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Everything posted by ensssss
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Yes, if you would just read the pinned thread... VAC has been disabled a long time ago, with no words of when, if at all, it would return.
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Mod Request - Ascetics Reset and Offline NPC Summons.
ensssss replied to shoot123's topic in Dark Souls's Dark Souls 2
http://forums.nexusmods.com/index.php?/topic/1678668-regarding-general-gameplaymechanic-modding/ -
It's not simple enough. It would require adding a new overlay texture activated when you zoom in with the binoculars, which in return requires coding. Currently cannot be done without a mod like ENB Series.
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Are you sure that there are no other bitmaps relating to that object? Also, is it the world reflection that's tinted green (if it has this) or is it the light reflection? If the latter, it could just be an object property not set in a bitmap, in which case there really is nothing to do.
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Anyone had any luck with transparent alpha channels?
ensssss replied to a topic in Dark Souls's Dark Souls 2
Correct, he's not able to inject meshes like he does with textures. -
Indeed, it most likely will not happen. And if it does happen, you will only be able to use one replacement at a time because the archive files have to be repacked every time.
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Brilliant technique, thanks a lot.
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is it possible to swap armor models?
ensssss replied to Lossterot's topic in Dark Souls's Dark Souls 2
Nope, no mesh modding possible at the moment. -
No, cannot be done.
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I didn't really give it any thought when I passed by her, but now you got me wondering as well; it does seem a bit out of place that you can give her items with no actual effect on the game.
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The latest version of GDST has this already...
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So, is it possible to alter body proportions through modding?
ensssss replied to SiniVII's topic in Dark Souls's Dark Souls 2
No, it's not possible at the moment. -
Not currently.
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Anyone had any luck with transparent alpha channels?
ensssss replied to a topic in Dark Souls's Dark Souls 2
Have you checked if it has a transparency mask as a seperate file? -
Game skips constantly with GeDoSaTo turned on
ensssss replied to Reshki's topic in Dark Souls's Dark Souls 2
For troubleshooting try disabling texture overriding but keeping GeDoSaTo on and see if it still does it. Also, are you downsampling? If yes, natively or with GDST? -
Request: Change appearance and body type
ensssss replied to Anzen's topic in Dark Souls's Dark Souls 2
It seems I'll have to edit that topic, it's getting misinterpreted a lot. Yes, of course it's always possible to mod a game, but trust me on this: you will be very lucky if a modder choses to actually mod the game in that way despite it being VAC-secured. -
It won't slow down your game, it will simply change some values every time the game is started. It's not a live script, it only executes once.
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I haven't tried this myself, but there's an XInput wrapper that should fix the analog deadzones if you're using a gamepad, here.
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Opening your TARGA's is a drag to find what you want
ensssss replied to WASasquatch's topic in Dark Souls's Dark Souls 2
Interesting, thanks for the hint. Queued to download when I get home. -
Request: Change appearance and body type
ensssss replied to Anzen's topic in Dark Souls's Dark Souls 2
Read the pinned thread before asking for mods, will save us all a lot of time. :) -
You can change a lot of the appearance using Cheat Engine. It won't carry over to the next session, but you can save the values in a script and run it everytime you run the game.
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Opening your TARGA's is a drag to find what you want
ensssss replied to WASasquatch's topic in Dark Souls's Dark Souls 2
... But we can't make the textures not tile. We can only create a texture that is less obviously tiling, but no matter what, it will be tiling like that. -
Yes. Open up the GeDoSaTo.ini file and set everything to off. Edit: So I figured I might as well do it for you. Paste this into your gedosato.ini file, replacing everything. # Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation # read them before changing anything! ######################################################################################## # Internal settings # The amount of logging output for debugging purpose. # Should be set to 0 if everything works fine for performance reasons. logLevel 0 ######################################################################################## # Graphics settings # The actual rendering resolution you want to use, # and how many Hz you want the game to think it works at. #renderWidth 5120 #renderHeight 2880 renderWidth 3840 renderHeight 2160 #renderWidth 3200 #renderHeight 1800 reportedHz 60 # The resolution you want to downsample *to*. # Should generally always be your output device pixel size and frequency. # Writing something not supported by the display here will probably cause a crash. #presentWidth 2560 #presentHeight 1440 presentWidth 1920 presentHeight 1080 presentHz 60 # How many vertical traces to wait when presenting # -1 = unchanged # 0 = no vsync # 1 = standard vsync # 2 = half refresh rate (e.g. 30 on 60 Hz) # 3 = 1/3rd refresh rate, etc. presentInterval -1 # The type of scaling you want to use. # bilinear: what GPUs generally do, cheap performance-wise # bicubic: higher quality, more expensive performance-wise scalingType bilinear # Emulate exact flipping behaviour # requires some extra performance/memory, # but may be important for some games to work emulateFlipBehaviour false # For games which use strange methods to query resolutions, # injecting a new one might not work. In such cases, you can try replacing an # existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600 # 0 = override disabled overrideWidth 0 overrideHeight 0 ######################################################################################## # Windowing settings # Hides the mouse cursor, at all times # options: "true" (= hidden) and "false" (= unchanged) hideMouseCursor false # Forces borderless windowed fullscreen mode instead of fullscreen mode # options: "true" (= force borderless windowed FS) and "false" (= unchanged) forceBorderlessFullscreen false ######################################################################################## # Dark Souls 2 settings ## AA # AA toggle and quality setting # 0 = off (best performance, worst IQ) # 1 = low # 2 = medium # 3 = high # 4 = ultra (worst performance, best IQ) aaQuality 0 # AA type # either "smaa" or "fxaa", depending on your preferences aaType smaa ## SSAO # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!) # 0 = off # 1 = low # 2 = medium # 3 = high ssaoStrength 0 # Set SSAO scale # 1 = high quality (default) # 2 = lower quality, lower impact on performance ssaoScale 1 ## DOF # Enable Depth of Field # false = off # true = on enableDoF false # Select the type of DOF effect # basic = basic pseudo-Bokeh DoF # bokeh = shaped circular Bokeh DoF - WARNING: high performance impact dofType basic # Bokeh Depth of Field radius # default = 1.00 # higher = more blurry (e.g. 1.5) # lower = less blurry (e.g. 0.9) # note: small changes make a large difference dofBaseRadius 1.0 ## Post # Enable Postprocessing # false = off # true = on # For in-depth configuration, look in "assets/post.fx" enablePostprocessing false ######################################################################################## # Texture settings # Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga # if you enable override at the same time, the overridden texture will be dumped enableTextureDumping false # Override game textures loaded using d3dx with those from # textures\[gamename]\override\[hash].(dds|png), if available enableTextureOverride true # Mark textures with their hash (for texture modders) # WARNING: extremely slow if a game loads many textures # (if you think a game crashed, it's probably still just loading textures) enableTextureMarking false ######################################################################################## # Mouse settings # you may have to play around with these a bit to get mouse input working correctly # while downsampling in some games # Modify the mouse position reported by "GetCursorPos" when downsampling modifyGetCursorPos false # Modify the mouse position set by "SetCursorPos" when downsampling modifySetCursorPos false # Intercept the WindowProc callback of the game and adjust mouse messages when downsampling interceptWindowProc false # Adjust the mouse position reported in peeked Windows messages when downsampling adjustMessagePt false This will disable all the eye-candy effects, but still enable texture overriding.
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Regarding general gameplay/mechanic modding
ensssss replied to ensssss's topic in Dark Souls's Dark Souls 2
Thus, -
The problem with the PC version and save editing is that the game is Steamworks integrated - the save files have a SteamID stamp, probably encrypted and not easy to change.