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LordSarcasm

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Everything posted by LordSarcasm

  1. Did the old fashioned thing and started removing mods. It was some kind of texture conflict from either 2k textures or book of silence. Just when you thought you could always trust a texture mod.
  2. Get the usual information out of the way. I'm using Mod Organizer, I've already cleaned with TES5Edit, removed orphan scripts etc etc. but Skyrim is still crashing a lot. At the moment it seems to really not like the Bannered Mare for some reason. Here's my mod list. Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espMagicDuelReborn.esmBSAssets.esmBSHeartland.esmBS_DLC_patch.espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espSkyUI.esp12FemaleBrows.espRaceMenu.espRaceMenuPlugin.espDifferently Ebony.espSummermyst - Enchantments of Skyrim.espGlass Variants.espnon-leveled items.espthuumamulets.espHothtrooper44_Armor_Ecksstra.espInvisibility Eyes Fix.espLostGrimoire.espAmazingFollowerTweaks.espVioLens.espDual Wield Parrying_SKSE.espDuel - Combat Realism.espMagicka Sabers.espKynreeve Armor.espBijin Wives.espBSHeartland - Meshes.espBSHeartland - Textures.espCollegeOfWinterholdImmersive.esp3DNPC.espThunderchild - Epic Shout Package.espHothtrooper44_ArmorCompilation.espguard dialogue overhaul.espSMIM-Merged-All.espImmersive Weapons.espaMidianborn_Skyforge_Weapons.esphothtrooper44_ArmorPatch.espRun For Your Lives.espBoundArmors.espApocalypse - The Spell Package.espOrdinator - Perks of Skyrim.espApocalypse - Ordinator Compatibility Patch.espBijin Warmaidens.espBijin NPCs.esperbossmeltingexp.esp I'm really trying to get a stable modded game for once and I'm not off to a good start. I'm not sure I did the TES5 cleaning process correctly. To elaborate, I followed the official guide to the letter to clean the DLC's and update esm's, but when I was finished, Mod Organizer placed them into one of those overwrite folders. So right now all of my DLC's and update file are contained in one merged file. I'm new to all this so did I do it right?
  3. It feels like the whole game is getting bogged down by scripts, although I'm not running that many scripted mods. Like when I kill a dragon, it takes a half a minute to absorb its soul, and then another maybe fifteen seconds for the on-screen notification. When I use the spell transmute ore, it may take several seconds for the new ore to show up in my inventory. Mining and exiting a conversation take much longer than they should, etc. I'm in the middle of a game, so I shouldn't just start uninstalling mods, so what can I do? EDIT: Okay the save cleaner didn't detect anything out of the ordinary.
  4. In certain games like Dark Souls and Borderlands hell even in the original Fallout you can see just how much damage you are doing with each hit. The weapon preview shows your weapon's base damage but it doesn't factor in critical hits. VATS gives you an idea of where you can deal more or less damage but it doesn't give you any numbers to go with the health bar. See, I'm planning a very specific playthrough to see just how much damage it's possible to deal with one hit, and I don't want to do a long math equation every time I swing a bat or pull a trigger.
  5. A mod that changes his primary weapon from anything other than a freaking pipe revolver.
  6. Shadow of Mordor, if you haven't played it yet, offers a unique and in-depth system that modifies your enemies based on their relationship with you. Each enemy in the game has a chance to become a chief, with their own unique name, their strengths and weaknesses, and relationships with other chiefs. They have their own internal power struggles, some field their own reinforcements, they can flee from a battle and return for a rematch. In addition, the player cannot permanently die, but that's a mixed blessing. Every time you die, all the chiefs become stronger, and if you were killed by a grunt, they get promoted to a chief. I would love to see that applied to Skyrim's dragons. For starters there is a real shortage of named dragon bosses, and even with mods the vast majority of dragon battles go down the same way. With this system it would make fighting dragons a more dynamic and in-depth process that would require tactics and strategy instead of just spamming become ethereal and sniping them with your bow. Perhaps if you get killed by a dragon, you learn that dragon's name as a new shout. To unlock their shout of course you have to kill three other dragons. But once it's unlocked you can summon them for a rematch. However, they might not be the same dragon, tactically speaking, that you fought earlier. That's why it would be important to gather intel on each dragon to find their particular strengths and weaknesses before you fight them. This could be done by finding notes about particular dragons reaking havoc in the wild, or by interrogating other dragons before you kill them. To do all of that you would need to implement a way to come back from the dead. Maybe when you die you appear in Sovngard, and then you must complete a small quest or talk to a certain NPC to bring you back to life for a penalty. Likewise, there might be ways to defeat a dragon without eating their soul. Maybe the dragon knows when to foldem and flew way when they were at low health. Or, with this mod you can choose to spare the dragon. That wouldn't be the end of it though. Just like you can summon them for a rematch, they can come to for a rematch. If you fight the same dragon multiple times and still fail to eat its soul, that dragon will become your nemesis and they will confront you in Skuldafn just before you head into Sovngard to fight Alduin, or in Solsteim protecting Miraak.
  7. Any power armor but Raider can support a jet-pack sure, but what I'm imagining is a sleek armor designed specifically for flight. It would look like a fighter jet was transformed into a suit of armor, with longish wings, and huge engines on the back. As a trade-off though it wouldn't provide as much protection as a regular suit, but it would be a hell of a lot faster and more agile.
  8. I just don't like the Railroad anyway. They want to go to war with literally everybody, even the Minutemen.
  9. You what Skyrim needs, female argonian followers who don't sound like chain smokers. How about a quartet or argonian girls based on the four "velociraptors" from the movie Jurassic World. It wouldn't be too difficult (but admittedly time consuming) to make them look like the dinosaurs in the movie. Since they'd only fight with daggers, they'd be much faster and hit harder for their weight class and maybe they could also eat carcasses in combat to regain health (don't look at me like that. They're velociraptors). Finally, you would be able to recruit all four of them by talking with their leader, Blue. The simplest and least interesting route would be juast add four argonian assassins who look like the raptors in the movie, but you also make them all vicious children who follow their adopted father, a soldier turned hunter based on Chris Pratt's character. I have no idea what sort of quests they could be a part of of. maybe you first encounter them bringing down some dangerous animal like a mammoth all by themselves.
  10. Since I've heard that there's actually quite a bit of Skyrim leftover in the game files, would it be possible turn into a deathclaw like the werewolves in Skyrim?
  11. While I'm waiting the creation kit for Fallout 4, I figured I'd jump back into Skyrim. Only problem is, there's so many new and improved mods I don't know where to start. What have I missed in like the last year and a half?
  12. One of those things I didn't realize I missed so much from New Vegas is being able to see my current weapon in it's holster. A sniper rifle just looks so cool when it's strapped across my avatar's back when it's not being fired. EDIT: Whoops, should have gone in Mod Requests.
  13. Fiendishly impractical and likely to kill the pilot as easily as the enemy? Yep, battlemechs fit right in in Fallout. How cool would it be to jump into the cockpit of a set of power armor the size of Liberty Prime and fight a giant behemoth?
  14. A suit of power armor the size of Liberty Prime so I can walk around in an actual battlemech.
  15. Hardpoints for mounting on-board weapons. I'm thinking one on the shoulder for heavy weapons and rifles like Predator or War Machine, and one on each arm for the smaller weapons.
  16. Thanks. I was wondering about that last part as well.
  17. As I understand it, modders are incredibly limited in what they can create right now without the GECK, but you know what's really killing me? Vertibrids. Just vertbirds. Well okay there are a couple of other things too but it's really glaring how pathetic the gunships are. I have seen only a couple of vertibirds survive a pitched battle with the enemy. Most of the time the raiders, gunners, mutants or what have you blow it out of the sky with sustained fire. That's not even getting into the disappointment of riding them. The NPC vertibirds at least have a combat mode where they circle the battlefield and then blow up. But when ou climb into one it can only fly you in a straight line making the minigun pointless. So here's what this mod should contain. 1. A health buff to all vertibird gunships. 2. A way to order you pilot to circle the battlefield allowing you to fight the enemy for real. Or at least the pilot refusesto land until all enemies have been eliminated, giving a reason to call in air cavalry support in the first place. I could possibly mod the first requirement myself, if somebody pointed me in the right direction to start modding, but I'm not sure I could change the AI.
  18. I haven't gotten very deep into Hearthfire because I only got it for a certain mod, but I love this idea.
  19. I didn't change my characters race in console, I just started a whole new game cause I needed a break. I didn't even go into the console at first, I actually changed my character at the gate, before I escaped the dungeon, and even then it was the same race. Most recently I deleted all my old corrupted saves, and tried the console save in the character creator, but the game said I couldn't do that at that time. Thus I ended up having to press the "done" button anyway.
  20. Say I wanted to start a new character anyway. Is that method the only way to fix this, or could I maybe delete all the old saves, and then reinstall? Plus how do save from the console menu, is it actually "save test"?
  21. I' back at this thread months later because I decided to reinstall Oblivion. Apparently a clean reinstallation didn't fix this either, which is usually how I fix Skyrim in worst case scenarios. Yeah that tip in the above post makes no sense to me, and I've still got a broken game.
  22. facepalms self Well If it was that easy... f*** nevermind.
  23. I haven't published many mods, only one on the Nexus, but I've been into the creation kit enough times to come to a realization. Making an NPC is a whole lot more time consuming that it could be otherwise. I find it some much easier creating a character in game than in the CK, so is there any way to import the player character from a different save file and turn them into an NPC?
  24. This isn't so much a request as it is a search, but I'm looking for a custom follower who can turn into a dragon. What I had in mind is something like this. When entering combat outdoors, s/he transforms into a respectably powerful dragon. Indoors they fight in human form though to avoid the problems of, you know, having a dragon inside a tiny hallway inside a barrow. I'm actually hoping to create a follower like this myself, but to date I have published exactly 1 mod (3 on the steam workshop but only 1 on the nexus). I don't have the experience in scripting for a mod like this, so if anything like this already exists, I'd be very grateful if you could point me in that direction.
  25. Have people really forgotten how to manually install mods? :facepalm: Again not my computer. I can't download anything without an admin password and asking them three times in a row to do that is just pushing their buttons.
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