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gamerdave69

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  1. Thank you, I was afraid of something like that. I don't know how to use blender or max so I may try to play with Outfit Studio and see if it will let me copy a skeleton from the original helmet I am replacing. Might work now that I think about it.
  2. I can't say what is causing it but I will suggest using HiAlgo Boost. It makes a big difference for me. I am actually running HiAlgo Boost and a mod from their website called HiAlgo Chill together. The Chill program keeps the cpu from getting hot which can cause what you are describing.
  3. It's Silverlight armor without textures I believe. If it is replacing your scaled armor, then download a mod that replaces scaled armor and then uninstall it. That should get rid of the meshes. The other thing that you could do is go into your data/meshes/armor folder and manually delete the folder for scaled armor. If you have Nifskope installed, you could open up the fins and make sure you are deleting the correct one.
  4. Why is there no explanation of how to do this? I am having the exact same problem and this thread does not help at all. I have never posted before this and just realized this bumped the thread to the top so I am going to ask my question here rather than start a new thread. I found a mod for oblivion called realswords (I think) and it has a ton of truly awesome gladiator helmets. I am fairly proficient in nifskope and bodyslide 2 so I decided to try to port some of the helmets for personal use. If I get them working I may try to get permission and release the helmets as a mod. I cleaned up the nif by removing all the non skyrim nodes and stuff. I converted the non-Skyrim nodes and textures and stuff to be skyrim friendly. I exported the .obj. I took a Skyrim helmet .nif and imported the .obj to replace the helmet. I fixed the textures paths. When I compare the original Skyrim helmet .nif with my created .nif everything looks good. No extra nodes, no missing nodes, all the block details seem to match. I save the new .nif over the original skyrim .nif in my game path. I save it over the _1 and the _0 due to Oblivion having only one .nif for the helm and Skyrim needing two. I have tried this with 2 or 3 .nifs with the helmet and the ground item. What happens when I go in game is the ground item looks perfect. Of course the ground item was done separately but the exact same process was followed. When I put the helmet on though I get the weird jagged exploding .nif thing. It's like my _0 and _1 .nifs don't match but they are the same .nif. Can someone please point me in the direction of what I am doing wrong. I promise I have looked to no avail. If my ground item didn't look so freaking good I would probably just give up for now but I know I am close to getting this working. If anyone is able to give a step by step walk through of how to port a helmet from oblivion that would be a god send.
  5. There is a conversion of it for CBBE in Alan's BBP armor pack.
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