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TMushS

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Everything posted by TMushS

  1. A few things. 1.) On the main "welcome to nexus page" the alignment of the top menu bar is centered perfectly. When going to the individual games, however, they align to fill the width of the screen. For those with wide-screens, it's a lot more tiring on the eyes as you have to turn your head a bit too much. Nitpicking but I prefer the centered alignment. 2.) Agree with the title of games being on the page as wasted space.. It's already in the top menu, having it show up again as a header is redundant. 3.) Can't stand the new search screen. I like the use of the search, but, It's more intuitive, when you're on a specific mod page and want to see at a glance the mods as they populate the drop-down search field. You can basically compare mods or rather, multitask by seeing the search results while staying on the same mod's page. 4.)Have no issues with having the Hot files be renamed as 'trending'. That's fine, personal choice as it doesn't affect anything. 5.) I also would love to have the option to customize the sections. The collections is okay, except the most popular collections will Always be the same ones, as they are, well, popular. So, you will pretty much always be showing the same two static pictures. I would put collections as one of the menu buttons, but not as a dedicated section. However, If we could customize how our layout would be or which sections we want to hide or not, that would be a step in the right direction. Can't think of anything else at the moment, but regardless, looking forward to the progress. Happy modding, -Mush-
  2. Trying to figure out how to remove the cockpit itself during 1st person mode. or a view of (in front of cockpit) mode. I basically am trying to only show reticle / engine /shield info without the Ship (if in 3rd person) or the cockpit (if in 1st). Trying to do a google search on anything related to ship/reticle/ for starfield just keeps putting me in a "how to.. (insert various bugs on ship flying etc..)" loop. If anyone has any idea's on how it can be done, I may take a crack at it myself. Not sure if it's a hud swf that needs to be edited or something else like a gamesetting. haven't been able to find anything.. Changing the fov does nothing to remove it. And you can't really play with say an fov of 10. That would be like trying to drive a car by only looking through a microscope. lol Regardless, thanks in advance. Happy modding, -Mush-
  3. Not off the top of my head but I did have that issue a long time ago. I believe it had to do with creating your own keyword location and making sure all the areas had the same one. I remember duplicating a location then renaming it but that didn't work, had to be a new one. Outside of that, I don't know, but at least it may put you in the right direction. -Mush-
  4. Just a bit of an update. I've got the full working code bit that I was looking for. now while OnKeyUp worked perfectly fine, the way it behaves leaves it up to the player to mentally count down in seconds before they release the button. i needed a menu to come up while the button was being pressed for so long. I took a bit of combing some functions and commands to come up with a valid working piece of code. Doing it this way also avoids polling by not using OnUpdate and keeps it as Events and called functions. Tested this thing at length for the last few days and here it is: Thanks everyone, -Mush-
  5. Got it to work. Thank you both; You gave me the idea and I found out that the OnKeyUP event has a built in HoldTimer float. Here's the working Event block: -Mush-
  6. I think this may work. This way it should detect once when down then again when up, in two different events. Going to test when I get the chance. edit: had to swap the properties. had the variable and property names in the wrong places. -Mush-
  7. I'll try that, thank you. Amusingly, there is this : https://www.creationkit.com/index.php?title=OnControlUp_-_Form, which actually has a hold variable that's part of the event. Unfortunately, it only uses binds that are hard coded and used from the game. was hoping there would have been some undocumented 'hold variable' for iskeypressed or onkeydown. -Mush-
  8. Hey all, just need a bit of help please. I've had my mod out there for several years now and just trying to do some tweaks to it. I'm trying to turn this OnKeyDown event: to this: mind you, I'm not changing my original code etc. It works fine. I just wanted to take one of the other keys and combine it to have a long/short press. If i could find a function that would basically be equivalent to the old "GetSecondsPassed" function from oblivion that would be great. Then I could just plug in the function in those lines and it would work fine. Unless there is one and I'm just not seeing it. -Mush-
  9. Hey all, I'm the creator of "CS Tag N Track SE" and one of the tabs is called "Current Followers". The issue is, there's no easy way to actually get the followers that currently are following. CurrentFollowerFaction() works with vanilla followers fine, but some modded followers don't use that faction. Inigo for example. He won't get detected as a current follower. I added an OR operator and added IsPlayerTeammate(). Now that does work on vanilla as well as modded, but for the actual purpose of having that npc classified as following, it doesn't work as intended. Modded followers, like Inigo, are always considered teammates once you speak with them and have them join. That's persistent even when dismissing them, they're still considered teammates. I know Fallout 4 has a native function called "GetPlayerFollowers()", but unfortunately, that doesn't apply to skyrim se. There's nothing that does anything like that currently. I'm asking if anyone knows of a script function or a bit of code that my work, I'd love to know please. If that's not an option, I may just change the naming from "Current Followers" to "Teammates". That would take me all of 5 seconds to do and I would just stick with using IsPlayerTeammate() function. Happy modding, -Mush-
  10. Seem to have hopefully fixed the issue. So far, I've been able to play without a single crash for the last few days. Solution: Upgraded my video card. The previous one was about 10 years old and from time to time would give me some graphical glitches. New card can run the game at ultra without lag/stutter or crashes.. (knocks on desk). Guess the old card was on its way out so, glad I upgraded.
  11. okay so this is what I know so far. 1.) when the game does not crash at all I am able to save as many times as I want, can go back to a previous save point, continue on saving, etc.. no issues.2.) If I die, then upon loading the game, either from desktop or menu or a reload, the next 1-2 saves will always ctd. 3.) Once a ctd upon save happens, that entire character, not just the save files, cannot be saved again successfully. 4.) It can't be saved game corruption because then #1 would show issues and not let me load or save.5.) If I leave the game alone for say a week or so, play another character and that is successful for a few days (real time), then I'm able to go back to the old character and continue on with successful saves. do you see what I mean by, what's going on here? I use MO2 and do not use any ENB. Edit: I want to add that this mod list has been used for months prior to these things happening without issue. The two major things that have happened and when they started to occur is 1.) skyrim updated and 2.) windows updated. I have rolled back skyrim to the previous version. (I keep full versions , bsa's and all in multiple backup drives just in case). didn't fix it so I just updated it. Got it to work by sheer luck for a few months again. Had created a few characters, played through multiple main quests, sides, etc.. no issues. I start playing fallout 4 for a few weeks, then come back to skyrim with a new character, and I get the save-crashes happening. I really have no idea how to pin point this thing down. Obvious I want to use mods, and like i said, I've used all those mods previously for months without issues. Then this happens again. edit2: Wanted to reiterate this too: I've tested this on unmodded skyrim, mod loaded, both with and without skse. so that rules out modlist issues.
  12. wanted to bump this and add this again :"I also found something consistently odd. If I at any point die, then usually right after is when a save-crash happens. Not immediately, but at any point if I died, more than likely, a save-crash will occur. what sucks is even if I go back to a time when I didn't die, my character will not save again." I confirmed that just after I died by whatever means; an NPC kills me or I fall etc.. once that happens, the next 1 or 2 saves after will be a CTD. 5th character so far and that has been the case. Also, it can happen randomly if I did not die, but always happens if I had.
  13. Yeah, I thought of that. Problem is I stopped using Loot years ago and have had stable runs aftwards. Also, a lot of my mods, I made myself or they are patches that I made for other mods. I'm also keenly aware of how xedit comes into play with my mod list so there may be a bashed patch and then a merged patch.. which most would say, no no no.. but I then edit both of those to come up with my own combination the two etc. Basically, It may look odd to most, but technically in my play and xedit it all works well. I also found something consistantly odd. If I at any point die, then usually right after is when a save-crash happens. Not immediately, but at any point if I died, more than likely, a save-crash will occur. what sucks is even if I go back to a time when I didn't die, my character will not save again. I'll reiterate what I said too, If I play a new character for a while, say a week or so, then the old character that had issues, no longer does. It's the oddest thing to pin point the cause. Here's the Load Order regardless: 267 total plugins and about half of those are esp-lite files.
  14. Just tried that too. same result. Even going back to a save at the very beginning won't let me save again on that character. I tried a new character, was able to play for the last few days and then it struck. save-game crash. the first character I was playing with lasted a full week real time so I've no idea what's going on. It's so random, I can't seem to pinpoint it.. yet the time before that, I ran 2 characters through the main campaign, all dlc's, all thane status' etc.. all guilds, lasted for a month before I created a new character. Amusingly enough, I never changed settings or mod lists. so, I flat up have no idea.
  15. bumping this to see if anyone may have any ideas?
  16. There is also a time setting to have the updates take place. I usually set mine from 3am to 3am. Then have it "update only when I launch", then go offline. lol
  17. I have this odd issue where I'll be playing the game for days (real time) and have no issues, then it'll crash upon a save. Any save (auto, quick, system menu, control panel etc.) But, what is odd is once that does it, regardless of which previous save I load up in the game, the next save on it will crash. I've tested this on unmodded skyrim, mod loaded, both with and without skse. and the first time it does the crash-save could be minutes or hours or days (real -time). the only thing that "fixes" the game to be able to save again, is a new game... this leads me to believe there is something different when one starts a brand new game, than one that is loaded up from another save. Something seems to be stuck in memory or cache after that first save where the game goes.. nope.. won't save again pal on this character. If I could figure out where the game clears its cache upon creating a new game, I may be able to find it and clear it manually. Anyone have any idea as to where and what that may be please? -Mush- Edit: I want to amend to this: I don't mean steam cache files, where you re-verify game integrity etc. that won't do anything. Plus, I've tried that and nothing changes. Edit: I also want to make note that, it's not that my game is unstable and it crashes.. i've run this with various mod setups for years and when it doesn't save-crash, it works without a problem. sure, i may get the occasional black screen load bug from time to time or a freeze but that doesn't prevent me from closing the game, re-starting, loading up a save and continuing on. no, this bug i get is specific to when the game crashes during a save (it doesn't happen often, but when it does just once, that's it. party's over)
  18. Update: So far I've been playing with a full mod list again for the last few days without a crash and without turning off the game. Hoping I fixed the issue. What I did was: 1) deleted my skyrim.ini and skyrimprefs.ini 2.) logged into steam and turned off sync to clouds. (I always play in offline mode so I didn't think anything of it by leaving sync on; I decided to turn that off this time and keep it off) 3.) Started the game via launcher to re-create the ini files. 4.) Quit the launcher. 5.) Loaded up my mod manager 6.) re-instated my custom.ini file 7.) started the game with a full load order and so far I've been using Auto-save feature on sleeping, traveling, and waiting. 8.) No issues so far. Let's hope this continues.! -Mush-
  19. I'm hoping I could get some help on this please. I have this odd bug where I get a save-crash at random playing times. The odd part is say I have 10 saves. 10 being the latest successful save. (that's just a random number I made, It could be 12 or 30 etc. point is.. I have so many successful saves and then save-ctd. Here's the messed up part. If I try loading an earlier save; say save number 3, If I try saving again it's a Save-CTD. every single time. Even after rebooting my system. Once a save-crash occurs my game will no longer save again with that character. The other odd thing is I've had the same exact load order for months without issues. I was able to play for hundreds upon hundreds of hours without a single crash for months now. Then this save-ctd started this past week. To fix this, I reinstalled Skyrim SE, reloaded all the same mods, etc. a few at a time, testing it for about an hour each time. Worked and then I get to the last group of mods, save-crash randomly between 5 min to about 45.. Now I'm thinking.. AH HA! the last batch was the issue right? Nope, I removed the last batch, and again after 5 min.. save-crash. Then I thought I'll swap a few mods and use group B instead of A. Well, nope.. now that group gets save-crashes. Mind you, I'm rebooting my machine between these as well as removing all save files, plus starting new games each time I test. My logical mind is about gone now. I've been at this thing for about a week now and can't seem to figure out the cause of this save-crash oddity. I've done several Hardware tests too and no issues. Every other one of my applications don't have a crash issue, it's just this game right now. Apologies for it being so long. I needed to make sure I wrote down whatever was on my brain. -Mush- edit- Wanted to add and reiterate a few points. 1.) This load order has not changed in several months. 2.) Not a single crash while playing in that time. 3.) This save-ctd just started this past weekend. 4.) There are at most 20 saves in my save folder. I delete most of them prior to starting the game up. 5.) For months was still on a previous version of Skyrim SE, Then this issue happened. During the reinstall, I updated to the latest version 1.5.62. Same issue is happening. Updating didn't fix it. 6.) I've wiped out my settings as well and it does this save-ctd regardless of having new ini files or not.
  20. I would like to thank the Academy...
  21. I will adhere to the two weeks of trial as far as getting used to the layout and functionality. I do have to say where the updates tab is (I guess it replaced the globe notification), the notifications themselves when already viewed, become grayed out and extremely difficult to read.. as in blurry. So much so, that it's already strained my eyes. I can already tell, that's a section I can't seem to get used to. I wish you guys the best and please keep up the great work. I do like the look and while It will take some time for getting used to things, I can already tell that new mods that are displayed would be able to get more recognition. Great job on that part.
  22. May I ask where you got the source scripts from please? I've checked the bsa and I downloaded the latest CK but haven't found any sources for it yet. Thanks, -Mush-
  23. In response to post #43224730. #43229715, #43231195, #43231225, #43234520, #43237900, #43238095, #43248580, #43248780, #43256345, #43256845, #43258870, #43261500, #43262515, #43262825, #43264055, #43264355, #43265250, #43265975, #43266150, #43268550, #43270650, #43271300, #43272015, #43274835, #43277400, #43278605, #43280025, #43280880, #43282555, #43282860, #43285205, #43285500, #43287370, #43287415, #43287810, #43288780, #43290720 are all replies on the same post. MoXus ?
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