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Mayae

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  1. I've been trying to change this myself so that shock spells have a small chance to instantly kill the target like the Mehrunes Razor effect, but I just can't figure it out. I tried attaching the Mehrunes Razor script to the Perk's Magic Effect, but it looks like that script checks to see if the dagger is in your inventory. I did try setting that value to >= 0, but still no luck. The other idea I had was to make it so the perk increased the magicka damage done by shock spells to 100%, but the research I did indicated that the "Mod Secondary Value Weight" effect in the CK doesn't work at all. I hate the disintegrate perk because when it vaporizes an enemy I can never find their body, and the detect dead spell doesn't work on Ash Piles. If someone could either explain to me how to make either one of these concepts work, I would greatly appreciate it. I have been scouring Google for the past week and a half trying to figure it out, but I'm at my wits end now. Thanks in advance to any and all who answer.
  2. Nevermind, I reread the description. It's suppose to be that way. Sorry for being dumb.
  3. I am running the balanced magic mod by mysty, and I love it, but I found a problem that is driving me crazy. Somehow the Ebonyflesh spell has been replaced by the new stormskin spell. The stormskin spell has written over the ebonyflesh spell id, so there is currently no way for me to obtain this spell which is quite important for my character. Is there a way I can changed the Stormskin spell to a new id without damaging the game, or some work around that somebody knows of? Thank you to everyone who replies to this.
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