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omar1975

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  1. Thanks again, I learned how to do it with your tips, but sadly it is very complicated to adapt it to the UNP body due to the body mesh is thicker than the pants, so the only way must be to reshape the lower part of pants to let the body be totally inside of them, it's not woth the effort. Thanks anyway. Now I know what the problem is and how to resolve it in other "more revealing" dresses
  2. Thanks It is easy when someone guide you. But.. I have a small additional problem, really is not important but it annoys me a bit. Why when using only the coat piece the wrists and ankles are invisible ?? http://s13.postimg.org/epf7v6d5j/2015_11_10_00002.jpg Thanks in advance again, and doesn't mind if you don't have time to ask, the main problem was solved, this is only an annoyance.
  3. http://s10.postimg.org/z7tsqyi45/2015_11_09_00002.jpg http://s10.postimg.org/ckejkt2k5/2015_11_09_00003.jpg I only need to adjust a bit better the texture
  4. YESSSS !!!!! Oh thanks thanks a lot !! I had the NiAlphaPropety highlighted but the last step is that I was missing to do. Thanks, I've never be able to do it without your help
  5. Thanks again Perraine. After some time sleeping I just done all the steps you indicate with a lot of hope .... but the result is the same :sad: Maybe I'm not explaining well. The problem is not that the body(coat) hides another piece of armor (legs boots...) but that the body(coat) hides the legs that are in the same model. This nif model is a long coat (on the back) with a complete leg/pants under it in the same model. When the transparency is activated the legs dissapeared too, The weird thing is that using: MESH > STRIPIFY the problem almost disapear except in a small zone in the left leg and upper part. Thanks again for all your help and time, whatever other idea would be very welcomed.
  6. My two nifs with the texture folder I'm editing the Bloodarmortorso_f_1.nif https://drive.google.com/open?id=0B3m5v4nPFMGuci1wWnE1cW9MdGM Standar body part: 32 body , 34 forearm , 38 calves I can't see any problmes in body parts.
  7. Thanks a lot Perraine There are legs under the model. That was sure and after my recent discoverd they are revaled partially. I just discovered that using: "mesh" >> "stich strips" option I almost reveal all the interior except a strange strip http://s16.postimg.org/ei0uvjwkh/image.jpg It is not related with the textures, they are completely cleaned I rechecked two times. And about the body parts, I don't know how to check that, but it must be a body full part. Thanks again There are legs under the model. That was sure and after my recent discoverd they are revaled partially. I just discovered that using: "mesh" >> "stich strips" option I almost reveal all the interior except a strange strip It is not related with the textures, they are completely cleaned I rechecked two times. And about the body parts, I don't know how to check that, but it must be a body full part. Thanks again
  8. Hi all and thanks in advance for any help you can give me. I was trying to modify for my own use the super "blood with armor" mod made by "zerofrost" making a short dress version. I follow all the tutorials and my problem is that when I make the bottom of the long dress/coat transparent, the legs behind the coat become transparent too as if the coat is converted into a kind of invibilization magical cloak. I'm using Nifskope http://s9.postimg.org/rrxspxtez/image.jpg http://s9.postimg.org/svhx1we23/image.jpg http://s9.postimg.org/mvu5y8t9n/image.jpg The question is : what am I doing wrong ? How can I only add the transparency to that piece of coat without making all objects behind invisibles too? Thanks again for your help
  9. In my case the point is if the GTX 660 FTW 3GB is enough for 1920x1200 or not, 670 4GB FTW is a bit expansive altough the alternative is .. wait :)
  10. Now I am really confused, as Half654 said I know (or I think to know) that Skyrim is capable to manage more than 2GB, so in a Win 64bits system with 8 GB of RAM that is not a limit for performamce ¿I am correct? My near horizont is focused on: Skyrim Ultra modded with ENB, The new Simcity and the incoming Elder Scrolls online so .. that the reason I ask for the more VRAM vs a bit more raw power question. In few words: GTX 560 TI 1GB >>>>> a) GTX 660 3GB or b) GTX 660Ti 2GB or c) .. wait Btw, excuse me for my bad english, it's not my mother language.
  11. Thanks for your answer :) so.. with a GTX 660 3Gb I'm going really to improve my 30 fps from my actual GTX 560 Ti 1Gb with moods and enb to near 60 ? (using enb too) Thanks in advance for your help.
  12. I'm in a simioar situation, mi GTX 560 Ti can't handle all Hi res mods correctly. I am thinking about change it for a: EVGA GTX 660 3GB ftw and the question is obvious, is it enough for a heavy modd Skyrim in 1920x1200 ? I have a SSC an i5+ processor and 8 GB of RAM so... could it be a right choice the GTX 660 3GB ? thanks in advance.
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