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writermcwriterlyface

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  1. Hey, I was worried about this too. My mod was made in the creation kit and used vanilla assets and hair assets from KS hairdos. I did have to uninstall a lot of my other mods, and ended up having to launch Skyrim from Steam instead of Vortex, but once I got in game I immediately ran to the area I had added on and it didn't seem to be broken at all! There is one issue where an NPC I added who's using a custom voicetype with no actual audio associated with it won't talk to me, but this may be due to the uninstallation of Fus Ro D'oh and is probably fixable. I also don't know if the KS hairdos are appearing correctly, as the hat-hiding mod I use was also uninstalled and I didn't feel like wrestling with their default outfits with console commands to get their helmets off. But if they're not then I'm not adverse to picking vanilla hairstyles for them instead. I don't know how comparable our mods are: mine was made entirely in Creation Kit and has no scripts associated with it except for the ones the CK automatically generates. Most likely the update broke your game because SKSE no longer works. In order to get it to run for me I had to uninstall all the mods that depended on it (and I couldn't remember which ones those were so I just uninstalled all of them). But your mod is not broken, and most likely you'll be able to pick up where you left off when SKSE gets updated. If you had a save with a bunch of mods installed, though, I would recommend not opening it again until that happens, as that really can break things.
  2. Hey, just dropping by to thank everyone on this thread for the help, finally managed to fix my issue! For anyone still having trouble, I didn't realize at first that you need to run Command Prompt as an administrator for the command to work, so that may be your issue. Thanks again!
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