I'm very new to scripting in Papyrus, but I do understand basic programming logic (if, then, else, looping, etc.). What I'm looking to do is to create a perk that I call "Master Smith" that essentially does what the "Warmonger" perk did in Fallout 3, which is to add all of the perks that smith weapons and armor. I've had a hard time searching for the information I need. In fact, the Creation Kit Wiki is severely lacking in clear documentation. Do I need to use an Event that adds them when I get the perk or is it as simple as calling player.addperk PerkFormID? Help, I'm stuck.