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vanblam

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Everything posted by vanblam

  1. I am a complete newb when it comes to UI modding.. Are there any tutorials on how to get started?
  2. lol damn.. take me forever to figure out what I'm even looking at. :P Thank you so much for the help tho :)
  3. Think there might be way to bypass that or get around it?
  4. Here is an image of what I get. http://i52.photobucket.com/albums/g26/vanblam/Item_Color_Test.jpg Hope someone out there can figure this out :P..... If you do I LOVE YOU!! ... lol
  5. Yea it did the same thing unfortunately :/ .. Thinking the menu text is a different style or format. Wonder what the difference is between the text that shows on items on the ground vs the menu text.
  6. Well I tried somethen just to see what would happen. In the creation kit I double clicked a Dwarven Sword and In front of the name I placed <font color='#00ff00'> Dwarven Sword... When I got into the game with utter surprise Dwarven Sword was displayed green when I highlighted over it. BUT When I picked it up and looked in the menu it was white on the left and on the right where its all caps it had the full thing including the code in front of it. :/ But that's closer :P
  7. Hello, I'm trying to see if there is a way to change the color of a name for an item of any sort. Like if I have a magical sword the display name would be green in your inventory. Even higher magical item would be blue ect. That way you will know what items are magical vs the ones that are not. Or a quest item would be a light brown or beige. Also that would generate a little more excitement when you pick up an item :P. I hope this is possible and if you have any luck figuring this out please explain :).. Thank you
  8. Hello, I really hate to ask this but I can't seem to find the answer anywhere. I did this a long time ago but don't remember how. But how do you change the gear you initially start with??
  9. awesome TY :).. Now all I need to do is find the script for the race menu.. Unless that's hard coded or somethen.. you know the name of race menu script or quest? ( well besides chargenquest ) I wont be able to add the teleport until I find the race menu script :P ( If there is one) If theirs no race menu script that I can modify then what I'm trying to do is not going to happen :P
  10. Thank you for your input I really appreciate it :).But I'm not having a problem teleporting though. My problem lies is the timing of it, how do I get the script to start after I press done?
  11. Hello, I wanted to have the player teleport to a new location right after you hit done on the race menu. So as soon as you finish and put your name in there, press done, says you want to be ( what ever race you chose ) , hit yes, then boom you teleport to a new spot. I have a custom player start location that I'm using as a just a cool looking spot to build your character ( Picture like in WoW when you build your toon ). Once your done you go to the location that I want the player to Proceed. Found a way for it to work right on the first autosave, which is like 2 or 3 seconds after creating your character, but I want it seamless :P. So is there a race menu script you could edit? or can I set a timer script to teleport you like 0.1 seconds after hitting done? Thanks in Advance
  12. Thank you both for your help :).. Globals is the one I went with so I wouldn't have to go to the console every time :). Reason I needed to do that was you couldn't see your face when trying to create your character :P now the sun hits directly on the face, perfect :D Thanks again :) ( lol I think I overdid the smileys )
  13. Hello, I made a new player start that starts you outside, but when I start the game it always starts at night time. How can I change that to always start you in the day time?
  14. Hello, I was wondering if theirs a way to keep a friendly NPC's weapon drawn?
  15. Could you say what you did to get it to work. lol I'm having same problems too :P.. Or just link the tutorial :)
  16. where do you find the dremora voice for generic talk? I cant even find "Make it Quick mortal"
  17. I'm assuming that EGT files make it possible to allow your mesh to match your skin tone. If this is true how do you edit an EGT file for your own custom body? I have a new Body I created and I noticed every time I create a new toon the color does not change on the body.
  18. Ok found out the really stupid little thing you do.. hours and hours and it was this simple.. arrrrg lol. This is all you do. Open your mesh in NifScope Go to the top and click Spells, then Batch and click "Update All Tangent Spaces".. Thats it!! Hope I don't run into anymore of these brick walls :P... Happy Blending :D
  19. Tried a different method by shrink wrapping the HGEC body around my new mesh and it all worked out nice for the shape and texture.. BUT that same %$%$%$ Thing happened on that mesh too. Hate to be negative, but why do I have the feeling I'm the only one on the planet that has this problem lol. Ive been searching the net for the past 4 hours.. Can't find a single person with this issue. OR find any fix or solution. PLEASE some 1 tell me how to get rid of the white blotches. Tearing my hair out over this 1 stupid issue :P. Thanks in advance
  20. Hello, I'm creating a custom body mesh with a very high poly count. I worked on it for a couple days to get all the pieces together, weight painting and what not. Everything is ready from the mesh to the Textures. But I have a very frustrating issue that I can't for the life of me resolve. Everything I try doesn't make a difference. In NifScope and in game I have these spots or faces that seam to reflect light, very odd looking. Ive tried to reshape, mess with materials, remove doubles, mesh cleaning script, different export settings, face settings and importing it back into Blender to see if I could see a glitch. Because in Blender everything looks perfect. If it wasn't for these frickien glowing face spots, I would be finished. If anyone has had this problem and found ANY solution please tell :P Below is a Picture in NifScope to show you one of these many spots. BTW these spots show up in different angles.
  21. Never mind I figured it out hahaha. Was getting frustrating :P
  22. Hello, I'm sure this is a dumb question but I can't find a single tutorial on how to make a simple Pressure plate to open a secret door. I have the Pressure plate in the room and the door in place but what I don't know know is how to link the 2. I go to parent, put the cell to look in and my door is not listed ( with or with out a unique name) . Obviously I'm missing something :P Thanks in advance
  23. Well I just happened to find the easiest way to fix my little issue. You notice when you place a weapon enchantment they all say "On Strike" at the end. I was just thinking " is that necessary?" Like saying hope you have a safe trip to your final destination. Does final even need to be there ? No... Destination says final in it. Anyway I basically removed "On" and "Strike". So now any weapon enchantments I place will just say what they do like "10 to 20 Fire damage", and of course its on strike :) . But it also removes "on" for Self, Target, and Touch. Which is fine for me. For spells it just says "20 fire damage Target". But the cool part is if you really want it to say "on Target" just change the spell name and put "on" at the end of it. If you yourself would like to remove "Strike" and "On", do the following: In TES Construction set go to "Gameplay" at the top, then "Settings".... For "Strike" scroll down to "sMagicRangeStrike" and in the right side Box delete "Strike". For "On" scroll down to "sMagicEffectItemOn" and in the right side box remove "on". That's it your done :P.
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