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FoxSpiritKage

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  1. Let me start of by saying I'm not even sure this is possible, but I'm gonna ask anyway. The first time I started the game I was super pumped to hear the song they had chosen for the opening theme only to get even more ecited at the first note, and finally sinking to the sort of luke warm place I am currently with it. From the first note and for a few seconds at the start of the song I thought they'd chosen Haruka Mirai or the 1st opening for Black Clover. Any chance some could swap Haruka Mirai for the base opening? That's the whole request.
  2. Ahh, well maybe someone has been secretly working on something similar. XD
  3. That's very true. I'm just curious if it's even possible, as it is something that I want to see in TES 6, but would love to spend the time in skyrim to do it too.
  4. That's a cool part about it though isn't it? There are tons of modders out there that love to make weapon mods, with a system like this people could easily make different add ons if you will, with their own style of blades, cross guards, the works. I'm pretty sure the biggest part would be making the system itself, but I've seen people do crazy stuff with Skyrim, hell SkyUI is something that baffles me (even though I hate it's crafting menu.
  5. There are various mods that make getting materials better, and easier. One of my personal favorites is a crafting overhaul that allows you to break things down to raw materials. Like I said previously, I have little to no clue about modding and I'm very curious if this is even accomplishable. I would say that the different smithing perks would allow you to craft higher and higher grade parts, instead of the vanilla material tears, but I think adding the parts to loot lists and vendor lists wouldn't be extremely difficult, if you could actually make the smithing available in this way.
  6. I'm not the biggest fan of Fallout but the weapon crafting system in Fallout 4 was great, and i was wondering if it might be possible to overhaul the crafting system in Skyrim to be more like it. The way i envision it would be having several aspects to make up a weapon, the grip, crossguard, pommel, blade style, and material. All of them would have bonuses towards the making of the weapon. I'm not all that sure how modding actually works, and i just wonder if this is even possible. Has it been attempted before? I'm just really curious. As another referance point, something similar to the crafting system found in Kingdoms of Amalur: Reckoning, just with more fleshed out customization with blade models, like say a katana blade, and a blade style similar to the fine steel longsword from Oblivion.
  7. I have a request as I would do it myself, but am woefully inexperienced in any kind of modding. I think that taking the basic idea of vampire lord transformation and applying it to the tailed beasts would be the easiest way to do it. It could have a progression system where it forces you to change sometimes during fights, and gradually drains your stamina until it reaches zero to wear off. After awhile a quest could be introduced to fight and take control of the tailed beast giving you access to it's raw form. The reason I say vampire lord, is that you could make them have a long range and melee stance as the vampire lord can change between them. I personally would really like to see something like this, here's hoping someone with actual skill would like it too.
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