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Colemanallen1987

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Everything posted by Colemanallen1987

  1. Hows it going, my name is Coleman, and im the lead modder working on Valenwood and Black Marsh. Im looking for some more people to join my team in numerous roles and experience levels. Im looking for writers, people who can do adobe for Press releases, scripters and modelers.The Valenwood mod is fully Playable now, i am simply fixing bugs adding final touches and some more dungeons, then im working on interiors, once that is done im going to bug fix and revamp black marsh. Im hoping to find some more people who can lend there talents to this project we have 4 full time writers now, and could use 4 more. The project's goal is to be released around september, let me know if you have any questions! https://www.youtube.com/watch?v=NHzezoi0sFc&t=60s
  2. Hows it going, my name is Coleman, and im the lead modder working on Valenwood and Black Marsh. Im looking for some more people to join my team in numerous roles and experience levels. Im looking for writers, people who can do adobe for Press releases, scripters and modelers.The Valenwood mod is fully Playable now, i am simply fixing bugs adding final touches and some more dungeons, then im working on interiors, once that is done im going to bug fix and revamp black marsh. Im hoping to find some more people who can lend there talents to this project we have 4 full time writers now, and could use 4 more. The project's goal is to be released around september, let me know if you have any questions! https://www.youtube.com/watch?v=NHzezoi0sFc&t=60s
  3. Hows it going, my name is Coleman, and im the lead modder working on Valenwood and Black Marsh. Im looking for some more people to join my team in numerous roles and experience levels. Im looking for writers, people who can do adobe for Press releases, scripters and modelers.The Valenwood mod is fully Playable now, i am simply fixing bugs adding final touches and some more dungeons, then im working on interiors, once that is done im going to bug fix and revamp black marsh. Im hoping to find some more people who can lend there talents to this project we have 4 full time writers now, and could use 4 more. The project's goal is to be released around september, let me know if you have any questions! https://www.youtube.com/watch?v=NHzezoi0sFc&t=60s
  4. Hows it going, my names Coleman, i am the lead for my mod Valenwood and Black Marsh, i am looking for more skilled modders to help finish the project. I have around 20 writers, custom music, and the mod is lore friendly. The land should be finished in the next up coming weeks and i am looking for people who can script, and make custom models, or even people who love to make dungeons and interiros (i hate it). Who ever joins the team will have a lot of creative freedom and a full team of people to bounce ideas off and simply enjoy elder scrolls chat. I have a discord you can join if interested and check it out, also here is a crappy trailer i put together just to show its pretty well developed already... https://youtu.be/NHzezoi0sFc
  5. Hows it going, im the maker of Black Marsh on Nexus, and im working on Valenwood as well, I have a team of 20 writers or so working on these two areas, i am working on the landscape for Valenwood now, i have put a small trailer showing its playable at this point, i still have a lot of work to do, but im looking for people who would like to pitch into this effort since im a solo modder...im looking for people who can do script, make custom meshes or even people who just love dungeons and interiors i HATE them...really any help is appreciated....Let me know if your interested i can post the discord. https://www.youtube.com/watch?v=NHzezoi0sFc&t=4s You can see some of the work there...there is a lot more to it
  6. So that actually worked, so when packaging my mod, were are the LOD files at after using those??????
  7. Every time i try to generate LOD for static its says generation canceled, and will not progress, and if i try to generate trees, it will crash at 2.3% everytime....WHAT AM I DOING WRONG!!!....I followed the Falskar Youtube guide, and copied files and get all the way to the world LOD and that will not work..
  8. I am trying to make quest and every time i record a voice it acts like its recording, but preview plays nothing back, i have tried numerous mics, and tested it in other programs....what am i doing wrong...it even lets me save like there is a file.. UPDATE: Found File is recording and going to my sound, any idea why preview wont work....
  9. So im looking for information on how to script timed events such as NPC's showing up at a certain time.....For instance if you want to have a battle in a certain place during a quest how do you make it so they show up only at that time? Any help would be amazing! Scripting and all this is new to me...
  10. So im working on Black Marsh Mod and Valenwood, Black Marsh mod landscape is done and you can go kill stuff now, Valenwood im working on and will be done in month. Im looking for some dependable people who want to help write some quest and dialogue.
  11. So in ck were are bosmer armor in the npc list for the default outfits....also how do you add armor to the npc list for default armor....example found bosmer armor added meshes and textures how can I make npc walk around wearing them
  12. Whats the best way to split file to upload...keep getting to 100% and then it says undefined upload...just a master...esp...texture and mesh....if I make it two files whats the best way to do it and work with vortex
  13. So i have been working on a mod for months now if i add to it it will crash, is it possible to have to much stuff in a mod? or is there a way to repair it? it happens if i add anything to it, it will load and then just crash.
  14. So how do you add custom creature sounds with creation kid, for instance another creature mod adding it to a new land with the creatures custom sounds.
  15. So suddenly CK starts crashing on me, it happens when i try to add something to a new land or when im moving through a area (as in scrolling from point a to b) It seems to have started when i added new land and made my ESP the parent file.....So i have uninstalled everything and reinstalled didnt work, so i wiped my PC, it worked until i added fire to my area and now its crashing again, is it possible to have to much on one new land????? the new land is OBLIVION, so you travel my Black Marsh mod find gates go in and its all fire and burnt....and it was working fine until a worked on a new area in oblivion and added the fire....now its insta crash.....ANY IDEA's IM SOOOO CLOSE TO BEING Fully finished with with the landscaping and dungeon/oblivion area
  16. Ok so how would i do that if i need to break up the meshes and textures do to size, would adding a number make it not work?
  17. So i am trying to update my mod, but i am having issues when testing on vanilla Skyrim, all my meshes are not showing up and textures are missing, I have a large amount of textures so split them in two, So its texture1 download, texture 2 download, then my One BSA and ESM with my meshes in a single download......what am i doing wrong, works perfect if i manually drop the mesh and texture folder to skyrim!!!!
  18. That's it partly is there a way to add them to npc's on your mod so they can wear them .....say I'm making a valenwood mod....I have some armor I would like the npc's in game to wear....is there a way?
  19. So I have some armor I want to add to ck as box armor....all I find on YouTube is adding it in game for the player....I want to add it to the box armor list
  20. Is there a fix to navmesh crashing after around ten cells trying to navmesh my world and these crashes are killing the production.....and during this proccess can i leave off the masters to see if helps? or does that cause issues.....dont need more to fix..I also cant just auto generate it....it crashes after like 15 minutes....
  21. So I have been checking everywhere how do I add pictures and videos to my mod page in the description?
  22. So i have ported over some meshes from a OLD RIM mod, https://www.nexusmods.com/skyrim/mods/27747 Everything looks great went to test and im walking through these giant temples, there missing collision, i know the oldrim mod had to have collision since people have been playing this and are not walking through, i have converted plenty of mods, WHAT DID I MISS and is there a fix??? Im working on the Black Marsh mods and these will help so much https://www.nexusmods.com/skyrimspecialedition/mods/19027
  23. Its two errors, but the first is could not get flow chart.
  24. Every time I try to load a quest or make a quest in ck I get a error...does this for new or vanilla quest....is there a fix
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