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Bisaflor

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Everything posted by Bisaflor

  1. Hi Nexus Members i just need to ask Is there a way to change the AI from your own automatrons?! these idiots really start to p*uke me for example i have 9 guard posts and 9 robots assigned to them but it is not possible for these *insert evil word here* to stay there! they move around, they block the ways, they stand beside the guard posts because they are to stupid to find the god damn stairs and im really start to rage about this f*cked up behavior next example i have several garden plots and several robots assigned to them but they just cant stay there its the same with the guard posts i build on the red rocket truck stop and have over 25 robots and its just pure chaos what i just want is that they DONT MOVE away from the guard posts or garden plots
  2. i have spring cleaning too but its not possible to scrap the houses in sanctuary with this mod
  3. this tpc command works good but its just a work aound in my opinion but better than nothing. thanks for that. isnt a sexy modder beast out there who can do something about it? :P
  4. so i guess i need to try this TPC command or hopefully some1 can do something with the ck to make sanctuary house and render fail free
  5. mods are disabled in beta patch thats all and there are enough topics for this and u can use mods in beta aswell
  6. Christ is there really? Of all the things they could change in survival, I don't think I once saw anyone complain about the xp gain. That seems a bit excessive eh Yeah ... I didn't notice until I switched back and forth between Beta and Live a few times. I was surprised no one posted it before I did. As far as no one complaining about the XP gain, no one was demanding a Restricted Save system before the Survival Mode Announcement either, but we got that too. :down: I kind of think I understand what Beth's going for here. In Survival Mode, the respawn rate has been drastically cut back, so you're not going to see as much enemy action in some areas. An XP boost would help make up for that a bit...at least that's what my guess is. That said, I could swear the rate's got some variability in it based on some of my trips down "cleared" paths and still getting jumped now and then. i can confirm that. i once cleared the "Thicket Excavation" (killed all raiders and loot everything) on my map it was marked as "cleared" only 3 or 4 ingames houres later everything was repawned and the "cleared" marking was disappeared i had to clean this place three times in a row and since them nothing is respawned and the cleared marking stays
  7. you are right the BOS startet much to soon and the minutemen are nothing more then annoying. i never liked the way we got threw into them. let the ck release for all and there will be something to change this
  8. its all fine now ofc i maked a back up before using any commands well non command could do something to fix him i moved him always to my site with "moveto player" after the last battle against the synths down there he went back normal
  9. Hey guys i just startet the arc jet quests with danse and some serious "x-file like" things are happening at fist i didnt help danse to kill the attacking ghouls at his outpost he have done this alone, i just run through the city to get home as i go back to him i found him standing around when i try to speak with him he just say "there are enemys around" and some other combat dialogs but they where all dead i figgured out which part of the quest this was so ive skipped at this point with "setstage bos100 40" (i get stuck at 30) fine i could start talk with him and he gave me the next quest stage we go in the police station. i lootet a bit and i go out we broke up to arc jet BUT as we arrived at the front door he just went of and is going back i moved him always to my location via console but he always runs out side the arc jet buildung resetai doesent help he goes back to the police station at same place where i founnd him and where i had to skip the quest and he doesent say anything im in survival beta and my english is maybe not the best
  10. Christ is there really? Of all the things they could change in survival, I don't think I once saw anyone complain about the xp gain. That seems a bit excessive eh Yeah ... I didn't notice until I switched back and forth between Beta and Live a few times. I was surprised no one posted it before I did. As far as no one complaining about the XP gain, no one was demanding a Restricted Save system before the Survival Mode Announcement either, but we got that too. :down: i would never had notice that because i dont really have an eye on the gained xp per kill :D (but now i do)
  11. even with no sound at all on the suppressor will the AI know that some1 is shooting because they realise when a follower of them gets killed when you snipe at them from a far disdance the start searching for you when the bullet impacts and not when the shot was given
  12. ive tried exactly the same, console, mods everything. Even with the "Place Everywhere" Mod I puttet a house just under the earth but no chance to avoid this problem. the sanctuary area is absolutly nice but i never build there because of these ugly, tight and useless houses i hope with the ck its possible to change or fix this or whatever.
  13. http://www.nexusmods.com/fallout4/mods/6063/? have tried this mod?
  14. Hmm, maybe a nother little workshop DLC for5$. but since all those negative ratings they earned in steam with the WW maybe they make an update for the WW Or it comes with far habor like u wrote maybe maybe maybe :D maybe ill say mayyyybeeeeee
  15. there is a fix for this but this escalates in work http://www.nexusmods.com/fallout4/mods/12217/?
  16. well the change notes that beth puts up are useless they are the same as 1.5.147 in the official beth forum some1 wrote "double xp in survial" (but not for crafting or building) "preston fix" "female animation fix" can some1 confirm that? played a bit yesterday and yes there is double xp for killed enemies ^.^
  17. that seems right. is it possible to "fix" this?
  18. i dont get it ... what did they change? https://community.bethesda.net/thread/9158
  19. yes but its not only the stuff in the horizont at some point even the ground vanishes but i think u know my problem and yes i had to do a compass fix
  20. maybe i should upload some screens to show :P
  21. yes but the graphic starts to bug then u move at a point where a wall from that house was :sad:
  22. The problem is they do this regardless if you have a silencer on or not. Which negates the purpose of the silencer. just nope like he said they just start blind fire at your position but not on you you are still undetected and you can use the sneak damage bonus and change your position with a non silenced weapon they detect you much much faster i used a double shot laser rifle once i was able to deal 1 shot after that they instantly detected me no sneak damage bonus, nothing from that point
  23. I know there are some mods which remove the Houses in Sanctuary Problem is the graphic starts to bug when you walk on the places where the houses stand and Sturges and Mama "f*#@ milk gimme jet" Murphy are still hammering thats not really nice is there a way to make a mod which prevents the graphic bugs and the hammering?
  24. afaik u need to complete a quest to get his perk otherwise his affinity is stuck on 999
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