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lolmetimbers

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  1. Phew you were right! I installed skse with .exe file and thought I already had the files. Alas, the code is very complex but at least I can compile scripts :P
  2. Hey guys, I want to mod some of the scripts in this mod (http://www.nexusmods.com/skyrim/mods/33791/?) so that the camera angle isn't so flat to the ground (big enemies force the camera into the ground because of this) and it is giving me headaches trying to see. As I want to make the camera angle like dark souls (I have already done a reticule retexture) I really need some help as I'm getting errors during compiling in creation kit. I believe it may be in the Hudwidget Y setting which is currently at 400 or camera float values. Regardless of what script it is, can you tell me how to recompile the source .psc file to .pex? I'm using SKYUI source files but getting these errors...all I'm doing atm is copying the lockon mod .psc files to the skyrim\data\scripts\source folder - I have no idea wat I'm doing \Data\Scripts\Source\SKI_WidgetManager.psc(29,1): RegisterForModEvent is not a function or does not exist\Data\Scripts\Source\SKI_WidgetManager.psc(30,1): RegisterForModEvent is not a function or does not exist\Scripts\Source\SKI_WidgetManager.psc(35,5): variable UI is undefined\Data\Scripts\Source\SKI_WidgetManager.psc(35, :cool:: none is not a known user-defined type\Data\Scripts\Source\SKI_WidgetManager.psc(38,2): RegisterForMenu is not a function or does not exist\Data\Scripts\Source\SKI_WidgetBase.psc(156,1): RegisterForModEvent is not a function or does not exist\Data\Scripts\Source\SKI_WidgetBase.psc(274,1): variable UI is undefined\Data\Scripts\Source\SKI_WidgetBase.psc(274,4): none is not a known user-defined type No output generated for lockon_hudwidget.psc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on lockon_hudwidget.psc Any help is much appreciated!
  3. Yup Realvision has by default way too much contrast and saturation. The sharpening is also too strong. You really have to tone these down among other things. While I like ELFX I felt that the fps hit was too much for me. Within the provided skyrim.ini itself, I find that reducing actor/object/item distance to 11-13 can boost your FPS a fair bit when outdoors - again it depends on your rig. The most FPS hit I get is due to stuff like Expanded Towns and Cities + Interesting NPCS + Inconsequential NPCS + Immersive Patrols + Populated Towns, Roads, Forts mods (not on nexus) - npcs really kill my fps when there is an all out brawl. I STRONGLY recommend using MOD ORGANIZER - it makes trying out mods (especially textures) a thousand time easier. If you don't like it uncheck it.
  4. And I think it's safe to say are in the minority. 24 fps is almost a slideshow to me. 60 has been known as the gold standard for years especially in the competitive fps scene where smoothness matters more. 24 -> 60 for the majority of people is more akin to 75%. I distinctly remember another topic like this where FPS/eyes was discussed. Before anyone has anything else to say do your homework first before saying anything. Otherwise you are misinformed and wasting everyones' time. http://forums.nexusmods.com/index.php?/topic/1359478-gtx660-realvision-enb-all-mods/ ------------------------------------- To OP: Try Realvision performance + Climates of Tamriel + Realistic Lighting Overhaul + Realistic Water 2 (no enb water or texture) + recommended ini file Tweak the settings (I didn't like how bright it was and the dark shadows so I changed them). I myself have a GTX 760 with 2GB VRAM and 4ghz intel i4670k and run Realvision mostly at 60 fps outdoors and interiors. Performance may dip down to 45 during massive battles or areas where too many npcs or content is added (JK's whiterun or too many npcs on screen for example will ALWAYS lag you no matter what). I have edge AA turned off in favor of the games FXAA. For the most part I'm happy with my fps and setup. As for textures I strongly advise against going for 4k+ textures for outdoors. Inside dungeons/caves are ok. For most textures, 1-2k optimized with parallax is more than enough. Going 4-8k everything will just bog your GPU down and increase risk of CTD with little visual difference. This is especially important when you are running a lot of mods that add content (like npcs and new objects). My texture list is mixed and still being worked on but atm here are some packs I have loaded (lower ones override the top files). Bolded for must haves: Skyrim HD v1 4 LITE Skyrim Realistic Overhaul optimized 1-2k (as main base! imo best looking and needs to be downloaded not from nexus) Enhanced Distant Terrain 1 and 2 - SRO version Skyrim Ultra HD Texture Pack Bellyaches Animal and Creature Pack aMidianBorn Book of Silence - Creatures, uniques, Armors, Dragonborn, Content Addon, Weapons Bellyache HD Dragon Replacer Final Vivid Landscapes - Dungeons and Ruins 1k Vivid Landscapes - Volcanic Area Vivid Landscapes - Rocking Stones and Mountains Parallax 2k Grey Vivid Landscapes - Tundra Moss Revised + patch aMidianBorn Caves and Mines HD Enhanced Terrain Lush HQ Towns and Villages Visible Windows HD Misc Divine Talos Statue HD-2K Dust Effects Weathered Road Signs Moss Rocks + DB Project Parallax Remastered - SRO version better embers Unique Grasses and Groundcovers - Nature and Landscape Enhancement - best grass mod imo HD Stone Quarry and Clay Deposit for Hearthfire Hybrids HD Plants and Herbs Retexture Natural Lighting Bark - CM_bark from Natural Lighting and Atmospherics ENB aMidianBorn Imperial Forts + vanilla style textures Will text out NobleSkyrimMod HD-2k when it finishes downloading - looks promising I have also used Optimizer Textures afterwards to reduce file size and VRAM usage with no quality loss. Pictures to come... Edit: Pics http://imgur.com/a/UnSEI
  5. You obviously have never played a first person shooter with a 120hz monitor at consistent 120 fps. Or even dragged application windows around lol If you have truly experienced the increased smoothness, responsiveness and perception you would say otherwise. Until then, you can argue all you want, boast your 'knowledge' and create walls of text - but you are still misinformed and are making a fool of yourself. http://100fps.com/how_many_frames_can_humans_see.htm https://forums.geforce.com/default/topic/574591/3d-vision/120fps-video-120hz-users-only-worlds-first-120fps-game-play-video-/post/3901869/#3901869
  6. You are misinformed: http://amo.net/NT/02-21-01FPS.html While the jump from from 60 to 120 is not as noticeable as 30 to 60, it is still there and is most prevalent in FPS shooter games. Reason why people say 60 fps is a bad thing is that Skyrim has a physics bug that gets introduced above 60 fps and that 60 is a magic number where things seems smooth enough to play fluently. Varying FPS from say 100 to 20 is not a good indicator of CPU/GPU stress and is also NOT an indicator of CPU/GPU life. What kills your GPU/CPU is basically heat and voltage which are both linked. Specifically, overclocking too high or bad ventilation will kill your components faster than anything else. And @ OP, I have a GTX 760 which is slightly better than a 660 TI and I run Realvision at 45-60 fps outdoors and 60 FPS interiors at 1920x1080. You really need a good CPU though (i have i4670k @ 4GHz) especially if you have a heavily modded game like me as Skyrim is very CPU dependent. Check out Ewi65's medium Ini files for ENB first and make edits there. The most performance hungry settings are shadows and draw distances for objects/items/actors/grass. Reduce these down and you should be ok. Also HIGHLY recommended to only take 1k textures for exteriors.
  7. Anyone know of a mod or animation pack that removes the ludicrous camera shake/stagger effect in third person mode? Every time I get hit by a spell or get staggered the camera wobbles around like crazy...
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