSE Creation Kit? I'm currently trying to make a Magnus themed tower for a home mod, but none of the textures within the Creation Kit are really working for what I want to do. If some one would be willing to provide a simple tutorial on how to do so, that would be great. Thanks in advance, The Incarnation of Insanity
  4. Throughout folklore, the Elves (also referred to as the Fairy Folk, the Fae, the Sidhe, the Seelie, etc.) are portrayed as being susceptible to various materials, the most common being 'cold iron', a term used to describe both regular iron and steel, salt, rowan wood and red berries, generally juniper, all of which would either burn or weaken them. But, this is not the case in the Elder Scrolls. Whilst the Mer of the Elder Scrolls are almost unrecognisable next to their real world mythological counterparts, I do find it odd that they share little to no defining characteristics, aside from their appearance and aptitude for magic, in contrast to many other series including RPGs, like D&D (at least in some versions), the Dresden Files Tabletop RPG, etc. What I would like to propose is a mod to change all of that. This mod would give all Mer races (Orsimer included) a 15% greater damage from iron and steel weapons, as well as burning damage on strike, as well as an effect that reduces their stamina by 5% and apply a burning DOT effect should they equip iron or steel armour/weaponry. Potions derived from Salt and juniper berries would also be a detrimental, resulting in a 15% magicka and stamina reduction (although this may be difficult to do, as they are some of the most common ingredients in potions). However, the mod would also add in several perks for a 'Vampire Lord-like' skill tree, that would either allow the player to develop resistances to these substances, or gain permanent bonuses to the various magic schools by embracing their weaknesses, and finding a way around them. Perk points for this could be obtained by activating shrines hidden away in dungeons, after making an offering of magical items, such as soul gems. This mod would only focus on the player's character, as it would likely be too difficult to apply this to all the Merish NPCs throughout the game, and as a way to be made 'lore-friendly', these changes would be passed off as a curse from a vindictive daedra or mage. If no one is interested in making this mod, could someone at least provide an example of how I myself could go about creating it? I am a complete beginner to the Creation Kit, and modding games in general, so I have no idea how to.
  5. Yes, this is just a redo of an earlier request. I am struggling to find an appropriate house mod for my mage playthrough. At the moment, I'm using Rayek's End, which I love, but it's not quite...mage-y enough for my liking. If someone would be willing to, would it be possible to have a a house mod based on the Wizard's Tower from RuneScape 3, but with a 'darker' design - dark grey stone instead of white? Preferably, the floors would be slightly different, with the Ground Floor remaining the Library, but instead of an organ, there would be a small study or office, the First Floor being display storage for Daedric Artefacts (Maybe with a stutue of the Daedra behind each artefact) and Unique Artefacts (Auri-el's Bow & Shield, Wuuthrad & Ysgramor's Shield, Dragon Priest Masks, Black Books, Runed Lexicon, etc.) The Second Floor would have an Enchanting Station, Alchemy Station, Garden and Forge, with added storage for all the items that go with them. The Third Floor would be a bedroom, with storage for each type of armour (mannequins), including unique ones, like Miraak's Armour and the Telvanni & Archmage Robes, as well as two empty mannequins for general use. Weapon storage would also be good. Finally, the roof would contain storage for the three Elder Scrolls, and the Eye of Magnus, rather than the Runespan portals the Wizard's Tower posesses in RuneScape. A basement containing all the various Ore Veins and a Soul Gem & Heart Stone Geode would also be appreciated. I've tried making this myself in the creation kit, but I'm having trouble with the hexagonal structure of the building. I'll include images of the Wizard's Tower for reference. I really hope someone would like to make this. I think it would be pretty cool, but I'm awful with the creation kit, so I can't.
  6. Hello everyone. Me again. Recently, I've been thinking about ways of improving how I can RP my current playthrough, which is that if a research and knowledge obsessed Dunmer mage. However, I can't actually perform research, in the game. Sure, I could search the wiki, and find the information I'm looking for, then create my own mod, adding books to the game that contain said information, but that is, date I say it, unimmersive. Instead, I would like to see a mod that allows me to create books and notes in game, and be able to do so in all the different alphabets in game (Daedric, Dragon, Falmer, Dwemer, etc). If there was some way of adding a research desk crafting station to the game, where one could, for instance, insert Dwemer gyros, heartstones,dragon bones and scales,and ingots of varying metals, and creating a note or book entry of their different properties and uses, that would be awesome, but the writing itself is something I want far more. As with all my suggestions made so far, I would do this myself, but I have no idea how to, and frankly, have neither the time nor the motivation to learn.
  7. I've been trying to build what I have in mind in the Creation Kit, but due to my inexperience with the program, I'm struggling to do so. So, while I have nothing to offer, aside from my gratitude, if anyone with relative experience building house mods would be willing to make this, please do.
  8. Or, if you can, please let me know of any mods that are similar to what I proposed.
  9. Greetings, fellow mod users. I have, recently, been having some difficulty finding a good house mod for a mage type character. Up until a few days ago, I was using Nightwielder Spire, but I found that the spells it added were causing a lot of lag, and the tower itself was too large to navigate easily. That, and it was really dark. I then moved to The Midden - Expanded, upon recommendation from a friend, but the Special Edition version is somewhat broken. Ideally, I would love to see the KxK Apocrypha Home Mod updated for Special Edition, as I love Hermaeus Mora, and the house would really suit my character. However, that is unlikely to happen. So, instead, I have come up with another idea. What I would like to request is a house, made primarily of a mixture of the College of Winterhold and Apocrypha textures, shaped somewhat like the College itself, and Split into 5 parts - The Library, The Reliquary, The Arcaneum, The Recreation Sector, and the Shrine of Magnus (Roof). Preferably, the library would hold one of every book in Skyrim, including Skill Books and Spell Tomes, and also contain a section for Black Books and Elder Scrolls. In order to balance this, I would suggest locking away the Skill Books and Spell Tomes until they have already been read elsewhere, if possible. The Reliquary would contain a display stand/rack/case/etc. for each of the Daedric Artefacts, as well as for Auri-El's Bow, Auri-El's Shield, The Staff of Magnus, The Vizage of Mzund, Miraak's Gear, the Dragon Priest Masks, The Dwarven Black Bow of Fate, The Shellbug Helmet, Nettlebane and the Aetherial Gear, one for each piece (With an added two Aetherium Crests in order to complete the set). Providing storage for unique quest items such as the Runed Lexicon would also be appreciated. The Arcaneum would be the utility section of the building, containing an enchanting area, a garden, and alchemy table and a forge, with all the added extra tools needed to be practical. A staff enchanter in this area would also be nice. The Recreation Sector would just be a bedroom - nothing special here. Maybe storage for basic armour, clothes, etc. Finally, the Shrine of Magnus would serve no real purpose, but contain the Eye of Magnus - I loved that thing, and I want it. Ideally, the house would be accessed by a portal either near the College of Winterhold, or on the Throat of the World, out of sight from the main road, which would only be usable once you have the key. In order to get to the house, I would recommend completion of both the College of Winterhold and Dragonborn questlines, by adding one half of the key to the house to the Archmage Quarters, and the other to a chest in the Skill Respec area of the Black Book Waking Dreams. If anyone is willing to create this mod, please let me know, and I'll provide you with any extra concept information you require. Regards, The Incarnation of Insanity
  10. Another possible idea. Instead of replacing the original peace talk, holding a second one after the main quest is completed, say, under the pretense of determining the terms of the restarted war, but with the actual goal of ending it entirely,based on what is already discussed. From the limited knowledge I possess, adding an entirely new quest is easier than changing an existing one, so it may be more likely to happen.
  11. That was actually pretty close to what I was imagining. If that could be done, possibly having the Greybeards attacking Elenwen as well, that would be brilliant.
  12. That's actually a pretty good idea,and I'm a bit disappointed I didn't think of it myself. A new quest chain to drive the Thalmor out of Skyrim would be awesome, and if someone was willing to make such a mod,that would be brilliant. However,I'm concerned about how difficult it would be to remove and completely change the vanilla civil war. I don't want to cause anyone a great deal of trouble.
  13. Hello everyone, IncarnationofInsanity here. I'm relatively new to the Nexus, so I don't know if there is something like what I want already out, but here I go. In the vanilla game, there is the Season Unending quest, which grants a temporary truce, but that only lasts until the end of the main quest, and in order to complete the civil war quest chain, you still eventually have to choose a side. As a player who plays exclusively Dunmer characters, it does not feel right for me to join either side of the war. What I would like to see is a mod similar to the Paarthurnax Dilemma, which, if you didn't know, allows you to talk the Blades out of getting you to kill Paarthurnax, meaning that you end up with the support of both the Blades and the Greybeards, except for the Skyrim Civil War. I would like to be able to convince both sides of the war that continued combat is in neither of their best interests, and that removing the Thalmor is a much better solution. Ideally, this quest overhaul would result in the immediate termination of the civil war quest chain, and the Thalmor embassy becoming empty, and all Thalmor Justicars and soldiers disappearing from Skyrim. I would make the mod myself, but i have no experience in coding, and have neither the time nor the patience to learn. If someone would be willing to make this mod for me, it would be greatly appreciated. Regards, The Incarnation of Insanity
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