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Dark1Nova

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Everything posted by Dark1Nova

  1. I just found this program today, and found your guide shortly after. Thank you!!!!
  2. Viewing the few sample screenshots, to me it seems to have more of a feel of Final Fantasy 14 the MMO rather than skyrim or witcher.
  3. While i appreciate the link and attempt at help, i've already looked at that guide and a multitude of others. Basically i would like an answer from someone that actually knows the program, not just a link from a google search because i've spent hours searching myself and have not found something that can help me. Sorry to be blunt about what I am looking for. If no one is able to help, then i'll just forget about learning this as something as simple as saving a file should never be this complicated.
  4. Requesting Help: Yes the pose above sucks, this is just me playing with it. Using 3DS Max 2016. How do i convert the above into an HKX file? I’ve watched tutorial videos but they all cover animations such as looping, but i just want a static pose that i can use with Halo’s Public Poser. I’ve tried exporting to a KF file, but the converters crash when attempting to convert it to HKX, so i must be missing something.Just really frustrated at spending the entire day trying to figure this out and getting no where.
  5. Thank you much, my google searches last night somehow did not land me on that page you linked. Appreciate the help.
  6. Hello all, I'm trying to create a ring that when equipped will apply the screen blur effect that is seen in killcams. There is tons of information and mods to remove this effect, however i want to enable it on demand. Or if a console command exists to enable it, even better. I've tried creating a ring, applying and enchant to it, then having the enchant call the effect, but when the ring is equipped, nothing happens. Any ideas or suggestions on how to get the ring to work? I've tried changing the image space mod to any of the vats, such as VATSImodDOF, but again, nothing happens when the ring is equipped.
  7. In response to post #57292676. #57293231 is also a reply to the same post. If that is the case, then i see no reason at all to switch from MO to Vortex. Sadly i was all about it up until i discovered that. There is no point then to making rules for files that conflict if the 2nd installed will take priority even if a rule is set to say mod 1 should go first. That is the largest selling point of MO and the virtual file system and why it is so far superior in how it gives you the freedom to re-arrange things. Like seriously, if all of a sudden i have 200 mods installed and want to rearrange 1 or 2 of them due to which textures i want to have overwritten, i have to uninstall all the mods that are part of the conflict and then reinstall in the order i want....that is a flaw that should not exist at all in 2018 when we see that previous software is fully capable of dealing with those kinds of issues easily. So my review for the facebook group i'm in will simply be. Use Vortex if you are a standard everyday user that wants simplistic install and ordering of mods. If you are a power user, or want the freedom to control things as much as possible, continue to use MO and don't bother switching.
  8. So i got the trial downloaded and installed. Decided to see how the rule handling gets done before anything else. Made two dummy mods with a text file in each. The filenames are the same, so they would show a conflict and ask for a rule to be set. One text file says AAAAAA and was installed first. the other says BBBBBB and was installed second. Set a rule so that the "A" text file gets loaded AFTER the B file. I go to the skyrim data directory to view the symlinked file, but instead of seeing "A", it pulls the B file instead. Pretty picture of it available here: https://imgur.com/a/zWyC0
  9. So as i continue to use the new site layout, one thing still bothers me. "Add an Image" Why can we still only upload a single image. 2 things result in this. 1. We either have to go to a place like imgur, upload our pics there then embed them in the description 2. It causes people to flood the image section with 1 picture each over multiple posts because they are either to lazy to upload them and then embed them in the post, or do not have the knowledge to do so.
  10. In response to post #55274993. #55279503, #55279608 are all replies on the same post. Oh thank you, that makes it look so very much better!
  11. In response to post #55274993. Would you mind sharing the browser plugin used? Because if Nexus insists on using these huge images and wasted space, the only way i'm ever going to browse the site is if I have a plugin like that.
  12. In response to post #54933758. #54934208, #54971888 are all replies on the same post. That relies on people actually tagging their files. I block all mods that are not English... Yet every other day I'm seeing translated files because the author cannot take 2 seconds out of their day to add the tags. Things like language tags should be a requirement for posting.
  13. I mean it is pretty nice, just everything is huge on the new layout. I find myself zooming out to 70% just to maintain the same size scale. Until i'm forced to change, i'll be sticking with the old format.
  14. Pretty much the NIF is corrupt or not supported for some reason. You can try opening it in nifscope to see if that is able to read it. If it just shows hair and a mouth, but no face, then you have a corrupt NIF.
  15. Hello all, I keep adjusting the load order and checking for conflicts but i'm not seeing what may be causing this issue. Depending on where i stand, or turn certain lighting sources seem to turn on and off. Any ideas on what the problem is would be very helpful. If the mod is disabled, then the issue is not present. Edit: Nevermind, somehow my ELFX load order got messed up and was being over-written. Solved, mods may delete this post http://imgur.com/a6Vl5Eo.jpg http://imgur.com/fRKPmog.jpg
  16. This issue has been resolved. Cause was the Skyrim ENB Particle Patch. Disabled it and all was fixed. Leaving the post in case others run into the same issue. I think i've been staring at the enb files for too long and all the options are starting to blur together, i just can't seem to find where the change i need to make is. ENB being used is Snapdragon Prime. Only using the NLA esp just like the requirements suggest. No other lighting/weather mods are installed. Interior moonlight rays at night coming through the window are black http://imgur.com/WTV39Ac.jpg http://imgur.com/jIgmMwB.jpg The screenshots above were brightened slightly in photoshop to make them easier to see. Any help or suggestions are greatly appreciated.
  17. If you want and if the original author is OK with it, you can upload it to somewhere like dropbox, then send me a private message, i'll be happy to download and attempt to fix the esp for you. Then i'll PM you a link back to download the fixed file. If you don't want to do that, then go through the esp in creation kit and watch this video to make sure the options are all set correctly.
  18. Try this in your skyrimprefs.ini *Note if using Mod Organizer, you need to use it's built in utility for editing the ini and not just editing the one in your My Documents folder. [Display] fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 [TerrainManager] fMeshLODLevel2FadeTreeDistance=8192.0000 fMeshLODLevel1FadeTreeDistance=11376.0000 fTreesMidLODSwitchDist=20000000.0000 This gives me trees far beyond even the furthest mountain.
  19. Hello all, Been banging my head off the desk trying to figure this one out. My character is floating a few inches above the ground. But this is only if i load certain racemenu preset files. If i import just the sculpt, the issue does not show up, however if i load the actual preset file, the character raises up and after exiting racemenu their feet are a few inches off the ground. Height scale is set to 1 If i load the preset, then switch races the issue remains. If i start a new game the characters feet are on the ground. So unless anyone has ideas my only recourse is to start a new game which i hope to not have to do. No, it is not HDT highheels related as this issue comes up without that mod installed. Yes i am using XP32 extended. Any ideas are greatly appreciated.
  20. Hello all, I've been submitting racemenu presets for the past couple of weeks but today, i'm trying to develop my first texture based mod and since i just got access to the mod author page i figured i would come to the community for help. I'm combining Fair Skin and CloneSkin and i've pretty much gotten the player character to look correct, but the vanilla followers are having an issue with a neckseam that is not present on the player character. Please see below. Note: it is a lot more visible when in game and moving the camera closer. I loaded the NPC preset into racemenu and the neckseam is not visible there. I've already disabled all mods that affect npc textures in MO, the only thing that is applying textures is my mod. I also tried copying all the files from \textures\actors\character\female to \textures\actors\female but that didn't work as well. I cycled through all the complexion options and skin color presets on my player character to see maybe if that is where the problem was depending on how light or dark, but the seam never showed on my character. Update: I was able to duplicate the neck seam issue. It only happens with the female nord race. All other races are seamless. http://imgur.com/xqQWB3L.jpg
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