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Heas

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  1. I've found a file called "pp_dof.gpz" inside "datapc_initial.spk\shaders\". It is like a ZIP and it contains a file called "pp_dof" with no extension. I've discovered that it is actually a PSSG file reading some posts about The Technomancer modding, a game from Spiders that uses the same game engine. This is the depth of field shader they use and I could open this pssg file with an editor that you can find here: https://ryder25.itch.io/ego-pssg-editor Sadly I only managed to either crash the game at launch or make the background black in dialogs. This is as far as I can get.
  2. It is possible to set how many seconds an hour lasts. By default one hour = 100 seconds. This file is found in "config\time\library_timeconfig.sli" inside data.spk
  3. Check the file actions_default.sli inside actions folder. Look for this line: <action_default_walk inheritFrom="action_default_move_loop" flags="WALK" animatorActionPlayer="base/movefree/walk"> There is a displacement speed value for WALK, RUN and SPRINT near that line, I haven't tried but it might be what you are looking for.
  4. Title says it all. DOF adds a nice cinematic touch but it's just really weird sometimes.
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