I was wondering if its posible to port Fallout 3 and NV to Skyrim engine and connect it together (FO3 and NV,not Skyrim). 1.Problem and maby the biggest one is the .NIF files.They do not match for the Skyrim engine to recognize.So there is a legal conflict.For instance,I have FO3 and FONV and i put all the FONV in the FO3 folder and just adding my mods via plugin system from geck.Now that is not posible with skyrim,the NIF files need to actually be all modified for Skyrim,witch means that users cant just have them installed and just copy/extract it to skyrim.But if modified and uploaded is piracy-right? So,is there a way to sneak :smile: around that somehow? Bethesta permission or something like that? 2.I dont get the new script system at all.How does one port that? 3.How does the 2 engines handle the phisics and does the animation validate for skyrim? Im talking about useing everithing posible from skyrim(walk animations,some sounds) and filling the gaps with FO3 and NV (gun animations and sounds). In theory,its posible but we need something of a Modding Tree...what i mean is that ppl that know scripting will port scripts,ppls that know nifs will get them engine ready,ppl for testing,for every operation to be dedicated to a group that knows a specific thing and has a specific task. Cant that be organized?Im open and ready for any info.But first,if interested,we need to find the solution for the NIF files! Not everyone (including me,i just dont get the skyrim engine handling of Nif files) knows how to prep FO3 Nifs for Skyrim so I have an Idea about that.A Program that edits the properties of Nif files and changes its contents for the skyrim engine to work. No port issue or piracy or something.Basiclly,you need both games and need to copy all from FO3 to Skyrim and use the Program to fix the Nifs.Simple enough for a start,right? Hope i get some feedback! :smile: Thnx to all and if we actually do that,it will be legendery! :smile: lets see how "Strong" "A" "modding community" "can be"...