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jimjimjimjaboo

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Everything posted by jimjimjimjaboo

  1. The super short answer is that skyrim is out-of-the-box enabled only for 32-bit, single core processors. You are going to need to figuratively tell skyrim that there's more resources available. Now the long and unfortunately incomplete answer: Alot of optimizing the performance of ENBs is getting the skyrim and skyrimprefs.ini files properly set up. A huge issue in terms of Skyrim's framework is that it natively uses only one core of your CPU and the same for the GPU, this is at the heart of performance issues. This is rooted in the fact that Skyrim's modified Gamebryo engine is designed (or rather set-up for) for a 32-bit single core processor. Most processors will pass on to it's own other cores to balance itself however, you can actually enable the use of several cores through the skyrim.ini and prefs.ini files so that it does not require the processor to react to it's load. Euphemistically, your goal is to tell skyrim that it can pre-balance it's needs of your processors. This is often an overlooked step in optimizing skyrim in general, as well as with ENBs. Make periodic back-ups of your .ini files and notepad++ is good to help you keep it all organized. You'll need to continuously test each setting you add in, or edit and you'll want the back-ups of your .inis to make sure you have it all smoooooooooooooth as baby bum. Useful links: http://wiki.step-project.com/Guide:Skyrim_INIs http://itcprosolutions.com/skyrimguides/tweak_guide.htm#increasingperformance Google "skyrim.ini" or "skyrimprefs.ini" and settings or explanations etc and get a good read on what you can do to match all of this stuff together to better set it all in harmony. Also, you'll need to make adjustments to enblocal.ini and enbseries.ini at the same time. Someone mentioned ENBs and multi-vid cards are not friendly, quite the contrary, it's through the .ini editing that you will enable nearly all of the functional architecture of your system that skyrim can and will use. Notepad++ is super useful when you have a need to edit all 4 of these ini files at the same time. I'm no authority on the subject, but I got ENBs to work quite smoothly on my system which is: i7 930 (64-bit quad core + virtual cores) 12 gigs rams SATA HDD (I'm too poor for a SSD) ati xfx 5770 hd (only 1gb vram, super old, this is my bottleneck for sure) I get in the neighbourhood of 36+ (very variable) fps in the world, 60-solid fps in most dungeons, but I also don't use too many 4k textures because I really can't until I upgrade my vid-card.
  2. cowgirl1776 definitely has a good set of info for you there. I'm reasonably new to modding, and I'm starting to make a few mods myself. I haven't uploaded anything yet, but I'm getting there. Anyway, I can give you a bit of my experiences so far with Nexus and the community. A note about mod types, there generally are two main types of mods, content-based mods that will usually only exist in your data folder (generally are quests, armor, weapons, followers and NPCs) and function-extending mods that require special installation methods (ex. SKSE and ENBoost or ENB presets). Each mod on the Nexus generally have very detailed info on how it's installed, what they do, how to remove them on their description page. If you're browsing through Mods on the nexus main skyrim site, and you have a question about a specific mod, each mod page has it's own posting section. You can search through the posts quickly by clicking the "view forum thread" link (it's to the top right of the first post you'll see) and it will bring you to the forum site for it which has a search bar at the top right. This can help you find info you want really quick as you won't necessarily need to wait for someone's response as there's always a chance a question you might have, is a question someone else has had. I mention this because some very good mods have very long post threads and reading through it all takes a bit of time. I started using mods first through the Skyrim launcher and subscribing to them through steam, then used the Nexus Mod Manager and then finally started using Mod Organizer as well as completely restructuring my Steam/skyrim folder structures. Mod Organizer lets you virtually (literally, not figuratively) organize your mods and allows you to not have to overwrite anything which is really a god-send. It's definitely an app you'll want to use eventually. It's at this link: http://www.nexusmods.com/skyrim/mods/1334/? I started really getting into modding with this guide: http://www.nexusmods.com/skyrim/mods/56894/? It's a great starting point after you've have some experience with how the Data folder is structured, after you find info on what .BSAs, .ESPs, and .ESMs are, and what the difference is between a .BSA and a loose file structure are. I don't want to overload you of course but you'll find that the more you learn, the more fun you'll have. Modding Skyrim is actually a rather involved process. It's almost a game in itself because you are effectively tinkering with Skyrim, which is really fun and rewarding.
  3. A companion/follower might be hard to do. What I know might work is if a merging of the localizations might assist you to this goal. Ex. merge the localizations such that both japanese and english subtitles are enabled/displayed and japanese audio is used. I'mma ponder on this, as it might actually be doable, and the concept of playing a game to learn a language is really cool.
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