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Hi all. I'm trying to add a script on to a player alias. I want the script to change a variable when any enchanted weapons or armour are picked up. I'm a little confused with how to do this though, any help would be appreciated.
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No worries, I think I've solved the problem now.
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So far to find the locked door, I'm just using a quest alias which fills with the closest match in the loaded area, the the match conditions being locked and a door. Not using a script to find the doors. My issue is only having the dialogue pop when close to said alias..Getdistance doesn't seem to work for me here.
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Hi all, I'm trying to add a function to my follower to unlock doors. The unlock part is fine, I want to initialize it through dialogue. The thing is, I only want the dialogue to show when player is close to a locked door. So far, I've made a quest alias which finds a matching reference in loaded area, closest. Match conditions getlocked and getisobjecttype door. The alias fills in game. Now for the dialogue, this is where I run in to problems. For the condition, I've tried getdistance parameter use door alias, run on player. This doesn't work. Then I tried run on quest alias, this kinda works but the dialogue always shows. I just want it to show when you are within 64 units distance. Any ideas?
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SSE Need some testers for my custom follower
empbeef replied to empbeef's topic in Skyrim's Creation Kit and Modders
Thanks pal. I sent you a message. -
SSE Need some testers for my custom follower
empbeef posted a topic in Skyrim's Creation Kit and Modders
Hi all. Is anyone interested in doing some testing on my custom voiced follower. She has a few small quests and a load of neat features, including: outfit set and changeauto hood and cloak for snow/rainauto mask for sneakingability to switch off weapon drawchange combat stylehealingchange follow distancemore... -
SSE Another one - how many packages is too many?
empbeef replied to empbeef's topic in Skyrim's Creation Kit and Modders
Thanks for answering dude. Yeah, I think I'm going to skip the door unlocking part and yeah. I think I'm done with the packages anyway, I don't think there are that many so hopefully ok.