LiamYule1996 wrote: None of my mods work anymore after doing the beta update :(
My saves launch when archive invalidation is off but the game crashes upon loading a save if that is enabled.
Even with no mods installed but archive invalidation/enable plugins changes made it crashes.
I have tried re-installing fallout 4 also.
izon87604 wrote: getting this too. mods work if they are just esps but not if they add textures etc.
LiamYule1996 wrote: yeah, i have narrowed it down to an issue with Invalidate archives - with that active nothing works.
izon87604 wrote: my custom ini doesnt even get generated anymore. so i wonder whether they completely removed that function
loadofbs9 wrote: Yeah same :(
Grimsonius wrote: Archive invalidation works for me with all mesh/texture/sound replacement mods.
But I had to remove interface replacement mods like "no dotdotdot", these caused CTDs upon starting/loading save games!
LiamYule1996 wrote: Once it updated it worked - but now its broken upon re-launching the game
izon87604 wrote: thanks i will remove these
izon87604 wrote: cheers for this. it does work if you disable any UI mods
I get it working by disqbling DEF_UI, gold kit for color pipboy. I also kept the [archive] thing in custom.ini Third thing is when your mods are to your liking in NMM, check your plugins.ini ( in appdata). Should have a * in front of each line. IF it doesn't try to disable and enable the first mob you have in NMM, it should paste a * in front of each mods activated (close your plugins.ini txt before doing this). Recheck the plugins.ini file should work.
I just add that some UI mods work for example: zoom out extended for world map works value per weight works a realistically weightless colored sorting mod works better armor and weapon naming and sorting works too configurable new dialog english version works finally, satellite world map works
Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers
in Site Updates
Posted · Edited by EyonRaki
I also kept the [archive] thing in custom.ini
Third thing is when your mods are to your liking in NMM, check your plugins.ini ( in appdata). Should have a * in front of each line.
IF it doesn't try to disable and enable the first mob you have in NMM, it should paste a * in front of each mods activated (close your plugins.ini txt before doing this). Recheck the plugins.ini file
should work.
I just add that some UI mods work
for example: zoom out extended for world map works
value per weight works
a realistically weightless colored sorting mod works
better armor and weapon naming and sorting works too
configurable new dialog english version works
finally, satellite world map works
all i've tested so far :) good luck