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Hello there folks, i'm SignorNessuno, aka Mr.Caputo, and i ask you if someone would like to help me with the creation of these 3 new enemies i thinked about. https://mrcaputo.tumblr.com/post/162181640832/just-having-fun-with-some-brain-bot-ideas I made them for the lack of robot enemies in Fallout 4. The assaultron is a great introduction in this game, but still feel like there is something missing. And for Liberty Prime, well... He's the only giant robot in all the game, and it's quite a pity there are no other robotic behemoth like enemies (the sentry is just more like a tank), but also robot troops that aren't like the institute synths but having an aspect much more robotic. And sure why not, even brain drones, since eyebots are the only floating robots. I guess we need much more variety with our robotic enemies! So here's the list. The Brain Robodroid A regular "robo" soldier, just like the gen 1 and 2 Synth but equipped with the mesmetron. The Brainbuster A behemoth like robobrain, and your worst nightmare if you meet him, early in game. Braindrone The "scout" of the group I'm only an artist but i would like to start a collaboration with Animators and 3d modelers. So let me know if you are interested in this enemy project mod.
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No. The problem is: that character is from another game. We're talking about dwarfs in Fallout 4, and i'm still actually surprised that we never saw a midget in the entire game. Only kids, that's for sure.
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yes? ok... But we are talking about a possible introduction of drawrfs in the commonwealth with mods. What's the point of that?
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Well, just up this old topic. Anyone could still considers the idea to put dwarfs in a mod for Fallout 4? And maybe see them as random people in most of the factions?
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The swampfolks from Fallout 3... in Fallout 4?
SignorNessuno replied to SignorNessuno's topic in Fallout 4's Discussion
and places like Far Harbor or some areas in Boston can be good for them Hell yeah, Far Harbor is themed with Lovecraftian lore, and dark lord worshiping product of incest is a direct reference to the Dunwitch horror which is west of Boston well, swampfolks are a product of incest. Seems a valid thing for use them. Specially in some areas of the island, could be pretty closed to the external world. -
The swampfolks from Fallout 3... in Fallout 4?
SignorNessuno replied to SignorNessuno's topic in Fallout 4's Discussion
and places like Far Harbor or some areas in Boston can be good for them -
I doubt it. You could do it yourself, but you'll have one huge ass file archive for a relatively small feature. i can't because creation kit and fallout 4 can't work on my laptop, and it's the only computer i have.
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I'm curious if someone will do that.
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true, but as i said, i would like found other ways for scrapping stuff during my travels across the Commonwealth
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Although you can not scrap all the garbage, debris and the bodies of your enemies (ok for the latter there is a specific model), except in areas for our settlements.I'm just wondering if it were possible to have an option that allows us to "interact" with them and scrap them.Not a workshop mode, which would crash our game. quite normal "interaction" as ordinary objects, only once "selected" a screen that tells me if I want to scrap or not the object to me selected.It is definitely frustrating explore the ruins or roads throughout Boston, Nuka World and Far Harbor, and not be able to recover any material but only in what we can have in our settlements or to buy in other stores. Here are some example: I'm passing by a bridge, and I see a lot of cars, I have shortage of money, but mostly of plastic, metal, copper and other components. I approach the vehicle and began to scrap one at a time. Or:He is in an abandoned shop, suffered several crashes, despite this, I discovered that in the rubble some debris can be recovered as copper, concrete, etc. I have lack of radioactive material for my Vault reactors, I discovered an abandoned truck filled with radioactive barrels. I can scrap to recover the waste, metals and reuse them for my experiments. I'm in an area full of super mutants, after killing all of them, I notice that some of the "meat bags" can be converted into excellent fertilizer for my settlements. Well, if you could "interact" in the creation kit and create an option that would allow us to clean up around the Commonwealth.But I'd say remove all debris would be a mistake, and would create conflicts in some areas of the game, especially in the "rooms."However, I wonder if it is possible to make all objects can "spawn" after a certain time.And of course with a special option that can be activated at any time with the Pip Boy. What do you think?
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The swampfolks from Fallout 3... in Fallout 4?
SignorNessuno replied to SignorNessuno's topic in Fallout 4's Discussion
s sounds good for making a great mod :D -
But the dwarfs have different size compared to the standart human size. The head is normal, but the body is much more shorter. Here, take a look about one of the most popular dwarfs from the tv aka Tyrion Lannister
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You know, i'm surprised that there are no dwarfs in Fallout 4. I guess could be interesting see some of them in this chapter by mods. No, i'm not talking about the Drunken Gnomes mod where you have to collect all the gnomes hidden in all the Fallout 4 locations. I'm talking about a new type of NPC. It's true we have childrens and we can "hurt" them with mods, but i'm surprised that there aren't dwarfs around the Commonwealth (and in Fallout 3, and in New Vegas) and the only time we could see a bunch of them, are in just in Fallout 1 and 2. As the Fallout Wiki says http://fallout.wikia.com/wiki/Dwarf I guess they could be pretty common in Boston or even in Far Harbor for the constant radiations we found in these places. Maybe have them as settlers, or possible enemies like raiders, gunners, or even members of the main factions from the vanilla game, to the main DLCs. Oh gosh, we could even have some ghoul dwarfs if that could be possible! Imagine that!
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The swampfolks from Fallout 3... in Fallout 4?
SignorNessuno replied to SignorNessuno's topic in Fallout 4's Discussion
well that's true, at the least we could have "not all mutants are bad" -
The swampfolks from Fallout 3... in Fallout 4?
SignorNessuno replied to SignorNessuno's topic in Fallout 4's Discussion
you're american, but most of the people who play it aren't also american. We don't know nothing about the culture inside the states. btw, we are in a wild world where there is no more civilization, law and order. Just the rule "the more strong must survive". And back to the swampfolks: let's just have fun with these mutants. After all they are a good replacement for the supermutants. And i still think this plague could be better used in a future fallout game.