Well, I'm glad to be offered the chance too participate, If I'm getting your message right. Most of my experience comes from source engine games, Which I've done a few weapon reskin packs for, Occasionally helped people I knew making HL2/HL2DM mods when they're audio engineers went temporarily missing, Sounds for a few TF2 maps.. etc. Also played around with HL1 modding and apart from that basically just personal stuff for myself and sometimes my friends. I also tend to just play around with my audio stuff quite a bit as I'm a bit of an audiophile. What I look for in audio depends on the context, If its a real world rifle I'll try to reproduce the sound realisticly as possible, Even if that means having to get a recording of the weapon firing and majorly clean it up. If I'm doing sounds for say, Some massive ion cannon then I'll go with the beefiest, Most intimidating sound I can find. As for things like footsteps, Doors opening and any environmental effects, I'll go with realism. With music I go for audio that sets the atmosphere of the location it's in or suits the mood of an event. The 3 pieces of software I mainly use are Audacity with a variety of plugins, FL Studio, Once again with plugins :P and finally Creative WaveStudio 7... With plugins! (Yes WaveStudio7 is allmost a rip off of audacity but there are certain plugins for it audacity just didn't have :( ) Judging by what you said I gather you have more audio modders then me, So perhaps just slot me in where you see fit, I don't mind, I'll enjoy being part of the team regardless. Anyway, Thanks. Jakob