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AnUnknownIncompetent

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  1. I don't know if there's a way to subscribe to a thread here on the Nexus website, but if there is I'd like to for this one. I want to know how to do this too (Edit: Found it.). Every item you've cited here, actually- the three lines of dialogue, the spontaneous transition of the NPC from neutral (or "friendly?") to foe, and the spawning of the additional enemy. Anyway, I know it isn't much, but for what it's worth, here's a post. Maybe this extra comment will help make this thread stand out more to anyone browsing, including any users who know how to do this, and increase the chances they'll come, read and answer.
  2. Hello. First off, I want to apologize. I'm new here, and it probably shows. Secondly, I've just started using Creation Kit- and so far, I've had a bit of fun with it. I've made several mods that I use privately, so I think that many mods I've *wished* would be made, I might yet be able to make. However, the most I've done is mere stat changes. Most of my mod ideas rely on changing the circumstances under which certain options and in-game actions are possible or otherwise can happen- or, by contrast, are locked from showing or being accessible. For the mod ideas at the front of my mind right now, I'm especially interested in doing this for dialogue options, quest resolutions, and the relationships between the two. Idiot I am, I haven't been able to find a tutorial on any of this latter stuff. I'm sorry to do this, but I'm really eager to try to bring my ideas to life in Skyrim, and for that, I need directory from you veterans. So, I humbly ask you all, where might I find a tutorial that explains how to adjust the conditions under which certain dialogue options are available, certain quests are or aren't resolved, and/or both. Again, sorry, I know how pathetic this probably comes off as.
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