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Posts posted by Luj1
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In response to post #50639992.How did you do that? Is normal behavior?Licht95 wrote:
Thanks for the update, but can you make the coins so that they are not only lying on each other, but a little different? :smile:
Here's an example:
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Thats right. Copy pasting the same forest for 400 square miles (i.e. Skyrim) can't beat hand placed content like Morrowind or even BotW
It started with forest-generating algorithms in Oblivion.
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I'm not a fan of Zelda, but when you compare it to Skyrim or Fallout 4 (both are half-finished games with crappy code) I got to admit it blows them clean out of the water as a game.
It's more of a finished product despite my hate for everything Zelda.
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I am hoping to get my game looking like this: https://gfycat.com/BouncyFixedAmoeba
Shadows still look like crap though
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so only the highest res ?
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same problem in 2016. i tried with and without Beths HD DLC but no help
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I wish I could help you
I will install blender and try myself
maybe we can improve Robert boddies
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Get real, FO4 cannot be really compared to TW3
TW3 is high quality in all respects, FO4 is a half-done copy-pasted fake ass world. Bethesda stopped finishing their games when they realized fans will fix them for free using the toolset
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:D
Ok I will try to run all three in unison
I need to ask you though... if you have to rank them... by which is most vital to your experience... would LGNPC be first?
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Hello everyone! Hope it is the right subforum!
I was wondering which of these you like the most OR think is best.... and the reasons why
coz I feel all 3 attempt to use the same thing (less static and less generic NPC) but I never got to use any of these 'big' mods :tongue:
and maybe if they are compatible? like MCA 8.1 with LGNPC bundle?
Thanks! Cheers!
The Man behind the Modathon Madness - Darkelfguy
in Site Updates
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