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Daggdag

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  1. While TES Online is a good game, I personally think MMO does not quite fit the franchise. However, I do like the idea of allowing small parties to play together in the single player games. I think the best way to do this would be the way they do it in Guild Wars. Major cities act as player hubs where players can meet and trade goods and form parties. Outside of the cities, you play single player or with a party of up to 4 players.
  2. The songs are fine, but there are not enough of them. They get repetative. And the lack of songs does not meet skyrim lore. In a land based on warrior poets, there should be many more folk songs
  3. 1: More realistic fast travel. I have never liked fast travel in these games. It has never felt right that you can just move to one city to another via the map. I loved how they did fast travel in Morrowind, as a purchaseable mode of transportation (Silt Striders, boats, etc...), that could go to certain places, but you could not just teleport to a place because you had been there before. The wagons in Skyrim are the only form of fast travel that I like in the game. 2: More Variety in Armor. I hate that there are only a handful of armor styles. I want to see things like chain/scale mail, regular/studded leather, and other types of armor, instead of a 1 or 2 types of armor from each materral. Look at the armor types from DnD, and imagine if you could that many armor types. 3: Realistic Economy I would like to see a more in depth and realistic economy in the game. Has anyone ever wondered why you have to pay the same for ignots in a mining town as you do in places that have no mines? Prices in the world need to go by supply and demand. Also, I would like to see a better currency system. Why does everything, even the most mundane items, cost gold? There needs to be copper and silver coinage too. It doesn't even have to be that in depth. Look at how they did it in Dragon Age. 4: Larger Cities, and More NPC's. Look at any "city" in any TES game, and you see a place that is barely big enough to be called a town. There are barely 1000 people in any game, including gaurds. There needs to be a more robust populations and bigger cities that are worthy of the name. Imagine walking through a city that is as big, or almost as big as one of the cities in Assassin's Creed.
  4. This is a player home that I am currently working on. It will be located on the tundra outside of Whiterun. The mod will be made to be used after main quest and civil war are complete. The idea behind the mod is that either Ulfric or Elisif, depending on which side you choose, have taken the throne as High King/Queen, and has named the player as Thane of Skyrim, in recognition of all that they have done. A peice of land (again, on the tundra outside of Whiterun) is then gifted to the player, and construction of the estate begins. The contruction will take about several weeks, and the player will be able to see it being built. The estate will include many buildings.... Main House: Entrance Hall; Dining Room; Kitchen; Master Suite; 3 Guest Suites; Trophy Room; Flower Garden w/fish pond; Servant Quarters; Housecarl's Room; Outbuildings: Blacksmith; A fully stocked blacksmith, with an NPC who will make any item that the player needs. Basic iron and steel, hide, and leather items are always in stock, but other items, such as dragon, dwemer, Daedric, etc require three days of in game time to finish. Guard Barracks; A number of guards who patrol the estate grounds stay here. 3 Tentent Farms; Three families live on the estate, and work the land. The farms bring in gold every week, and you can choose what you want the farmers to grow. Mage; A mage who is fully stocked for alchemy and enchanting. They will also provide teleporation to the College of Winterhold. Mine; There is a large mine on the estate, which will have every ore in the game. Armery; Filled with weapon usable weapon racks and armor dummies. Stables; A place to keep the horses the player owns. In another to ones obtained through the game, such as Frost and Shadowmare, a number of other horses will be found there as well.
  5. I want to know how Lydia died in all of your games. I am actually not sure how she did in mine. I was in one of the Nord ruins, looking for a word wall, and any treasure I would find, and all of a sudden a door shut. I assumed Lydia was on the other side of the door, and would join me once I defeated the enemies in the room, and got everthing I came for. I was wrong. I did not tell her to wait, I when the door opened I left, assuming she was with me, and went to Whiterun. I got to the blacksmith to sell a bunch of weapons I found, and make a quick few hundred gold, and I noticed she was not there with me. I went back to the ruins, and after about an hour of searching, I found her dead outside the room with the word wall. I have no idea how she died, since we had killed all of the enemies up to that point.
  6. The theory is that each decision a person makes spawns an alternate timeline. If you go left at a fork, anorher timeline is created parallel to ours where you went right.
  7. What is Bethesda, in order to make some extra money for developing games, decides to license the Elder Scrolls series to Wizards of the Coast for a The Elder Scrolls D20 RPG? Would you buy it? Do you think it would even work? What would you like to see in it? How would the stat/skill system translate into the D20 system?
  8. I am planning a mod to replace the existing CoW with a full scale school of magic, complete with classrooms. The new building will be made up of 4 basic areas. Living area, classrooms, assembly hall, and training area. The living area will include dorm rooms, and a common room. Students will share the living area, with teachers having their own private rooms and offices. There will be 1 classroom for every school of magic, and 1 teacher for each school. Students will learn spells from each school, and must pass tests in order to move forward in their training. The assembly hall will be the center area of the college. It will also serve as a place for formal feasts. The training area will be a place to practice spells. There will be targets and training dummies, and a dueling ring.
  9. Just like cooking, I have a problem with how Bethesda did hunting in Skyrim. So, I have decided to make a mod to make it more realistic. My mod will.... 1; Be compatible with my realistic cooking mod. So the cuts of meat that come with the cooking mod will be present on all of the animals. 2; Add trapping to the game. You will be able to buy, craft, and set traps for small animals such as foxes, wild game birds, rabbits, and other small animals. 3; No more clicking on the animal to get the meat. You will actually have to carry a deer with you, on your shoulders to and take it back to a city to be butcherd. Small animals, such as rabbits will be able to fit in your inventory, but not big ones. I will be adding a butcher equipment that allowes you to do it yourself. 4; Adds trophies. From animals head, to fully stuffed animals, trophies will be available to anyone who wants them, and will be mountable in player homes, or sellable.
  10. OK, I have been pissed off about the horrible put together cooking system in skyrim for some time now. If it was only 1 or 2 things that were wrong, I could overlook it, but there are so many things that were badly done that it's not funny. 1; All soups look the same. Even when the soup, when actually cooked, looks completely different. An example of this would be potato soup, which has a white/off white look to it, is represented by a bowl of chili in game. 2; All foods are cooked with the same thing....salt pile. Not all recipes have salt in them. So, it's makes no sense to have salt pile as a universal ingredient. 3; Food is all cooked in a pot. This is one of the stupidest things about the cooking system. Why is a roasted pheasant cooked in a soup pot? There are several other things wrong, but I have decided, for the sake of not making this thread too long that no one wants to read it, to only post those three, since they are the top problems, IMO. Now, that I have named the problems, it's time to name the solution. I am making a cooking mod for skyrim, but not only am I modding the current one, I am remaking it almost from the ground up. I am not only adding new recipes and dishes, and altering the effects of current ones, but I am reworking the ingredient list to reflect a more realistic way of cooking. New Cooking Equptment One of the main things I will be doing is limiting the use of cooking pots to soups and stews. Meats will be cooking using the spit, which I will separate from the pot into it's own item. I will also be adding usable ovens in which bread, sweet rolls, and other baked goods will be made. I will also be adding in a camp cooking set, which will include a spit, pot, and small iron oven. Revamped Ingredients I will be adding several ingredients to the game. I will add several new vegetables and meats to the game, in addition to the ones already available, as well as altering the meats to include several different cuts and styles. Jerky will be added to the game as well, and meats will be made parishable, meaning that if you keep them in your inventory, they will go rotten, and they will give you "Food poisoning" as a disease when eaten. In addition to new meats and vegetation, herbs and spices will be added to the game as well. Salt will be changed from "salt pile", to a optional spice, and rosemary, sage, pepper, and others will be added as well. There will also be other more universal add ons, such milk, flour, etc... Realistic Recipes Instead of having 1 or 2 ingredients for a dish, players will need a more realistic collection. For example, Tomato Soup will be made with tomato, milk, leek, salt, pepper, and sage.
  11. Mine was gonna be on the tundra just outside of Whiterun. I was gonna call it the Whiterun Colosseum.
  12. You should be able to buy different furnature and things for your house from shops. They should make it more like the Fable house decorating.
  13. The fate of the Dwemer was never revealed. So it is not known if they are dead. That is pure speculation.
  14. I would like to see a arena mod....but I don't have time to make one......Would someone else be able to make an mod like this one? Arena Areas... Bloodworks: Just like in Oblivion, this is where the combatants spend their time between fights. The Bloodworks include: Barracks; This is where normal combatants sleep. Each team has their own Barracks, and each has a number of beds (each bed has it's own chest to store items), a few tables, and some chairs. Training Room; This is a training room for both teams. It has a shooting range for archer, a number of training dummies, and a sparring ring. Combatants can spar with each other to help train for fights. Armory; This is where all weapons and armor are kept. Players can not use their own weapons and armor. They must use what is provided by the Arena. Recreation Room; Combatants come here to relax, eat, and drink. It has a bar/restaurant, sauna, and other thing to do between fights. Red Champion's Room; This is a private room for the Red Team's Champion. it has little more than a bed, a private chest, and a Blue Champion's Room Grand Champion's Chamber; This is where the Grand Champion stays. it has a large bed, a private bar Animal Cages; This is where the animals are kept for fights. You can look at them between fights. Animals include wolves, bears, several kinds of undead, and even a dragon. There will be other animals, but this is what I have already decided on. Betting Parlor: This is where all bets on fights are made. You are given a ticket when you place a bet and must return the ticket to get your winnings. The Pit: This is where the fights take place. it's basically a big circle with traps. Arena Features... No Deaths: There are not gonna be deaths in arena fights. All combatants are gonna be unkillable. This will be explained by there being a ward that prevents fights from bleeding out. Team Fights: Unlike Oblviion, you will actually be able to have team fights and fight along side other members of your team. Animals Fights: You can fight animals. The Grand Champion has the option of fighting a dragon. Pay... Fights are worth different amounts of gold depending on what type of fight it is. Normals fights are worth 100 gold each. Animal fights are worth anywhere from 50 to 500, depending on what animal/creature is beaten Champions get 200 gold per The Grand Champion gets 300 gold per fight (1000 if he beats the dragon) Team Fights are worth 500, with each member of the winning team getting 100)
  15. This is a new player home that I am planning for the city of Whiterun. I will eventually, if this mod is popular, make one for every major city, including Morthal, Dawnstar, Winterhold, and Falkreath (Though those four will simply be bought and not part of any Thane title) The Thane's Manor will replace the existing player home, and take up much more room. Players will not have tlo buy anything from the Steward. All home items will come with the home from the beginning.... Here is what I am planning... The Major itself, will be three stories above ground, and a basement. The first floor will have a dining room, kitchen, pantry, living room and trophy room The Second Floor will have a bath room (which will include a large soaking tub), a bedroom for your Housecarl, and a room for alchemy, enchanting, and storage (There will be a number of chests, cuboards, etc) The third floor will hold the master bedroom, and a private sitting room, and an armory. The Basement will house a full blacksmithing system, with a smaller version of the skyforge that makes Skyforge Weapons, a tempering table, a grinder, and a leather tanner. it will also feature a training dummy, and shooting range. The dummy and range will be made to actually give experience, though only half of the amount you get from actual enemies. The special features of the house are as follows.... The pantry holds every meat, cheese, and vegetable in the game, and repawns every day, so you always have the ingredients to make any food you want. (This includes salt pile) The Armory has 20 weapon stands, and 10 Armor stands. The armor stands work the same as the mannequin in the Dawnstar Santuary, but you can only put one set of armor on each The trophy room will work just like the armory, except, you will be able to place trophies from your adventures there. I plan on adding animals heads to the game that can be taken from hunted deer, bears, wolves, etc..... There will also be an outdoor area of the house. The back of the house will be walled off, and only accessable though a door from the inside of the house. This area will have a garden, a pond (will fish), and a few stone benches.
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