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ImNotPsychotic

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Everything posted by ImNotPsychotic

  1. Everything is installed correctly, script is all correct, BUT THIS BLASTED ERROR! Perhaps there is a different script that could work?
  2. By "Correct Folder" What do you mean, Actually, can you like talk to me over Discord, this is a long and drawn out process, My Discord is ImNotPsychotic#9087
  3. Heres the script with one error and one =, http://imgur.com/a/8xPgK And heres the one with many errors and ==, http://imgur.com/a/ghWew (The site wont let me upload the photos even though they are .jpgs) Soooo, i had one of my friends look at the script and he agrees it should work, but nothing seems to want to compile...
  4. I compiled it and it said, ...\UnlockObjectsSpellScript.psc(10,7): no viable alternative at input 'LL' soooooo i dont know what happened, it looks correct, you instanticated LL and called GetLockLevel(), then asked for it, so I don't know
  5. Hello! I'm a new Skyrim Modder, however i have had experience with Oblivion Modding, so I've gotten a stable grip on the Creation Kit. But not its new language Papyrus. I know how to code in C#, And know basic idea sets of Java, but dear god, Papyrus as easy as it seems, its abhorrent syntax destroys any chance of me making a script i can coherently understand. Put simply, I need help making a script for an unlock spell, like that found in Oblivion, and i barely know where to start. I want it to work for everything from doors to containers. I know i need to instantiate an object, but i want every door/container that the spell projectile hits to not only check its lock level, but if its above an adept lock level, to not unlock it. I'm lost on it. I've never used a language like Papyrus. For instance Python, which i know its nearly parallel to, I've never used. Knowing its OOP Language allows me to understand it a bit, but nothing as complex as this, all i know is how to make popup boxes and notifications, that's it :-/. Take pity on a old mad man!(even though I'm not old, maybe a little mad :devil:) But nonetheless, I thank you for any answers or help given to me! ~P
  6. Okay, so the RuefulAxe is found in the Object Menu, and its Found by the name DA03RuefulAxe, Then you double click on that weapon, a menu will popup. This menu gives you full control over the weapon, what you want to do is go to the menu Labeled Game Data, its found Under the Template drop down menu. There you'll find Weight, Range, Speed. All these are important but you want to Increase the speed to something higher then its original value, do something like 1.0-1.5
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