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vrossegerge76

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Everything posted by vrossegerge76

  1. Hello everyone, During the past few days I wanted to bring to light a somewhat eccentric project: porting the Doom Slayer armor into Oblivion. Here is my progress so far: https://www.youtube.com/watch?v=qYUgAEARnQc As you can see there are some glitches : the lower back dislocates when the character moves, there is something weird about the right knee, the helmet textures are crap, and the fingers are not rigged. I have already spent many hours to have a functional result, and I would very appreciate having some help to complete it once and for all! Here is a zip archive containing all the needed files: https://drive.google.com/file/d/1MJOZabOVk1_hlELioFMfNlhWF40PpXwQ/view?usp=sharing Thanks for reading!
  2. http://image.noelshack.com/fichiers/2020/25/5/1592576233-ooo.jpg UPDATE : There is actually a static bomb at the top of Commonwealth Weaponry in Diamond City! Pretty promising for the mod's lore!
  3. http://image.noelshack.com/fichiers/2020/25/5/1592576233-ooo.jpg UPDATE : There is actually a static bomb at the top of Commonwealth Weaponry in Diamond City ! Pretty promising for the mod's lore !
  4. Hello :smile: I come to suggest the idea of creating a mod allowing to completely destroy Diamond City thanks to the power of the atom! I personally think that it shoult not be too difficult to make this mod, only it would take someone much more competent than me to realize it! There is actually already everything we need : 1) The nuclear explosion : we can use the same one used during the game introduction! http://image.noelshack.com/fichiers/2020/25/5/1592567791-kook.png 2) The crater and the mess caused by the nuclear explosion : there is no shortage of meshes to model the chaos caused by the atomic nightmare ! For exemple the Crater of Atom right here : http://image.noelshack.com/fichiers/2020/25/5/1592569748-1000.png The atomic bomb itself : we can use an upscaled mesh of the already existing mini-nuke, but if that does not suit, modeling a bomb is not very complicated! http://image.noelshack.com/fichiers/2020/25/5/1592569748-242.png Finally, I can add that the quest "system" to be planned already exists! You just have to take inspiration from what was done for Megaton in Fallout 3! No need to make big changes to the vanilla game, since Diamond City is separated from the Commonwealth worldspace, just like Megaton is also separated from the Washington worldspace! I hope to make myself understood! http://image.noelshack.com/fichiers/2020/25/5/1592569223-trulyamazing.png The major problem : For side quests taking place in Diamond City, you just have to programatically force fail the quests, and kill/turn hostile the NPCs concerned to prevent any "trouble". The only thorny point is the main quest, should we give the possibility of annihilating Diamond City as soon as the city is useless - as in Fallout 3 if my memories are correct -, or create a roundabout way to advance the main quest if the player ever explodes the city a little too much early? You are free to choose! Thanks for reading !
  5. (It was the wrong place to make this topic, i made a new one here : https://forums.nexusmods.com/index.php?/topic/8831428-making-a-mod-to-nuke-diamond-city/ ) Hello :smile: I come to suggest the idea of creating a mod allowing to completely destroy Diamond City thanks to the power of the atom! I personally think that it shoult not be too difficult to make this mod, only it would take someone much more competent than me to realize it! There is actually already everything we need : 1) The nuclear explosion : we can use the same one used during the game introduction! http://image.noelshack.com/fichiers/2020/25/5/1592567791-kook.png 2) The crater and the mess caused by the nuclear explosion : there is no shortage of meshes to model the chaos caused by the atomic nightmare ! For exemple the Crater of Atom right here : http://image.noelshack.com/fichiers/2020/25/5/1592569748-1000.png The atomic bomb itself : we can use an upscaled mesh of the already existing mini-nuke, but if that does not suit, modeling a bomb is not very complicated! http://image.noelshack.com/fichiers/2020/25/5/1592569748-242.png Finally, I can add that the quest "system" to be planned already exists! You just have to take inspiration from what was done for Megaton in Fallout 3! No need to make big changes to the vanilla game, since Diamond City is separated from the Commonwealth worldspace, just like Megaton is also separated from the Washington worldspace! I hope to make myself understood! http://image.noelshack.com/fichiers/2020/25/5/1592569223-trulyamazing.png The major problem : For side quests taking place in Diamond City, you just have to programatically force fail the quests, and kill/turn hostile the NPCs concerned to prevent any "trouble". The only thorny point is the main quest, should we give the possibility of annihilating Diamond City as soon as the city is useless - as in Fallout 3 if my memories are correct -, or create a roundabout way to advance the main quest if the player ever explodes the city a little too much early? You are free to choose! Thanks for reading !
  6. Solved problem a few seconds once I have posted this thread : It was enough to edit a little the landscape to update it.
  7. Hello everyone, Here are two screens to show the extent of my problem. When I verify the result in-game, :
  8. Yes, but I repeated the operation and obtained a functional result, but sadly yucky : Therefore, although I solved my problem, If somebody has the capacity to give me a better result, I'm listening.
  9. Hello everyone. Firstly : sorry for my bad english. My objective is to add additional protection in certain key spots on the Kings suit for one of my future characters. But I certainly know that I screwed it all up, so I would wish that somebody more competent than me makes it for me, in exchange he/she will be entitled to my eternal gratitude. To realize this rotten prototype, I used these game files : the Kings outfit ( http://fallout.wikia.com/wiki/Kings_outfit ) and the Armored Vault 21 jumpsuit ( http://fallout.wikia.com/wiki/Armored_Vault_21_jumpsuit ) Some of you may have noticed that I deleted the small thing on the right shoulder, it is from this step that i threw away and deleted everything after realizing the screenshot. In the hopes that someone generous answer me and makes me this quick favor. Thanks for reading.
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