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43rdFloorGuardian

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  1. @Zaldiir I was basically saying three more than those who disagree (which is a very small proportion when you consider possibly hundreds of votes)... it doesnt bother me, after all I search both with tags and without, I am just pointing out a limitation of the system.
  2. Why not just have two tags in such a case Pinto? One for male and one for female. I am however concerned that a mere three people can set a tag... particularly if that means that some people will then be more likely to miss out on content. With respect to the number of members, three people's opinion is a rather small proportion, for example if three extremely conservative people happen to be among the members they might consider every single female armour mod that shows the knee to be 'Not Lore-Friendly', 'Not Safe For Work', 'Nudity', 'Sexy/Skimpy' and 'Unrealistic'... three people... this is one of the reasons I suggest the ratio approach, I mentioned earlier. Or perhaps you might allow the user to define their own thresholds for how many votes are counted as the tag being 'active'... there are several ways to implement any mitigation mechanism however it is possible that the current system may be abused. edit: typo >.<
  3. True colour, which is one of the reasons that the ratio based approach that I suggested might be useful, since a level of tolerance could be determined, rather than simply having a hard and fast cut off. Though optional self defined and controlled censorship is certainly less of an issue than externally mandated censorship.
  4. Thank you nexus team for your continued hard work! After reading through the news release, I would suggest a modification to the non author tagging process, currently, from the description on the home page, the function would work as follows: Three members must propose the tag - whereupon it is 'confirmed' Instead I would suggest an alteration similar to: 1. The mod uploader has a chance to set all available tags to 'agree' or 'disagree' (obviously only one can be true at one time, however it may be optional to assign ANY value to a tag - depending on how well that tag suits the content) 2. Any other member who has downloaded the file (more than two hours ago as is currently the case for endorsement) can then submit their own opinion on whether or not any specific tag applies (agree or disagree). 3. Whether or not the tag is 'confirmed' or would show as active would therefore depend on the cumulative value of that mod's specific tag's scoring by members. If the number of 'agrees' exceeds the number of 'disagrees' then it is automatically active. EDIT: I should clarify - in the following section I mean ratio as opposed to a simple increment It would also be possible to expand such a system's functionality in the future by use of a sorting algorithm based on the ratio of agrees to disagrees. In this way you could represent how well a mod suits that particular tag based on the user's opinions (for example it could assist in identifying which mods have a more consistently 'lore friendly' rating, such as those which are very lore friendly perhaps receiving several agrees for every disagree while others are only 'sort of' lore friendly receiving only slightly more agrees than disagrees (currently three more) - which would be shown by the ratio of agrees to disagrees. This overcomes the issue of a mod's tag being rather controversial, for example having 300 people agree it deserves the tag and 297 who disagree would currently mean the tag is active - with no differentiation from 580 people agreeing and 20 disagreeing... I would also suggest that tags be separated in terms of the mod core functionality as opposed to optional functionality - for example mods that have a core which is safe for work, but have optional components that are not safe for work. The impact: well it would have to be coded which would likely involve assigning two variables to each tag instead of one (an agree count and a disagree count - rather than the cumulative result) as well as a GUI tweak to incorporate the additional button that would be required (a thumbs up and a thumbs down perhaps?) (struck through because the up down arrows are there and I poorly explained it) as well as for each member's tagging history (whether they have agreed/disagreed with any tags for any mods), this would increase the space requirements for mod data as well as member data. It would also increase the processing time in order to display results of tag queries (because the comparison of agree and disagree counts) would need to be calculated - particularly if the ratio approach is being used - but I would suggest that such a thing could easily be incorporated into member preferences or into the advanced search.
  5. Simply said, to release the next game to include ALL of Tamriel (let alone the entire world) is an endeavour that would be prohibitively time consuming and thus expensive; for this reason it is extremely unlikely. However it is indeed possible to release a smaller region initially and then have subsequent releases (preferably purchased expansion packs rather than DLC) to incrementally expand the game region; this could potentially be facilitated by allowing modders to fill in much of the region themselves (and selecting the most lore friendly and high quality offerings as OFFICIAL where appropriate) thus diminishing the development time and cost for bethesda. For this reason, I would prefer that one of the regions bordering Skyrim is selected for the next release, because the gaming area can readily be expanded to include the region which has already been mapped with an approach that incorporates such a high level of detail. It is also possible that environments from TESIV (and less likely TESIII) might be ported with an appropriate translation algorithm to also reduce development time while expanding the game area. The entirety of Tamriel (and even the world) is possible - but is unlikely to occur as a single release. The cost to create such a thing would be too vast.
  6. Personally I would like the next offering to be chronologically after TESV, so 4th era, it could even be very interesting to be look at Akivir, (Aldmeris would also be cool, but possibly rather bland given the homogeneity of the environment, i.e. its a giant city), or if within Tamriel, perhaps one of the regions bordering Skyrim (which would allow the possibility for readily extending the game world into the already mapped skyrim)... I would REALLY like to see the Dwemer featured in an upcoming TES, perhaps with Lorkhan (at least an avatar of) at the helm; it would be very very cool.
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