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Keev

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  1. Solved my own problem. It was Femsheppings Mega Surgery Center Renovation mod that was the culprit. Uninstalled it and problem solved for Diamond City. The lights not turning on for the Red Rocket until crossing over the bridge is a separate problem. Maybe a limitation of the game, but if anyone knows a setting in one of the ini's that extends that range where the lights come on from a certain distance, I would like to hear it.
  2. Edit: solved my own problem. Nothing to see here.
  3. I experienced this bug a few years ago and solved it but now its back and of course I cant remember the solution. I am experiencing a bug where the ambient light from a light bulb for example won't light up until I get close to it within a certain distance. For example, in Sanctuary you can see the big red rocket in the distance, and the lights that illuminate it won't actually light up until after I cross over the bridge. Also in diamond city, it happens a lot where I will run around the city and the lights above Myrna's shop or Penny's shop or in front of Bobrov's tavern won't light up until I get within 10 feet of them or so. And then if I run around diamond city and run back to Myrna's area, the lights there won't illuminate at all no matter how close I get to them. I use LOOT to sort the load order. I tried creating a new game and then running to diamond city to see if the problem persists, and the problem remains. I also tried completely deleting my fallout4ini, fallout4prefs and fallout4custom ini's and then loading the launcher so they get recreated, and tried setting all settings to ultra but the problem persists. Any solutions please? I tried search engines but i keep getting hits for how to connect settlement lights etc which dont seem to apply to my problem. Any recommendations for me to try are greatly appreciated.
  4. wow very strange indeed. Thanks for the heads up will stay away from v20 for a while lol
  5. If you are using NMM then don't start the game via the launcher, start it with tesv.exe or the skse shortcut if you are using script extender. For some reason if I use NMM, then open launcher, simply opening the launcher forces all my mods to get unchecked in NMM. I am guessing that is your issue. Also, lol, I would advise against openly admitting you illegally downloaded the game. Lots of internet police on here that will jump all over you for that one :)
  6. Hmm very strange. I am using the latest version 19 of levelers tower and just tested and selling and buying working ok for me. Do you have another mod installed that could be conflicting with it? Also, have you tried uninstalling mod, making a clean save, then reinstalling it?
  7. Most likely your character has skills or gear on that are increasing the stats? A good test might be to make a clean save, load the mod, use the "showracemenu" console command and exit out of it (this will remove your passive skills that may be adding bonuses) then remove all gear, rings, armor, etc, then equip the weapon only and look again at the dmg.
  8. If you duplicate an existing npc, give it a new form id, name, etc, then I wouldn't think it would conflict with other mods. Not sure why you'd have to create a whole new race unless that is what you are intending. Changing your companions appearance should be easy under the Character gen parts and character gen morph tabs. From there it should just be a matter of giving it the right factions and placing it somewhere for the person to find in game.
  9. I had this same issue. The shadow striping fix mod corrected it for me: http://skyrim.nexusmods.com/downloads/file.php?id=8043
  10. If you are trying to create a new mod then only skyrim chould be checkmarked under data, If you are modifying an existing mod then both skyrim and the mod need to be checked, with the mod marked as active file. If you are indeed trying to make a new mod, and only skyrim is checked, then it should prompt you to save as a new file and name it. If that is the case and you are still getting this error, then maybe uninstall and reinstall the creation kit.
  11. First make sure your home is flagged as an Inn. In creation kit go to WorldData/Location/ find your home, right click edit it, and under Keywords in that window add "LocTypeInn" Also, make sure your bard has "JobBardFaction" and BardSingerFaction" under their factions tab. Next, add an XMarkerHeading somewhere in your home where you want the bard to play. The xmarkerheading should be referenced to your bard. It should also have the keyword "BardPlaySpot" attached to it. Hope this helps!
  12. I was having this exact same issue. I use NMM btw, here is what I did to fix it: Uninstalled (thru nmm) both the main CBBE mod and the CBBE nude and jiggly mod. Next i reinstalled nude and jiggly mod choosing "yes to all" on overwrite prompt. then reinstalled CBBE main, customized version with bodyslider, tickmarked both options at bottom of installer, when installer prompt came up asking me to install head textures i chose no. Then I chose "yes to all" when the NMM overwrite prompt came up. Not sure why but this worked for me. Good luck.
  13. One of my followers, lisette, is a bit broken. She is currently my follower and wife but she wont respond to any commands like follow, wait, etc. the console commands of "removefac 5c84d 1" and "removefac 19809 1" seem to have no effect on Lisette only. I am currently using the extensible follower framework mod, which works correctly for all followers, except Lisette. I can use the help command to see some dialogue and questids but not sure what the correct syntax is. I know there is a "Setstage" command for quest id's but not exactly sure what to put in to accomplish this. Anyone know the command or even a general command to reset and npc to the beginning of their dialogue?
  14. Is it possible to stretch objects in the creation kit? For example if I wanted to take a standard door and make it longer or wider. I know about changing the scale, but is there a way to do this?
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