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About gamerdave69
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TROPICAL SKYRIM -- A CLIMATE OVERHAUL MOD [WIP]
gamerdave69 replied to Soolie's topic in Skyrim's Skyrim LE
LOL -
bump
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LE Request: Porting "helmet" from Oblivion to Skyrim
gamerdave69 replied to ThegreatQ's topic in Skyrim's Mod Ideas
Thank you, I was afraid of something like that. I don't know how to use blender or max so I may try to play with Outfit Studio and see if it will let me copy a skeleton from the original helmet I am replacing. Might work now that I think about it. -
[Realvision ENB] Performance drops over time
gamerdave69 replied to Alan47's topic in Skyrim's Skyrim LE
I can't say what is causing it but I will suggest using HiAlgo Boost. It makes a big difference for me. I am actually running HiAlgo Boost and a mod from their website called HiAlgo Chill together. The Chill program keeps the cpu from getting hot which can cause what you are describing. -
It's Silverlight armor without textures I believe. If it is replacing your scaled armor, then download a mod that replaces scaled armor and then uninstall it. That should get rid of the meshes. The other thing that you could do is go into your data/meshes/armor folder and manually delete the folder for scaled armor. If you have Nifskope installed, you could open up the fins and make sure you are deleting the correct one.
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LE Request: Porting "helmet" from Oblivion to Skyrim
gamerdave69 replied to ThegreatQ's topic in Skyrim's Mod Ideas
Why is there no explanation of how to do this? I am having the exact same problem and this thread does not help at all. I have never posted before this and just realized this bumped the thread to the top so I am going to ask my question here rather than start a new thread. I found a mod for oblivion called realswords (I think) and it has a ton of truly awesome gladiator helmets. I am fairly proficient in nifskope and bodyslide 2 so I decided to try to port some of the helmets for personal use. If I get them working I may try to get permission and release the helmets as a mod. I cleaned up the nif by removing all the non skyrim nodes and stuff. I converted the non-Skyrim nodes and textures and stuff to be skyrim friendly. I exported the .obj. I took a Skyrim helmet .nif and imported the .obj to replace the helmet. I fixed the textures paths. When I compare the original Skyrim helmet .nif with my created .nif everything looks good. No extra nodes, no missing nodes, all the block details seem to match. I save the new .nif over the original skyrim .nif in my game path. I save it over the _1 and the _0 due to Oblivion having only one .nif for the helm and Skyrim needing two. I have tried this with 2 or 3 .nifs with the helmet and the ground item. What happens when I go in game is the ground item looks perfect. Of course the ground item was done separately but the exact same process was followed. When I put the helmet on though I get the weird jagged exploding .nif thing. It's like my _0 and _1 .nifs don't match but they are the same .nif. Can someone please point me in the direction of what I am doing wrong. I promise I have looked to no avail. If my ground item didn't look so freaking good I would probably just give up for now but I know I am close to getting this working. If anyone is able to give a step by step walk through of how to port a helmet from oblivion that would be a god send. -
LE Maxwell Outfit Converted to CBBE?
gamerdave69 replied to ayianazera's topic in Skyrim's Mod Ideas
There is a conversion of it for CBBE in Alan's BBP armor pack.