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LordSarcasm

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  1. Did the old fashioned thing and started removing mods. It was some kind of texture conflict from either 2k textures or book of silence. Just when you thought you could always trust a texture mod.
  2. Get the usual information out of the way. I'm using Mod Organizer, I've already cleaned with TES5Edit, removed orphan scripts etc etc. but Skyrim is still crashing a lot. At the moment it seems to really not like the Bannered Mare for some reason. Here's my mod list. Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espMagicDuelReborn.esmBSAssets.esmBSHeartland.esmBS_DLC_patch.espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espSkyUI.esp12FemaleBrows.espRaceMenu.espRaceMenuPlugin.espDifferently Ebony.espSummermyst - Enchantments of Skyrim.espGlass Variants.espnon-leveled items.espthuumamulets.espHothtrooper44_Armor_Ecksstra.espInvisibility Eyes Fix.espLostGrimoire.espAmazingFollowerTweaks.espVioLens.espDual Wield Parrying_SKSE.espDuel - Combat Realism.espMagicka Sabers.espKynreeve Armor.espBijin Wives.espBSHeartland - Meshes.espBSHeartland - Textures.espCollegeOfWinterholdImmersive.esp3DNPC.espThunderchild - Epic Shout Package.espHothtrooper44_ArmorCompilation.espguard dialogue overhaul.espSMIM-Merged-All.espImmersive Weapons.espaMidianborn_Skyforge_Weapons.esphothtrooper44_ArmorPatch.espRun For Your Lives.espBoundArmors.espApocalypse - The Spell Package.espOrdinator - Perks of Skyrim.espApocalypse - Ordinator Compatibility Patch.espBijin Warmaidens.espBijin NPCs.esperbossmeltingexp.esp I'm really trying to get a stable modded game for once and I'm not off to a good start. I'm not sure I did the TES5 cleaning process correctly. To elaborate, I followed the official guide to the letter to clean the DLC's and update esm's, but when I was finished, Mod Organizer placed them into one of those overwrite folders. So right now all of my DLC's and update file are contained in one merged file. I'm new to all this so did I do it right?
  3. It feels like the whole game is getting bogged down by scripts, although I'm not running that many scripted mods. Like when I kill a dragon, it takes a half a minute to absorb its soul, and then another maybe fifteen seconds for the on-screen notification. When I use the spell transmute ore, it may take several seconds for the new ore to show up in my inventory. Mining and exiting a conversation take much longer than they should, etc. I'm in the middle of a game, so I shouldn't just start uninstalling mods, so what can I do? EDIT: Okay the save cleaner didn't detect anything out of the ordinary.
  4. In certain games like Dark Souls and Borderlands hell even in the original Fallout you can see just how much damage you are doing with each hit. The weapon preview shows your weapon's base damage but it doesn't factor in critical hits. VATS gives you an idea of where you can deal more or less damage but it doesn't give you any numbers to go with the health bar. See, I'm planning a very specific playthrough to see just how much damage it's possible to deal with one hit, and I don't want to do a long math equation every time I swing a bat or pull a trigger.
  5. A mod that changes his primary weapon from anything other than a freaking pipe revolver.
  6. Shadow of Mordor, if you haven't played it yet, offers a unique and in-depth system that modifies your enemies based on their relationship with you. Each enemy in the game has a chance to become a chief, with their own unique name, their strengths and weaknesses, and relationships with other chiefs. They have their own internal power struggles, some field their own reinforcements, they can flee from a battle and return for a rematch. In addition, the player cannot permanently die, but that's a mixed blessing. Every time you die, all the chiefs become stronger, and if you were killed by a grunt, they get promoted to a chief. I would love to see that applied to Skyrim's dragons. For starters there is a real shortage of named dragon bosses, and even with mods the vast majority of dragon battles go down the same way. With this system it would make fighting dragons a more dynamic and in-depth process that would require tactics and strategy instead of just spamming become ethereal and sniping them with your bow. Perhaps if you get killed by a dragon, you learn that dragon's name as a new shout. To unlock their shout of course you have to kill three other dragons. But once it's unlocked you can summon them for a rematch. However, they might not be the same dragon, tactically speaking, that you fought earlier. That's why it would be important to gather intel on each dragon to find their particular strengths and weaknesses before you fight them. This could be done by finding notes about particular dragons reaking havoc in the wild, or by interrogating other dragons before you kill them. To do all of that you would need to implement a way to come back from the dead. Maybe when you die you appear in Sovngard, and then you must complete a small quest or talk to a certain NPC to bring you back to life for a penalty. Likewise, there might be ways to defeat a dragon without eating their soul. Maybe the dragon knows when to foldem and flew way when they were at low health. Or, with this mod you can choose to spare the dragon. That wouldn't be the end of it though. Just like you can summon them for a rematch, they can come to for a rematch. If you fight the same dragon multiple times and still fail to eat its soul, that dragon will become your nemesis and they will confront you in Skuldafn just before you head into Sovngard to fight Alduin, or in Solsteim protecting Miraak.
  7. Any power armor but Raider can support a jet-pack sure, but what I'm imagining is a sleek armor designed specifically for flight. It would look like a fighter jet was transformed into a suit of armor, with longish wings, and huge engines on the back. As a trade-off though it wouldn't provide as much protection as a regular suit, but it would be a hell of a lot faster and more agile.
  8. I just don't like the Railroad anyway. They want to go to war with literally everybody, even the Minutemen.
  9. You what Skyrim needs, female argonian followers who don't sound like chain smokers. How about a quartet or argonian girls based on the four "velociraptors" from the movie Jurassic World. It wouldn't be too difficult (but admittedly time consuming) to make them look like the dinosaurs in the movie. Since they'd only fight with daggers, they'd be much faster and hit harder for their weight class and maybe they could also eat carcasses in combat to regain health (don't look at me like that. They're velociraptors). Finally, you would be able to recruit all four of them by talking with their leader, Blue. The simplest and least interesting route would be juast add four argonian assassins who look like the raptors in the movie, but you also make them all vicious children who follow their adopted father, a soldier turned hunter based on Chris Pratt's character. I have no idea what sort of quests they could be a part of of. maybe you first encounter them bringing down some dangerous animal like a mammoth all by themselves.
  10. Since I've heard that there's actually quite a bit of Skyrim leftover in the game files, would it be possible turn into a deathclaw like the werewolves in Skyrim?
  11. While I'm waiting the creation kit for Fallout 4, I figured I'd jump back into Skyrim. Only problem is, there's so many new and improved mods I don't know where to start. What have I missed in like the last year and a half?
  12. One of those things I didn't realize I missed so much from New Vegas is being able to see my current weapon in it's holster. A sniper rifle just looks so cool when it's strapped across my avatar's back when it's not being fired. EDIT: Whoops, should have gone in Mod Requests.
  13. Fiendishly impractical and likely to kill the pilot as easily as the enemy? Yep, battlemechs fit right in in Fallout. How cool would it be to jump into the cockpit of a set of power armor the size of Liberty Prime and fight a giant behemoth?
  14. A suit of power armor the size of Liberty Prime so I can walk around in an actual battlemech.
  15. Hardpoints for mounting on-board weapons. I'm thinking one on the shoulder for heavy weapons and rifles like Predator or War Machine, and one on each arm for the smaller weapons.
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