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free8082002

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Nexus Mods Profile

About free8082002

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  • Country
    Argentina
  • Currently Playing
    Oblivion
  • Favourite Game
    Wizardry

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  1. The mod work. Mostly. But is plagued by Monster Mod bugs. Is well made, and the border guards against monster do a reasonable work stopping them, not always, the poor things need a buff. Using cathedral and import to SE I manage to play to lvl,12 but some areas as consistent ctd, again the fault is momod, I erase some dremora and a FISH, and play a bit more. Finally I got upset. After fight some bandit and a GUAR with old textures I though "Mihail Guar can replace that thing" then I try to do myself and fail miserably. I decide to come here because there is 1% probability of receive help. Not gonna lie,the task is big. Its a mod that cover lairs, terrain edits, town edits, armors and several weapons that can be made with monster parts. Sorry for my english. Less words: Import Monster Wars to SE, replace old textures and/or buggy monsters with Mihail work.
  2. I suggest translations show only in the original mod page. There are an increase number of translation (that's a good thing) and the search result are cluttered with them. Another option, perhaps, its filter translations. Normally I block user that only post translations but it feel wrong.
  3. Perhaps: https://sunkeumjeong.wixsite.com/mysite/post/sunjeong-news-network
  4. Like the behemoth in Fallout 4. No anim needed. Just simple. Giants throw boulders and objects causing severe damage. A dragon kill me accidentally this way, a object fly in my direction and died. I ask because cannot find my way in the CK and Tes5.
  5. A mod like this need a lot of skill. There is one that allow destruction of Thieves and Assassin guilds but you need to be careful or broke something, also touch a bit the civil war quest. I agree Silver hand and Stendarr deserved more attention. How a bout a patreon or quickstarter or something like that for give life to this project?
  6. Complete disable magic in game. - Magic is a crime - Only high elf allowed - Shouts are ok (for quest reason) - Everyone else, player and NPC, no magic Ask that for use with survival mods that add wounds to the game. Also for more difficult combat, no more battlemage. - College destroyed, no quest or NPC - All magic items gone - Skills replaced, disabled or useless - Alchemy its ok, enchant dont
  7. No alchemy changes , new items are vaniilla alchemy or food for new recipes No weapon / armor craft No quest No magic necklaces Tea its ok. Pets are ok. Maybe more pets?
  8. I think same here. From Argentina. Menu dont appear if put cursor to check files today. Tested with Mozilla and Maxthon.
  9. Its a underrated mod that deserve some attention. Right now its oudated and dangerous for savegames. As medical suplies, like stitches, bandages, tourniquet (or you die from bleeding in battle), you need to treat broken bones. Also you need to heal companions. Mod need: - mcm menu - diagnostic, in actual state you only see companion bleeding and need to give medical supplies until he uses the one needed. - actual state mod take consideration about what type of weapon hurt you, and frostbite and burn too. this part need better implementation, sometimes damage is ignored for make the correct wound. Sorry for my english.
  10. Yes Fenryr, I already try one of the kuertee mods, Useful Potions, but its a bit unbalanced, I uninstall that one yesterday. Right now I find a very good one that add need to companions too and nasty diseases. Month ago I try Locational Damage, and the intention of the mod is great but as lot of bugs. Finally I decide Skyrim as too many ways to easy heal and go back to Fallout 3 for survival purposes. Right now I use: Frostfall , INeed and kuertee battle fatigue and injuries. If only I can change all restoration magic and made it more like the one you see in Kynareth temple... Sorry my english.
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