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SSE Script help for portable dimension/pocket home
4Millimeter replied to 4Millimeter's topic in Skyrim's Creation Kit and Modders
Thank you so much. I have built a bunch of houses/homes/apartments that works fine but there the X-markers are static. Now I will se if I can make a pocket home work with these scripts. Happy dance. -
Hi, I would like to make a spell to a pocket home and have an item that takes the player back to where they where. I'm good at the designing part but the scripting part...not so good. I have looked at mark and recall mods on the Nexus and on a few pocket dimensions. I also looked at some scripts here at the forum too. I get parts of the script but not all of it and I do not want to just grab someone elses scripts and use it as my own. I be happy if someone could write the code and guide me through how to implement it. Thank you.
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Use several instances of LF Portable Home Framework
4Millimeter replied to 4Millimeter's topic in Oblivion's Discussion
Thanks. I give that a try. -
Use several instances of LF Portable Home Framework
4Millimeter replied to 4Millimeter's topic in Oblivion's Discussion
Thank you for the help. I made the changes and the mod works but I get below message. I can't figure out what my mod affects to make this message pop up. Any ideas? Message " Cobl: One of your mods has overridden the genericLore script in a way that prevents some Cobl functions from working correctly. See Cobl docs for more info." -
Hi, I tried to merge the exelent LF Portable Home Framework with one of my own mods with TES4Gecko. Unfortunatly I don't seem to do this right or I'm just don't understand it. I get a .esp file with the name I choose but when I open that file in the construction set I do not find my new file. There are one instance of each of the two files I wanted to merge instead. So my question is, how do I move the house I built in one esp-file to another esp-file without having to redo everyting? /wave Milli
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Hi! I need help with the script for a portable home. I read http://cs.elderscrolls.com/index.php?title=Teleport_Recall carefully but I still don't understand. I get that the rat is better to use instead of the X because of the movement thing. I get that there need to be 2 doors connected as a usual house mod. I get that a north marker is needed to get the summoned portal to pop up infront of the players nose and not behind him/her. I guess I only need to copy the script, on the page above, to my mod but I do not get what else I need to make it work. Thanx Milli
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Change sortorder in CS
4Millimeter replied to 4Millimeter's topic in Oblivion's Oblivion Construction Set and Modders
No more questions. Not for now at least. =D Thank you very much for the help. Your mesh/texture knowledge is quite sufficient for my needs. /wave -
Change sortorder in CS
4Millimeter replied to 4Millimeter's topic in Oblivion's Oblivion Construction Set and Modders
Thank you =) So No touching official meshes from Oblivion and SI - Check No touching textures - Check Check if modders don't want you to move their stuff - Check Follow up question will be where/how do i move the meshes? In Windows explorer? BSAopt? (Don't seem to be the right place since not all mods have bsa files) In CS? (I have not found a way to move files there yet.) -
I am learning to make mods in Oblivion so I can teach my Asperger kid to do it too. The troubble I have, or rather I know he will have, is to find the items he want to use when making the mods. I would like to sort the nif (meshes/textures) into subfolders so that all tilesets are in one folder and lights in one and kitchenware in one and swords in one and so on. Is there away to do that? /wave