Jump to content

Frogzilla82

Members
  • Posts

    155
  • Joined

  • Last visited

Nexus Mods Profile

About Frogzilla82

Profile Fields

  • Country
    United States

Frogzilla82's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. It's not easy trying to find the mod that can crash your game. Also some programs do try to stop crashes. https://www.nexusmods.com/fallout4/mods/73774 Can help that out. There are other similar mods. For me, I tried not to push the most textures beyond 2k. I traced every single mod on nexus and looked through the post, and found a few mods that can crash the game, including one for a grass mod that one texture caused a crash. Cut down on mods I didn't really need. And was able to get a stable game, nextgen.
  2. F4SE is about the only mod that needed to upgrade for the next gen. that including mods that depend on F4SE. If you don't use any of those mods.....
  3. .esm has a limit of 255 mods. esl allows you go go over that amount. As one person said use a mod manager, Vortex or MMO. some mods like this one, usually goes at the end of the list. Its usually in the instructions on how to load it. Previsibines Repair Pack Stable Branch - PRP https://www.nexusmods.com/fallout4/mods/46403?tab=files If a mod is having issues, either move it down on the list to fix it. Some mods used by others, go up in the list. If everything is working, go by the old saying, "if it's not broke, don't fix it".
  4. I've found several old mods I loved using, randomly crashed the game. Had to find replacements for them or stop using them. Be aware some old mods could crash the game (usually discussed in the post tab of the mod). My game stopped crashing (using nexgen). Weaponsmith extended is old....there is a newer program that does a better job. Gunsmith Overhaul https://www.nexusmods.com/fallout4/mods/41677 And it's not bethesda's fault your modded game crashes. And the new bethesda mods can be disabled with a mod from nexus.
  5. ...A simple mod manager can disable the mods bethesda added..... Also a mod or 2 on nexus that can do the same thing.
  6. I found out several of my mods were randomly crashing the game. I had to go though a bunch in nexus and the comments. Many had posted the mod crashing the game. Some mods far too old, and that newer mods replaced them. One was a grass texture that would randomly crash the game.
  7. A little odd having homemaker, which can randomly crash the game, and the old awkcr that seems to have other mods that have replaced it.
  8. Would there happen to be a mod to stop idle settlers? Using Sim settlements 2. Several settlers just standing around, doing nothing.
  9. People are just frustrated and was looking forward for the mod to be released. Patience is a bit hard without a date for release.
  10. Update: I found out the doombased weapson mod along with the rebalance mod for it works/fits every well into the game.
  11. I though of editing some, but some are made lazy. like simply saying 25% damage, 50% damage, instead of the typical updates for weapons. I have a few I"m still using: Service rifle https://www.nexusmods.com/fallout4/mods/32361 N99c https://www.nexusmods.com/fallout4/mods/79024 a few other decent mods. I'm trying the doombased weapons mod with an add on mod to rebalance the weapons. And that does have a lot of weapons in it. I'm hoping that might meet what I was looking for. Many different type weapons. https://www.nexusmods.com/fallout4/mods/16387 rebalance for it https://www.nexusmods.com/fallout4/mods/39681
  12. Basically trying to find Not overpowered weapon mods. like I don't want weapons that use .38 and outpowers most guns. Guns that fit in nicely with the standard weapons.
×
×
  • Create New...