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Cynicide

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Everything posted by Cynicide

  1. Deleted my mods as one was removed due to poor moderation. Not really feeling it as a result.
    1. Cynicide

      Cynicide

      The situation was that I had not gained permission to use a preset as a base for a follower. I had contacted the author with the only contact information I had and waited what I thought was an appropriate amount of time before posting my file. When I posted the the file I was open about the situation, I properly credited the author of the preset and I sent them message explaining what I had done and offering to take the mod down if they wished in the future. This in my mind is reasonable. Des...
  2. Thanks I ended up sorting it out by starting from scratch and being careful what I imported. If anyone comes looking the best way to handle the High Poly Head dependency for a follower is to create your ESP and create your actor first. Set the head/brows and export the nif with ctrl-f4. Have a look at it inside nifskope to make sure you're good and then start adding all your custom parts. Check every now and then with a ctrl-f4 export that you haven't introduced anything incompatible.
  3. If anyone comes looking for this the issue was the brows. High Poly Head supplies it's own mesh for the brows and you have to use that. The only issue now is that a highpoly head that is exported out of CS with Ctrl F4 does not match the ones that racemenu exports, still plugging away.
  4. I've tried both. Use nif optimizer to convert both meshes to LE, merging them and then running it again to convert them to SE. I've also tried a method similar to the guide you posted but it was from Kalilies guide. Both have the same effect.
  5. Has anyone seen this before? https://files.catbox.moe/fe1pkw.mp4 I'm converting a Racemenu preset to a follower and the hair seems to go crazy on me. There are a couple of issues that might make this different from other conversions I've done: I've tried both NifMerging the Head and making the edits myself in NifSkope but the outcome is the same. This isn't an issue when I view the character in Racemenu prior to the export. I've tried two characters recently and they have the same issue, the only common threads are that they both come from the same pack of racemenu presets and they both use the highpoly head.
  6. Just a quick one, I did a search on this and nothing comes up. Does anyone know how I'd reset all my landscape textures back to LAND_DEFAULT. I've been landscape texturing and I'd like to start from scratch. Thanks.
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