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knorton01

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  1. How does one add requirements to other mods in an xbox1 upload? I assume that if I add dependancies to the pc version of a mod (even if that mod also exists in FO4) then an error would occur upon loading up that mod on the console. In other words, if I want to add a weapon in a mod to a custom leveled item list in the ck, how would I get the xbox to recognize the dependency on the weapon mod? And how do I select the weapon that I would like in a leveled list, out of a plugin meant for the xbox? As another example, how do I upload a character preset that uses, say, an azar ponytail?
  2. Within the "Edit Response" window, where the response text is edited on the left and a voice type selected on the right, my voicetype does not appear. Instead about 20 voicetypes that aren't in the directory show (see screenshots). What's the issue? Screenshots: edit response window (in creation kit) file directory screenclip (contents of voicetype folder) Actor Window (again in creation kit)
  3. Can I ask what format you saved it as? I've tried mp3, xwm, and wav...
  4. Within the "Edit Response" window, where the response text is edited on the left and a voice type selected on the right, my voicetype does not appear. Instead about 20 voicetypes that aren't in the directory show. What's the issue? Screenshots: edit response window file directory screenclip Actor Window
  5. @Stranger, any change you've tried getting new normal and spectral maps? (labeld _n.dds and _s.dds).
  6. I also give credit to Galvon94. https://forums.nexusmods.com/index.php?/topic/5750517-alternate-supermutant-face-texture/
  7. Finally I got it! I downloaded Ben Ephla's files and replaced his dds files with my own, and it works! It seems that in addition to the textures I placed in actors/supermutants I needed some .nifs in the meshes folder and some .dds and .tga files in FaceCustomization\PluginName\FormID. And it works and the mutants are blue!
  8. I got it! I downloaded Retextured Super Mutants by Ben Ephla and replaced the dds files in FaceCustomization\PluginName\FormID, as well as the dds files in textures/actors/supermutant, and it works. Thank you for bringing my attention to the other folder. Now they're all blue! Cool Stuff.
  9. No, they don't appear at all. There's a message that they exported, but then the files don't appear in the main data folder. I think I'll perhaps stick a pin in this for now.
  10. I did try playing around the ck for a while, with the "Is CharGen Face Preset", but without any luck. I don't know how I would go about regenerating anything. Also, it's interesting that the new textures rendered in the ck, but still not in the game.
  11. I'd like to make the suggestion to establish subcategories for the weapon, armor, and clothing mod listings. An example of some weapon subcategories that would be incredibly useful: Pistols Assult Rifles Rifles SMGs Heavy Energy Melee Explosives Textures Weapon Mods They would be useful. No?
  12. Hmm. I'm having no luck with it. I was looking through the files of this mod as well to try and figure it out, but I actually think that the mod's updated face textures don't work either. So I guess that's two mods uploaded to the nexus having this issue. And the later mod 81k downloads...
  13. To anyone with a clue to fix this, perhaps help me out as well: How does one change the face textures for supermutants? After bringing up the supermutant textures in photoshop and changing the hue (to make them blue), and saving and bringing the new textures into the fallout 4 data/textures/actors/supermutant folder, all but the face textures load into the game. Any ideas to fix this? Screenshots: http://imgur.com/9nwayix http://imgur.com/saMoDb3
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