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Prawicowiec

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  1. Any mod that uses non-vanilla NPCs isnt compatible - their HP is way too high which means they can take several rifle shots to the head while still being able to kill me with a single bullet.
  2. If you arent familiar with it, it works like this: 1. The local authority (in skyrim its a Jarl) sets a bounty for clearing a camp of enemies. 2. The camp is placed radomly in one of the surrounding caves / forts. 3. The camps scale with player level and are varied in type, strength and numbers. 4. After the deed is done, the quest is unavailible until some time has passed (a month or so). So, is it possible?
  3. I finished the game twice with Project Nevada and Im looking for new content for my third playthrough. Mods that I use: - Classic Fallout Weapons - Weapon Retexture Project - PN obviously Mods that I tried and didnt like: - Icreased Wasteland Spawns (still thinking about this one) - Warzones (too much CPU usage for what I can get with IWS) - A World of Pain (not compatible with PN) All I could find was new weapons. I guess the best thing for me would be Skyrims random quest system. If someone could implement it in New Vegas, it would be heaven for me.
  4. confirmed, CFW has MP-38 (and damn, its a pretty one), Sten, M14 and few other WW2 and 20th century weapons http://newvegas.nexusmods.com/mods/37002//? for complete list What I would really like to see is standard issue german infantry rifle KAR 98K, and russian Mosin-Nagant sidearm.
  5. I was using T3ndr0s Skyrim Redone for quite some time and its possible to delete an entire tree, just like you said, you never used blocking, I myself never used speechcraft, lockpicking or pickpocket. About the werewolf stuff - it just felt right, Hicirne is the most interesting and least developed daedric prince in TES. And according to this and a quest in skyrim he is the one responsible for were-beast diseases, and takes some pleasure in seeing those afflicted hunt and be hunted. Seems like a good idea to join those two to make it more rewarding for the player, also making it quite interesting gameplay-wise. The human hunter would be quite fragile and definetly prefer ranged combat, while werewolf form could help the player deal with heavily armored/shielded opponents and mages.
  6. I got this idea when i saw how bad crossbow hunting looks in skyrim. I know there are a lot of mods related to hunting, but I couldnt find one like that. They mostly just increase prices on trophies. My idea is: - new hit areas for deer and other game animals, a hit in each of them would have different effect (like slowing them down, immobilizing, bleeding or killing outright). - tougher and more diverse beasts, maybe access to planes of oblivion where you could hunt the most dangerous game - arrows and bolts pierce animal skin and flesh better. in vanilla bolts look like they are glued to animal skin by their tip, held in place by an unknown force. - a perk tree for hunters to make it more rewarding, preferably with crafting of different bone and leather armor (bear, deer, sabrecat). They could offer some additional resistance to frost. bone figurines held as charms in new inventory slots, bone necklaces etc. Also, bow and small knife crafting. - new crafting materials from beasts. I know, its chaotic, but looks fun and skyrim could use some improvement in hunting. EDIT 1: The skill would be called hunting. Increases only when crafting related items, damaging beasts or damage made in werewolf form the perk tree would be divided in two subtrees, one focusing human form, the other on werewolf, sometimes interjecting for passive perks. new spells: Hicirnes guidance Highlights tracks that lead to the closest beast (like clairvoyance) Hicirnes blessing(power) Gain (1,5 x hunting) health and stamina Hicirnes aid Conjure a spectral follower to aid you in combat. The follower depends on hunting level. some perk ideas: Leap In werewolf form, lunge forward knocking down most opponets in the way. Cost half stamina, cooldown 15 seconds Feast In werewolf form, sneak behind a humanoid opponent to rip open his throat and gain taste for blood without triggering its cooldown. Additionally corpses eaten in werewolf form increase its duration by 30 seconds, up to 1:30 per transformation and heal twice as much health. Razor sharp Using your claws in combat, with each unblocked normal attack you stack a bleeding effect on target ( max 3 stacks ) that also reduces its movement speed Bear's strength Your power attacks in werewolf form cost more stamina but when blocked have a 33/66/100% chance to knock your enemy down Wolfman Werewolf transformation cooldown is reduced to X minutes, and its duration increased by X seconds. Hardened skin Your armor in werewolf form is increased by 25/50% The hunter While transformed, you gain half the bonuses from hicirnes blessing Thrill of the hunt The closer you are to your pray, the faster you move Taste for blood (1/3) After killing an opponent you gain 5% more damage for 5 seconds (2/3) additionaly, time is slowed by 15% (3/3) Adrenaline reduces damage taken by 10%. Cools down when exiting combat. Manhunt Open season for humanoids. Humanoids are now game animals. Dragonslayer Dragons are now game animals. child of hicirne Gain access to hicirnes blessing, guidance and aid spells Craftsmanship (5 levels) hunting gear crafting (light armor: deer,wolf,sabre cat,bear,bone) Splendor Additional crafting materials from all game animals Camouflage While wearing full matching set of huntsman armor your sneak and sneak speed are increased by 10/20/30% The Chase When struck by a movement impairing effect, you are instantly freed and gain immunity to any following slows and snares for the next 5 seconds. 20 second cooldown. The Great Game 5/10/15% more damage to all game animals Insulation While wearing full set of huntsman armor, you gain 5/10/15% frost resistance Aspect of Strength Hicirnes blessing gains bonus damage Aspect of Speed Hicirnes blessing gains bonus movement speed, atack speed and stamina regen. Aspect of Guile Hicirnes blessing gains bonus critical chance
  7. GOD BLESS NVSR and its author I was able to play for 3 hours without a single crash, plus the framrate went up and I no longer need to use VATS. I knew about NVSR earlier but I thought it was just a performance tweak with no influence on stability. Thanks for the tips.
  8. I'll try NVSR. By autosave you mean quicksave too? I have problems loading any state no matter if its auto, quick or just normal (esc -> save game). I seems that I did too much during my journey and the save states are too big for the game to load twice without errors. I know for a fact that new vegas sucks when it comes to save optimization, for example, in freeside there are bodies of countless waves of thugs that were atacking me when I tried to enter The Strip. Is there a way to clean up a save state from crap like that?
  9. I've played New Vegas just after release, and i remember it being quite buggy and unstable, but what im going through now is unacceptable. My New Vegas setup is: DLCs: - Old World Blues - Lonesome Road - GRA - Honest Hearts - Dead Money Mods: - Project Nevada - Classic Fallout Weapons + DLC, DLC + PN, PN compatibility patches (now that i think of it maybe I should only use PN+DLC package) - Weapon Retexture Project + GRA patch - New Vegas Bounties I + II - Mission Mojave - Ulimate Edition I use NVSE obviously and my New Vegas .exe should be up to date (ill check it later) The game crashes most of the times I try to load a state while playing. So essentialy every time i want to redo something important or simply die I have to restart New Vegas. I've been playing with most of my mods from the start, I just installed Mission Mojave to see if it fixes anything.
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