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juanimillonario

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  1. I use all the "Great Cities, Towns, Villages" collection + JK Skyrim + Cities of the North Dawnstar and Morthal + Capital Whiterun. You will have bigger cities with more fortifications, more npcs, and every city and town with its own architecture,
  2. Hi, i'm having some glowing problem with some of the textures of Wet & Cold, and Dirt and Blood. The colors are right but with ENB they shine at night. I´ve tried to low de opacity of the wet & cold shader in photoshop but it didn´t work. I upload some images so you can see it. I´ve read this is a common problem with both mods, but i didn´t find a solution or a tutorial to fix it. This is my character with no shader. https://imgur.com/SjhwAjG This is with Dirt and Blood Shaders https://imgur.com/TXrOpeF https://imgur.com/ZsWIMfp https://imgur.com/vBeBvpX And this is the Wet and Cold snow shader https://imgur.com/2UyKiiV I´m using Rudy ENB, thanks!
  3. Are you planning to make this lore friendly? When i read underwater cities, dreugh comes to my mind. They are a race that appear in many of the elder scrolls games so there you have a wide lore background. Also this can help, underwater combat http://forums.bethsoft.com/topic/1508450-wip-character-behaviors-enhanced/
  4. http://static.skyrim.nexusmods.com/images/4447004-1367017281.jpg Hi, this is a project that i´ve started but unfortunately i dont have the time and the knowledge about 3dmax and creation kit to finish this. The idea is basically make a heavy armor with some parts of the dragon priest armor and the miraak robes. Also make a crown instead of the dragon priest mask and a ring using the mesh of the shoulder part of the cultist robes. I think that dragonscale boots whit a good retexture could be better for this heavy armor. If anyone wants to continue this project just let me now and i give him the 3dmax file.
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