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SkyForgeLevi

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  1. I've downloaded the newest version of SKSE64, because Skyrim was just updated via Steam. Now it won't launch the game. It makes an attempt, but almost immediately CTDs, I don't get to see the main menu. Because of the update of Skyrim, I can't use the older version of SKSE64 anymore (it gave me an error). I can play Skyrim SE, but without mods, that require SKSE64, so bye bye SkyUI and co. Any help here?
  2. You're welcome. A hard lesson I've learn here. The load order matters a lot, once it's messed up, the game will behave strangely or won't work at all.
  3. Check the load order for anything, that alters either Breezehome itself, or Whiterun in general, this mod should be lower, than those.
  4. So "360°" is required? I thought it's a separate mod, didn't want to install two mods, that may do the same thing. Well, that explains, why it worked with it and doesn't work without. Thank you. There's something new to learn everyday. :cool:
  5. I would also guess SkyUI, I had the same "issue" once (for me it was a nice surprise more than anything), and haven't using half the mods that you use. I have no idea, if I disabled it somehow, or it disabled itself because of some mod it depends on was missing (maybe some of other UI mods, there's plenty of them, some could overwrite a part of SkyUI).
  6. My guess wasn't completely wrong? Yaaay! Doesn't happen too much, so don't mind my joy. :laugh: I'm playing mostly in 3rd person the whole game, so being in 3rd view during the intro isn't as much a problem for me anyway (as long everything else works, damn you, Alduin!). I use your FNIS mods a lot, now experiencing another small bug, probably a bug, not sure, I checked that box with "PC using 360° movement" but there's still no such movement, I had it before, but for some reason don't have it now. My PC won't look at me, when I press "S", she's stubborn like hell sometimes. :laugh: Is it dependent on another mods, like "360° Walk and Run Plus"? I recall having that few times and the checkbox in FNIS Sexy Move worked, now playing without it, is that mod relevant?
  7. It must be FNIS. I've uninstalled all mods, reinstalled some, but excluded FNIS and voila, intro in 1st person. It surely is a bug, but a bug caused by FNIS together with some other mod, not by FNIS alone. When I install FNIS, but exclude for example SkyUI, this bug doesn't happen, so my best guess is FNIS with SkyUI together. It's strange, but still acceptable as long as everything else works. Well for now it works only through Alternate Start - LAL, because the vanilla intro still CTDs. Now I'm in Whiterun and as soon I enter Jorrvaskr, CTD. As soon I enter combat mode with someone, CTD. A random dragon over the city? Yea, you guess it, CTD. Something went terribly wrong, I'm looking forward to another complete reinstall, probably make a daily routine out of it.
  8. I didn't mean FNIS on it's own, without too many mods, it works well, the intro looks, like it should (1st person view and stuff), but once I pair it with a certain mod combo, this happens. I don't really know, what causes the forced 3rd person, but it happens when I load mods with FNIS present. I guess maybe SkyUI/SKSE64, it sometimes happens even before the character creation, I've seen the "pre-created" male Nord prisoner on the carriage sitting against Ralof in 3rd person during the way to Helgen, it happened when I was setting something in MCM (thus guessing SkyUI's involvement). But again, that's not a big issue, it mostly works through the whole intro. But the CTD after Alduin's attack, that really bugs me. EDIT: so I've decided to uninstall all mods, clean up the data folder and verify file integrity through Steam, but what happened here? I thought Steam would download only one file (a folder called "Video", I've kept the master plugins intact) like it did before. I was wrong, Steam downloaded all 4 cleaned master plugins, making them dirty again. Why that? Why has Bethesda dirty plugins there? I'm not a rebel, Bethesda! You can't do this to me! :laugh:
  9. Fortunately no red checkboxes, but 3 orange. Fixed with SSEedit, Wrye Bash confirmed all green now (except EBQO, which is lila, but seems to be ok. It reads to be mergeable, but with a non mergeable tag, I don't merge plugins anyway, so should be fine to ignore that, I guess). Alternate start is fine for testing, but I didn't install it yet, thus trying the vanilla start first. I thought that following a guide would result in being able to start a decently modded game. Silly me.
  10. Thank you! This is exactly, what I've been looking for. It lists the mods globally, but also lists each single mod in it's cathegory. Now I can make sure to install mods properly and enjoy the game the way I want (well hopefully, because knowing myself, there is always a chance to mess things up badly). EDIT: even by following that guide, I've messed up (yes, you've been warned lol), I can't pass through the intro mission, once Alduin shows up and unleashes his Shout, the game CTDs. The last thing I hear from general Tullius is about getting the battlemages out of there and then it's the "end of the line" for me. Any idea, what in Oblivion could do such a thing? On a sidenote, once I create my character, I'm forced into 3rd person view. Probably a FNIS thing, or one of it's component (FNIS PCEA2, or FNIS Sexy Move, who knows). It's not that big issue though, with less mods, I was able to pass through the whole intro mission even in this mode, it looks strange, but still playable. Must be some other mods that cause problem here.
  11. Very well, I've managed to clean up the 4 master plugins with SSEdit following the guide here (in the Nexus Forum), LOOT is finally happy, and so am I. Now I would like an indept guide to the install order of my mod sellection (I've reduced it for now, no SL mods there, crafting is bugged with those). I know, there was such guide, but the guy had lots of stuff there, that I don't even consider to touch, like ENBs, reshades, texture replacers for whole cities and stuff. I don't want over 200 mods, that completely change my game, lol. I'm not even sure, if my comp would manage such a load. Also I don't fancy ENBs at all, so that's a no no for me. I'm pretty happy with the looks of my game (except for the characters, but that's where Caliente's CBBE comes into play) and the effects it has, I don't need to be blinded by the Sun every now and then, I don't need that ultraclean water to see, what's under it's surface, there's something called swimming, it's a good excercise for some people, so if I would be curious about the underwater ground stuff, I could do just that, lol. No need for a fancy ENB. So my mod sellection (in order as NMM reads it): XP32 Maximum Skeleton Special Extended USSEP The Kids Are Alright SE The Choice Is Yours SkyUI Skyrim Sizes Skyrim Recycling Sit Animation Serenity Ashara Princess of the Woods for Seraphim - Basic Edition SAPoWfS - Light Armor Patch Royal Vampire Armor - Simple Black Retexture Remove Map Camera Limits Ragged Flagon Alternate Entrance - Exit Pumpkins Bacon and Sweets SSE Noble Dress No BS AI Projectile Dodge Leveler's Tower 4.4 Less Aggressive Animals Lady Miraak Krif Nau Golt Dovah - Extended Dragonrend Impress the Companions - Tougher Giant Edition HUD Redux SSE - Minimalistic HUD "various FNIS parts, if needed" Female Facial Animation (if not conflicting with anything) Faster Shadowmere Enhanced Waterfall Sound Elizabeth's Tower - Azura Shrine SSE Dwemer Storage Cube Dragon Stalking Fix Daedric Stealth Suit Cutting Room Floor CBP Physics Some of CBBEs (one is Caliente's Beautiful Bodies Edition, another is Caliente's Beautiful Bodies Enhancer, I'm aware of installing only one, not both) Breezehome TNF Better Start Timing for Dawnguard and Dragonborn Better MessageBox Controls Better Dialogue Controls Better Descriptions Ashara SSE Paragon Jewelry Apachii SkyHair SSE Alternate Start - Live Another Life (optional, maybe using for testing purposes) Aetherial Crown Replacer A Matter of Time 9divinecrafting Yea, it's about 40 or so, not as much as 200, so I don't need to worry that much about my comp, lol.
  12. Let's pretend, that I'm a total noob here (which I am anyway), so how do I convert the incompatible form into one, that is compatible? Wrye Bash gave out those plugins, also CK, but I am not familiar with either of those. I can't use CK even for a simple "cleaning" (well simple for others, not for me), which LOOT reminds me about everytime.
  13. This might come as a noob question (probably because it is), but how do I check the forms of those plugins? And also in Wrye Bash it shows those two the way you describe (SkyUI after CRF, LOOT seems to mess things again, strange).
  14. The load order matters a lot, when you mess with it, it messes with your game. As I (or maybe LOOT for some very strange reason) rearranged XMPSSE and SkyUI, SKSE gave an ingame error and stopped working, FNIS stopped working as well and other stuff was doing strange things (Matter of Time didn't show up, MCM was empty and lots of other weird stuff happened). I don't know, what XMPSSE has in common with SkyUI, but simply moving those two across each other (loading SkyUI, then XMPSSE) solved the SKSE/FNIS issue.
  15. I've encountered the same issue with UIExtensions and LS tools (if I remember right LS tools need UIExtensions to work), launched the game through SKSE64, which I usually do, seeing the black dos window for a moment, then ... nothing. The game refused to launch without even an error message or anything. I then uninstalled UIExtensions and voila, the game launched. Reading here it seems, that I'm missing some dependencies for UIExtensions, that simply prevents the game from launching. Well I can live without it. For now, the game launches, but there are other issues manifesting (my game CTDs in the wilderness). To that FNIS error, I know, that it happens also with a wrong load order. For some reason I had SkyUI loaded after XPMSSE and it gave me the ingame error, that SKSE isn't working (while I launched the game through it, I'm using SKSE64 btw) and after that FNIS mods gave me that error as well. I didn't see the "Matter of Time" hud at all, MCM was empty, SkyUI worked but with every single item having a cubic icon (like some in the misc cathegory when SkyUI is fully working) and stuff like that. Rearranging by simply exchanging those two (loading first SkyUI then XMPSSE) solved it.
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