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Warlord254

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Everything posted by Warlord254

  1. I am having problem with skeleton when importing nif files with import skelton box checked in 3ds Max. Skeleton just does not show up! I use 3ds Max 2012 with nif plugin v373. Skeleton does not show with the vanilla nif files either. So I have to import armors and stuff without skeleton then import skeleton_female.nif and delete those boxes and sphere meshes in skeleton_female.nif everytime to get it work. This solves the problem technically but the problem is still there and it is annoying me. I used just the UNPB female_body nif to show the process, same happens with any armor nifs including vanilla files. warning adult content Step 1: I imported femalebody_1 w/o skeleton and skeleton_female.nif here and deleted anything else unnecessary (boxes etc.). Step 2: After I have working skeleton and body I tried to export, this is my export settings. Step 3: Here I opened new scene and imported the file that I just exported with skeleton checked and you can see that skeleton is not showing. Step 4: And this is what happens when I import an animation, runforward.kf in this case. Skin weights are still working though some bones are still there but invisible. And nothing goes wrong in game. But still I want to fix this problem, it is bugging me. Is the nif exporter/importer not working right or am I doing something wrong?
  2. I watched some 3dsmax tutorials about cloth modifier and I wanted to try the same process with fitting a 3d bra around a body mesh instead of using a 2d garment. But It did not work well; It fell down, torn apart then I tried to close gravity and welded the object and then I added spherical gravity inside the body but still it didn't tightly wrap around the body as I thought it would. Is there a way to succesfully do this with 3d objects? I'm new to 3dsmax so I'm sure there must be something I am missing. I also thought collision object would have its own garvitational pull to make cloth wrap around itself but then i figured out it was because of seams they add with garment maker but there is no modifier named garment maker when you use 3d object instead of splines. I had another idea like making the gravitational pull in the shape of the body mesh but there is only sphere and plane.
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